Dark Heresy House Rules

  1. Assasination
    5
    replies
    Darkmittens
  2. Head Shots
    17
    replies
    segara82
  3. Anyone using the Black Crusade rules for Attack Actions?
    10
    replies
    Alox
  4. Spasm: Alternate Effect
    6
    replies
    Darkmittens
  5. Weapon Mod: Ammo Drum
    15
    replies
    Alexander_Degtyarev
  6. Flags and Banners
    4
    replies
    Darkmittens
  7. The squig morta' and the dreaded squig shot boomgun
    1
    replies
    Darkmittens
  8. Two-Handed Weapons: Applying gun Penalties to melee weapons
    3
    replies
    Darkmittens
  9. How do you handle building things?
    14
    replies
    Darkmittens
  10. Using Influence Instead of thrones
    4
    replies
    Schwarzie
  11. Spears,polearms, reach and attacks of oppurtunity
    11
    replies
    DJSunhammer
  12. Grey Knight psychic talents for Deathwatch
    1
    replies
    N0-1_H3r3
  13. [Yet Another] Las-Weapons House Rules [Thread]
    15
    replies
    Manyfist
  14. Needle pistols
    18
    replies
    Zakalwe2
  15. Speeding up spods, minions, goons, mooks et al
    4
    replies
    Face Eater
  16. Extra damage for accurate pistols
    10
    replies
    Noctus2
  17. Balancing enemies for diferent damage reduction
    2
    replies
    Noctus2
  18. Inquisitor Style Criticals.
    6
    replies
    wheatiess
  19. felling and volitile to solve damage issuses.
    2
    replies
    wheatiess
  20. Critical Damage and Wound Damage tweaks
    9
    replies
    wheatiess
  21. Additional Combat Talents (Ascension Focused)
    7
    replies
    bobh
  22. Vehicle Rules Draft
    1
    replies
    Tom Cruise
  23. Feint and Ranged Attacks
    3
    replies
    Zakalwe2
  24. could some1 give me a little help stating Daemon Princes?
    22
    replies
    misanthrope555