Rogue Trader House Rules

  1. Egarian Void Armour
    2
    replies
    eBarbarossa
  2. Sanctioned Psyker Career Path
    23
    replies
    Errant
  3. 31
    replies
    Errant
  4. All in a name - what sounds better?
    5
    replies
    ieatdeadpeople2
  5. Overpowered / Underpowered ?
    9
    replies
    HeavensThunderHammer
  6. Critical Hits and Ammunition..
    6
    replies
    SomVone
  7. Space Hulk Dungeon Crawl
    3
    replies
    wolph42
  8. New ship designs to choose from
    0
    replies
    Cobramax76
  9. Assassin Conversion?
    1
    replies
    MKX
  10. What to do with all the Loot
    11
    replies
    venkelos
  11. Personal Force Field Rules Modification
    18
    replies
    wolph42
  12. Wanna Buy a Space Station?
    5
    replies
    Cobramax76
  13. Creating Squat tech and voidships...
    14
    replies
    Cobramax76
  14. Necron fleet
    16
    replies
    limaxophobiac
  15. Stryxis Encounters
    1
    replies
    Helios_Five
  16. hull craftsmanship
    6
    replies
    Umbranus
  17. Critical Hits and Ammunition..
    0
    replies
    Meljinx
  18. Voidship Codex
    30
    replies
    Harkonnen2
  19. These components are sorely missing
    14
    replies
    Errant
  20. Reserve Vessels for Rogue Traders
    11
    replies
    Sebashaw
  21. 60
    replies
    venkelos
  22. Planetery defense base
    5
    replies
    venkelos
  23. Unstoppable Force
    4
    replies
    Red Bart
  24. There is only war....
    9
    replies
    Decessor