greedo has been updated.
Note his itchy trigger finger isn't once per round though, which is why I think he deserved a slightly higher cost.
greedo has been updated.
Note his itchy trigger finger isn't once per round though, which is why I think he deserved a slightly higher cost.
I feel like the Itchy Trigger Finger should not be so steep. Maybe try this:
"Itchy Trigger Finger: At the start of a hostile figure's activation, you may interrupt to perform an attack against that figure. If this attack deals no damage, that figure may interrupt to perform an attack targeting Greedo."
I like it. Still thematic. updated greedo.
Going back to the Delta Squad guys, they need some clanky opposition.
Droideka
Elite CIS Unit
Droid-Heavy Weapon
+2 Accuracy, ~:+2 dmg, ~:Blast 1, ~: Recover 1
Assault
Tripod: You cannot attack if you have moved this activation, and you cannot move if you have attacked this activation.
Shields: If you have not exited your space this round, when defending against ranged attacks add +2 block to your results.
Speed 6
Health 7 (they had weak chassis and relied on shielding)
Attack BGR
Defense B
9 points
Edited by ThatJakeGuyThe Shields ability should probably read:
Shields: If you have not exited your space this round, when defending against ranged attacks: add +2 block to your results.
Since they have to turn off shields to roll around, they should be more vulnerable when moving.
I like that version better. You have to strike while a Droideka sets up or you're screwed. Updated.
Does anyone know if there are any photoshop templates for IA cards out there? Wouldn't mind actually putting some of these together into actual cards.
I'm going on a Separatist bender today. Pequel/Clone Wars haters better clear out.
Battle Droids
4 units
5 points
1 cost reinforce
~:Pierce 1, ~:+1 accuracy
Central Control: Figures in this group cannot become focused.
Health 2
Speed 5
Def B
Atk BY
Elite Battle Droids
Droid
4 units
8 points
2 reinforce
~:+1 Damage, ~:+2 Accuracy
Central Control
Swarm Tactics: When attacking, apply +1 damage for every two adjacent friendly droids.
Speed 4
Health 4 (maybe 3)
Defense B
Attack BY
Edited by ThatJakeGuyTactical Droid
Droid-Leader
4 points
~:Focus ~:+1 accuracy
Inspiring
Cower
Health 4
Speed 3
Defense W
Attack GY
Elite Tactical Droid
Droid-Leader
7 points
+1 Accuracy, ~:Focus, ~:+1 damage
Inspiring
Cowardice: When an attack targeting you is declared, choose an adjacent friendly Droid. If that figure could be the target of the attack, that attack targets that figure instead.
Health 5
Speed 4
Defense W
Attack GY
Edited by ThatJakeGuyDoes anyone know if there are any photoshop templates for IA cards out there? Wouldn't mind actually putting some of these together into actual cards.
I can see what I can whip up this weekend
Updated Battle Droids and Tactical Droid posts with Elite Versions
Dewback Rider
Cost 11
Massive /\/ = Stun /\/ = 1 damage
Reach + 1 block Habitat: Desert
Shock Lance - When you activate, you may choose to suffer 1 damage. If you do, you gain two extra movement points.
Flamethrower - --> Instead of attacking, you may choose a hostile figure within two spaces.Roll two yellow dice.
That figure suffers damage = to damage results. You cannot use abilities in this attack although you
gain /\/ = weaken.
Stampede - when you end you end your movement in spaces containing other figures, if you used " Shock Lance" this activation
each figure suffers 1 damage.
Health: 19 Speed 3 Defense - Attack (Melee) Red,Blue
Super Battle Droids
Droid-Heavy Weapon
2 figures
8 points
4 Reinforce
+2 Accuracy, ~:+1 damage, ~: Pierce 1
Composite Plating: When defending from attacks 4 or more spaces away, apply +1 block to the results.
->->Wrist Rocket: Perform a ranged attack using a green and a red die. Apply +1 Accuracy and Blast 1 to the attack results.
Health 6
Speed 3
Defense B
Attack BG
Elite Super Battle Droids
Droid-Heavy Weapon
2 figures
10 points
5 reinforce
+2 Accuracy, ~:+2 damage, ~: Pierce 2
Composite Plating: When defending from attacks 4 or more spaces away, apply +1 block to the results.
->->Wrist Rocket: Perform a ranged attack using a green and a red die. Apply +1 Accuracy and Blast 2 to the attack results.
Health 8
Speed 3
Defense B
Attack BG
Had an easy day at work: (This isn't finished, I'll probably add more assets to make it easier later, such as symbols and more values)
https://www.dropbox.com/s/938qkx8yih3wn0y/SkirmishTemplate.xcf?dl=0
This is a Gimp editable file that takes a lot of the heavy lifting from making your own card and Gimp is free! I had all the layers in folders so all you need to do is reveal what colour dice you need, what health you want, ect. I didn't get to do 1 - 18 like I wanted though, so you need to figure out that fun bit by yourself.
I also have it as a Photoshop image, but due to not owning photoshop, I don't know how compatible it is.
https://www.dropbox.com/s/rhbewjfzv3v15oq/SkirmishTemplate.psd?dl=0
Font:
(titles)
PT Sans Narrow Bold Condensed
(wording)
Minion Pro
Had an easy day at work: (This isn't finished, I'll probably add more assets to make it easier later, such as symbols and more values)
https://www.dropbox.com/s/938qkx8yih3wn0y/SkirmishTemplate.xcf?dl=0
This is a Gimp editable file that takes a lot of the heavy lifting from making your own card and Gimp is free! I had all the layers in folders so all you need to do is reveal what colour dice you need, what health you want, ect. I didn't get to do 1 - 18 like I wanted though, so you need to figure out that fun bit by yourself.
I also have it as a Photoshop image, but due to not owning photoshop, I don't know how compatible it is.
https://www.dropbox.com/s/rhbewjfzv3v15oq/SkirmishTemplate.psd?dl=0
Font:
(titles)
PT Sans Narrow Bold Condensed
(wording)
Minion Pro
It downloads as a .xcf document...how might I open such a thing?
I t's an open source image editing program, not on par with Photoshop but with enough options to allows for editing of things like these cards.
Edited by CheapCreep
Rebel Commando (non-elite)
Cost: 6
Redeployment cost: 3
Group number: 2
/\/ = +3 Accuracy /\/ = 1 damage
Ambush- While attacking, if the target doesn't have line of sight to you, apply pierce 2 to the attack results
Camouflage Suit- While adjacent to any "impassable terrain" in Forest terrain only, hostile figures 4
or more spaces away cannot trace line of sight to you.
Efficient Travel- You do not need to spend extra movement points for difficult terrain and hostile figures.
Health:5 Speed 4 Defense B Attack (Ranged) Green, Green
Rebel Commando (Elite)
Cost: 10
Redeployment cost: 5
Group number: 2
/\/ = +3 Accuracy /\/ = 2 damage
Ambush- While attacking, if the target doesn't have line of sight to you, apply pierce 2 to the attack results
Camouflage Combat Suit- While adjacent to any "impassable terrain" in Forest terrain only, hostile figures 4
or more spaces away cannot trace line of sight to you. You also gain +1 Block
if an attack targeting you is declared.
Modified Combat Sights- While attacking, if you are in Forest terrain , you gain: /\/ /\/ = Focus.
You also may replace a green dice for a yellow dice
Efficient Travel- You do not need to spend extra movement points for difficult terrain and hostile figures.
Health:7 Speed 4 Defense W Attack (Ranged) Green, Green
That is my #50 post!
EDIT: Forest Terrain is just Forest tiles.
Edited by Viperous
Mercenary
Wookiee
Hunter
Cost: 17
+ 1Block | ~+2 Damage | ~Bleed | ~Stun
Assault: You may perform multiple attacks during an activation.
-->Charge: Move a number of spaces up to your speed, then perform an attack.
-->Slam: Choose one adjacent hostile figure and roll 1 red die. That figure suffers damage equal to the damage results. Then you may push that figure one space.
Health: 16
Speed: 4
Defense: B
Attack: Ranged RBG
This guy is in the Darth Vader comic from Marvel. He is a monster.
I really like it. It's the kind of massive brawler that Scum needs. O think Assault plus Charge might be too much. Maybe change Charge to its original wording where you have to have taken damage to do it?
Edited by ThatJakeGuyTactical Droid
Scum(?)
Cost: 5
Droid, Leader
Health: 6
Speed: 4
Order: "We all know what that means"
Disposable Allies: When targeted by an attack, you may choose a friendly figure within 3 spaces to become the target of that attack. Limit once per round.
Attack: BG
`Stun
`+1 Damage
`+1 Accuracy
Tactical Droid
Scum(?)
Cost: 7
Droid, Leader
Health: 7
Speed: 4
Order: "We all know what that means"
Disposable Allies: When targeted by an attack, you may choose a friendly figure within 3 spaces to become the target of that attack. Limit once per round.
Network Linkup: When adjacent to a friendly Droid, gain plus 1 damage and plus 1 accuracy.
Attack: BG
`Stun
`+1 Damage
`+1 Accuracy
``: Interrupt to us Order. Limit once per round.
I've adjusted the point costs on the Tac Droids to prevent spamming in Skirmish. Imagining a full amount of Battle Droids (Elite and Regular) with double reroll made me realize that Inspiring needed to be costed higher.
My third character keeping up my tendency for randomness.
Count Dooku
Force user-Brawler-Leader
Cost 16
/\/ : Pierce 3 | /\/ : 2 Damage | /\/ : Bleed
--> High Command : You may choose up to two friendly Separatist figures within two spaces.
Each figure may interrupt to move two spaces.
--> Force Lightning : Choose a hostile figure in your line of sight within 3 spaces. That figure suffers 2 damage and becomes weakened.
Then you can push it up to two spaces.
Dark Resolve : When you activate, if there are two or more hostile Force Users within 3 spaces of you, you become focused.
Insight : While defending, you may reroll a blank white dice.
Health: 14 Speed: 4 Defense: White,Black Attack (Melee) Red,Green,Yellow
Tear it apart/like if you wish.......
Edited by Viperous
I updated the template with more symbols.
Here's a test run:
Tear it apart if you wish.......
Okay, thank you XD.
I don't feel Tech order as thematic for Dooku; you don't see him involved with the droids very often (it's fine balance wise though it could be pretty brutal with some versions of destroyer droids people are posting).
Force lightning is entirely overpowered right now, he can stun lock any figure (well, any figure that cares about stun) without even spending his attack. Making it a double action is probably the best solution.
Dark resolve needs to declare when it happens ("at the start of your activation" most likely). It also has the problem that it almost never triggers as the game is set up currently (and Diala doesn't currently count as a force user in the campaign).
Tear it apart if you wish.......
Okay, thank you XD.
I don't feel Tech order as thematic for Dooku; you don't see him involved with the droids very often (it's fine balance wise though it could be pretty brutal with some versions of destroyer droids people are posting).
Force lightning is entirely overpowered right now, he can stun lock any figure (well, any figure that cares about stun) without even spending his attack. Making it a double action is probably the best solution.
Dark resolve needs to declare when it happens ("at the start of your activation" most likely). It also has the problem that it almost never triggers as the game is set up currently (and Diala doesn't currently count as a force user in the campaign).
Whoops! Forgot the "when you activate" part on Dark resolve. Yes, I see what you mean about Force Lightning, I'll change it.
My idea is that Dooku would be a separatist and a different faction from Imperials. They would be against the Jedi order so therefore, more chance of dark resolve happening
EDIT. I wanted Force Lightning to be similar to Vader's Force choke, hence why I don't want to class it as an attack.
Edited by ViperousI updated the template with more symbols.
Here's a test run:
Good card. I like it.