Expanding Existing Talents

By Somonelse, in Dark Heresy House Rules

Okay, this topic is about brainstorming ideas to expand or improvise the use of existing talents.

The ideas doesn't have to be concrete just yet and it can have negative effects as well.

I'll start off with a few: -

  1. Meditation
    With a WP test of appropriate difficulty you can stop your heartbeat for a moment or slow it down for as long as you remain in the trance.
    This could be used for preserving limited air, holding your breath (mod suffocation rules), hyperventilating before a long dive (see 'Free-Diving') or for faking your death . I dreamt about using this for Explosive Collars presuming they deactivate and unlock if its captive is killed.
  2. Catfall
    Freefalling - With an Ag test you can control the direction and speed of your fall in mid-air when not using a jump pack or grav-chute.
    I got this from imagining about trackling someone mid-air for a jump pack.
  3. Street Fighting
    Extend its benefit to improvised weapons.
  4. Bulging Biceps
    You decrease the penalty for firing Basic Weapons and Hand Cannons single handed.
  5. Deflect Shot
    You may catch or parry thrown weapons with your bare hands.
  6. Enemy (Radical's Handbook)
    You gain a bonus to Interrogation, Intimidation and possibly Scrutiny against your enemy.

Those are all good concepts, it might be better to let the players discover or attempt those things on thier own instead of just saying flat out that it will work.