Dark Heresy House Rules

  1. Wanting rules for free form phychic abilities.
    3
    replies
    Gunnerbad
  2. Accurate Damage is much too powerful..
    92
    replies
    Tyraxus
  3. Prospective House Rules (Shooting, mainly)
    11
    replies
    Tyraxus
  4. Making use of some of the Black Crusade changes to combat in DH
    9
    replies
    MILLANDSON
  5. [Provided]Gregorius21778 vs. DaemonHunter
    2
    replies
    Rakiel
  6. Dodge rule
    25
    replies
    Rhetoric2
  7. Splitting Fate Points Into Two Types
    3
    replies
    SomVone
  8. Retro Rules Update and Miniatureless Combat
    5
    replies
    MILLANDSON
  9. [New Weapon] Arbitrator Special
    1
    replies
    DarkArbitor
  10. Alt Use: Sculpt Flame
    3
    replies
    Unusualsuspect
  11. Accurate/Full Auto Fix w/ Bracing Modification
    2
    replies
    dharkus
  12. Small Unit Tactics
    7
    replies
    ItsUncertainWho
  13. Critical damage talents against the goon squad
    2
    replies
    Umbranus
  14. The Tauros
    1
    replies
    numb3rc
  15. Enigmas
    7
    replies
    Macharias the Mendicant
  16. Expanding Existing Talents
    1
    replies
    Nimon
  17. Fate Points WFRP 3 style
    7
    replies
    Sunatet
  18. Combat and Wound adjustments as of Grunty McGrunt's campaigns
    0
    replies
    Grunty McGrunt
  19. Converting DH Psyker powers with Rogue Trader system
    4
    replies
    qcipher
  20. Righteous Fury on Psychic Powers
    2
    replies
    Serialkilla
  21. Full Action -> Two Half Actions
    6
    replies
    Nimon
  22. Fearless and Insanity.
    6
    replies
    Alox
  23. Acreage throwing knives
    6
    replies
    BangBangTequila
  24. Adding Agility bonus to Ranged attacks
    24
    replies
    Alox