Arb Special(Gun); Basic(SP); 30m; S/-/-; 1D10 + 4 I; Pen 0; Clip 8(x2); 3Full for both 1.5 for single; Scatter, Special; 7kg; Scarce(Non Arb)/Average (Arb)
The AS functions like a Pump action Shotgun with the addition of a second barrel and ammo chamber that can be changed to as a free action by rotating the barrel. This wide barrel allows for shock plates to be installed on either side so it can be used as a melee weapon while in close quarters.
Arb Special(Shock Maul); Melee(Shock); 1D10 I; Shocking, Unbalanced
When an Arb gets this issued to him it contains 8 Shotgun Shells in one chamber and in the other it contains 7 Concussion Shells and 1 Riot Shell loaded into the first slot (last to be fired)
Concussion Shell
Damage becomes D10 +0 I; Pen 4
@Can only be shot in single shot modes(concussive blast of first shot would derail any subsequent shots)
@ -3 Crit Dmg
@ RF adds to DoF not Dmg (aka RF dealing 23dmg actually deals 3 dmg and Gives 2 DoF on toughness test)
@when shot target has to take a toughness test at -5 per dmg taken
@ on a failed toughness test or a passed toughness test with less Dos then Dof from RF the target takes 1 Fatigue + 1 fatigue for each DoF the target had
@ Average(for Arb)/ Scarce (Non Arb)
Riot Shell
Same as Concussion shell with the added effect of a Photon Flash Granade
@rare (for Arb)/ Not Gunna Happen (Non Arb)
Questions and Comments welcome