Dark Heresy House Rules

  1. Telekinesis Modification
    0
    replies
    ThenDoctor
  2. Ferric Summons
    2
    replies
    TorogTarkdacil812
  3. Dodge and Parry changes.
    2
    replies
    viruscarrier
  4. Beastmen for 40k
    4
    replies
    Gurkhal
  5. Funnel Character Gen (ala Dungeon Crawl Classics)
    0
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    Vernacularshift
  6. Warp Perception Defined
    0
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    DreadSpark
  7. Dodging bullets?!
    83
    replies
    MorbidDon
  8. Fixed critical system
    9
    replies
    InquisitorAlexel
  9. Homeworld: Schola Progenium
    68
    replies
    Lynata
  10. Background: Imperial Navy
    5
    replies
    bluntpencil2001
  11. Why keep aptitudes in DH2 ?
    54
    replies
    LordMunchkin
  12. Theosophamy
    0
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    Aenno
  13. Wounds and Sound Constitution Revisited
    23
    replies
    Alox
  14. Help needed on thematic powers for a different ruleset
    2
    replies
    Vorzakk
  15. An array for character generation
    7
    replies
    cps
  16. Faith Powers in DH2?
    10
    replies
    Lynata
  17. End Of The World or Call Of Cthulhu Conversion Rules?
    5
    replies
    MorbidDon
  18. Shadow of the Imperium House Rules
    8
    replies
    InquisitorAlexel
  19. Character Creation Change: Remove Aptitudes Completely
    20
    replies
    ShadowRay
  20. Weapons Craftsmanship Tweaking
    7
    replies
    Olifant
  21. Char Gen Redux
    7
    replies
    Asymptomatic
  22. My critical wounds systems
    5
    replies
    InquisitorAlexel
  23. NPC Framework
    0
    replies
    DeathByGrotz
  24. Kommissar K's short list of house rules for his game
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    KommissarK