Dark Heresy House Rules

  1. Tricks and Traps
    8
    replies
    Adeptus-B
  2. Physical Appearance and Non-Core Home Worlds
    8
    replies
    Superraiderman
  3. Ocean Homeworld
    2
    replies
    Superraiderman
  4. Using Black Crusade combat rules in Dark Heresy (balance questions)
    9
    replies
    Superraiderman
  5. Untouchable powers WIP
    1
    replies
    Superraiderman
  6. Critically failing a grenade throw
    8
    replies
    Superraiderman
  7. Warning: May cause loss of limb.
    15
    replies
    n00b f00
  8. Changed the Hellgun a bit, Thoughts?
    22
    replies
    KPhan2121
  9. Bows and Crossbows, How they should really work
    51
    replies
    Visitor Q
  10. Oblationist Rituals.
    6
    replies
    Saldre
  11. Selling Craft Goods & Services
    2
    replies
    Visitor Q
  12. Using Fate.
    10
    replies
    javcs
  13. Burning
    3
    replies
    bogi_khaosa
  14. RoF
    13
    replies
    Rimmer1
  15. Criminal Faction generator table
    4
    replies
    Crystal Geyser
  16. Weak melta weapons
    43
    replies
    bogi_khaosa
  17. Rules for Retaining Followers
    2
    replies
    Mikmaxs
  18. Balancing out Regeneration
    6
    replies
    ColArana
  19. The Action System
    5
    replies
    Simsum
  20. Quick Idea on Less Randomly Exploding Psykers
    2
    replies
    Simsum
  21. Common Lore (AAT)
    21
    replies
    Aenno
  22. Modification: Critical Hits
    0
    replies
    DarkForce2
  23. Gaining Access to Elite Advances - Academic Skills
    2
    replies
    Aenno
  24. Head Shots, and Righteous Fury
    30
    replies
    bogi_khaosa