Hey everyone,
I made a Elite Advance / Career rank for one of my players who is an Untouchable.
The reason being that i wanted to make his Untouchable powers more like Faith/Psychic powers then just something from his background and create RP hooks for the party.
He would be getting access to these powers by a organisation know as "The Temple" a subdivision of the Culexus Temple.
This is all WIP and I would ask for any critique and help. Maybe these powers are to OP or too expensive / too cheap etc. ?
Aura of the Abyss. 100xp.
Prerequisite: Untouchable.
Every Perils of the Warp roll that a psyker has to make while in your Untouchable aura is resolved on a random Perils table. (Taken from the DH2.0 Beta and gonna rework it for DH)
Dangers of the Mind. 200xp.
Prerequisite: Aura of the Abyss.
A psyker rolling for Perils of the Warp adds +10 to his roll when in your Untouchable Aura.
Guardian against the Warp . 300xp.
Prerequisite: Dangers of the Mind.
In combat you may use your next Reaction to “absorb” a damaging Psychic power directed against a ally who is in your Untouchable Aura. Only direct powers can be absorbed.
Deny the Witch! 400xp.
Prerequisite: Guardian against the Warp.
The ultimate Untouchable power, by channeling the Void in your soul directly in a Psykers mind you are able to completely sever his connection to the Warp.
The victim must be Helpless for this power to work.
This power takes a lot of time, every stage takes between 1 and 10 minutes, depending on the succes of the Opposed Tests.
For every new stage that the Untouchable wants to force a new Opposed WP must be made.
Stage 0.
Make a Opposed WP test to force your way into the Psykers mind.
Stage 1.
The Psyker loses 1xWPB of random Psychic powers for 1d10 Hours.
Stage 2.
Lose 1 Discipline for 1d10 Hours.
Stage 3.
Lose all Minor Psychic Powers for 1d10 Days.
Stage 4.
Lose all Disciplines for 1d10 Days.
Stage 5.
Permanently lose 1 Psy Rating.
Stage 6.
Permanently lose all Psy Ratings.
Power of the Soulless.
Level 1:
Increase you Untouchable Aura by 5 meters. 100xp.
Level 2:
Add an additional 5 meters to your aura. 200xp.
Level 3:
Add an additional 5 meters to your aura. 300xp.
Thanks in advance for any help and critique ^^
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Chimeara_NL
Edited by Chimeara_NL