So the shooting changes seem very reasonable, and we will probably implement those, as all of us think that semi-auto should likely be more accurate than full auto to begin with.
The only things I am wondering about are the changes to melee attacks, specifically swift attack, parry, dodge, etc. Obviously it will become much easier to figure these things out once the book comes out, but for now, we can speculate.
So obviously swift attack/lightning attack would be going to a similar system to semi/full-auto, with multiple hits governed by DoS. Obviously, parry and dodge should function similarly. So if you are fighting someone, hit them with lightning attack, get 2 DoSs (additional hits on lightning attack per DoS like full-auto? or every 2 DoS?) so that accounts for 3 hits. They must then, to successfully parry or dodge, get just as many DoS as the attacker to negate the damage. Another wrench in this is an offhand weapon, does it get an additional regular attack?
Thoughts?