Holy cheese balls, does that force dash have some sort of limiter or drawback or is it as simple as she can haul tater 12 spaces a turn as needed.
Homebrew Characters Thread
Holy cheese balls, does that force dash have some sort of limiter or drawback or is it as simple as she can haul tater 12 spaces a turn as needed.
Boba Fett can do the same.
I actually think this MJ is underpowered; compare with Luke, she has the same health, trades an auto block for an auto evade (usually worse with a white die), looses inspiring(!!!!), trades recover for hide (I'm inclined to prefer recover but could be wrong), her melee attack has less pierce (seldom relevent since they have so much anyway) and only has it conditionally (it's a fairly easy condition but you won't always have it) the green die and the yellow are barely different when you have a +2 damage surge, finally her ranged attack is down a green dice and can't surge for accuracy (Luke can do that can't he?, I forget about accuracy surges). In return she gets mobile and three movement points if she attacks or two if she doesn't move. I feel like she could probably cost 8 and not be overpowered.
If you want her to cost 10 then I'd add stun in her kit somewhere (maybe in strike from the shadows).
Edited by Norgrath
Lobot
Rebel? Scum? Hard to say...
5 points
~Weaken | ~Hide | ~Pierce 1 | ~+1Damage
-->Overload: If you are adjacent to a terminal, choose a terminal. Each figure adjacent to the target terminal suffers 2 strain.
-->Info Slice: If you are adjacent to a terminal, draw two command cards. Shuffle one back into your deck.
-->Inform: Choose an adjacent friendly figure. That figure becomes focused.
Health: 6
Speed: 4
Defense: W
Attack: Ranged YB
I actually think this MJ is underpowered; compare with Luke, she has the same health, trades an auto block for an auto evade (usually worse with a white die), looses inspiring(!!!!), trades recover for hide (I'm inclined to prefer recover but could be wrong), her melee attack has less pierce (seldom relevent since they have so much anyway) and only has it conditionally (it's a fairly easy condition but you won't always have it) the green die and the yellow are barely different when you have a +2 damage surge, finally her ranged attack is down a green dice and can't surge for accuracy (Luke can do that can't he?, I forget about accuracy surges). In return she gets mobile and three movement points if she attacks or two if she doesn't move. I feel like she could probably cost 8 and not be overpowered.
If you want her to cost 10 then I'd add stun in her kit somewhere (maybe in strike from the shadows).
I buffed her up a bit to be more of a foil / imperial version to Luke (seemed appropriate.) Perhaps when we see Jedi Luke I'll base her design more on his.
Womp Rat
Mercenary
Creature, Brawler
3 figures in a group
REGULAR
Cost 4
Pierce 1 | ~Bleed | ~Hide | Habitat Desert
Non Sentient: You cannot interact.
Efficient Travel: You ignore additional movement point cost from difficult terrain and hostile figures.
Health: 3
Speed: 6
Defense: W
Attack: R
Elite
Cost 6
Pierce 1 | Bleed | ~Hide | Habitat Desert
Non Sentient: You cannot interact.
Efficient Travel: You ignore additional movement point cost from difficult terrain and hostile figures.
Pack Hunting: You may reroll one die for each adjacent friendly figure with the same name.
Health: 4
Speed: 6
Defense: W
Attack: R
In honor of the new Bespin expansion, I figured we needed a new droid.
E-3PO
Mercenary
Droid
Cost 2
Non Combatant
Insult (E Chu Ta!) : Choose a hostile figure within 3 spaces. That figure becomes stunned.
Distracting
Cower
Health: 4
Speed: 3
Defense: W
Attack: --
Edited by RogueLieutenant
Han Solo in Carbonite
(inspired by the same piece from the WOTC minis game)
Rebels
Cost: X
During setup, choose another figure whose name contains Han Solo. This figure's point cost [X] is 1/2 the printed cost of the chosen Han Solo. An opponent sets up this figure along with his or her squad. This character cannot be activated, cannot move, and does not count as a legal target. Its space cannot be entered. If an ally ends its turn adjacent to this figure, you may immediately remove this figure from play and place the chosen Han Soloin its space. The newly placed figure becomes stunned.
Essentially you get Han Solo at half price. But the catch is you have to go free him from carbonite in your opponent's deployment zone.
Womp Rat
Mercenary
Creature, Brawler
3 figures in a group
REGULAR
Cost 5
Pierce 1 | ~Bleed | ~Hide | Habitat Desert
Non Sentient: You cannot interact.
Efficient Travel: You ignore additional movement point cost from difficult terrain and hostile figures.
Health: 3
Speed: 6
Defense: W
Attack: R
Elite
Cost 7
Pierce 1 | Bleed | ~Hide | Habitat Desert
Non Sentient: You cannot interact.
Efficient Travel: You ignore additional movement point cost from difficult terrain and hostile figures.
Pack Hunting: You may reroll one die for each adjacent friendly figure with the same name.
Health: 4
Speed: 6
Defense: W
Attack: R
Rodents of unusual size? They seem a bit expensive for 1 attack die melee. We both know how well that works for Verena (ie not well). Maybe 4 points?
Or their Pierce value could be raised to automatic 2 pierce?
Teebo
Rebel
Brawler
Cost: 4 points.
Pierce 2 | ~Bleed | ~ Pierce 1
--> Brutality : Perform two attacks. Each attack must target a different figure.
Sweet Spot: When attacking, if the defender rolls 1 or fewer Block results, apply +1 damage to the attack.
Health: 5
Speed: 5
Defense: W
Attack: Melee R
I haven't posted here in a while I've been a bit busy on SWRPG forums but I'm back now and I have a couple characters I would like to make:
- General Hux:
Elite
Cost: 10
Health: 6
Speed: 4
Defence: White; White;
Attack: 2 Green;
=> Executive Order: A friendly figure 4 or fewer spaces away may interrupt to perform a immediate move and a immediate attack;
Cower: While defending while adjacent to a friendly figure may reroll one defence die;
I haven't posted here in a while I've been a bit busy on SWRPG forums but I'm back now and I have a couple characters I would like to make:
- General Hux:
Elite
Cost: 10
Health: 6
Speed: 4
Defence: White; White;
Attack: 2 Green;
=> Executive Order: A friendly figure 4 or fewer spaces away may interrupt to perform a immediate move and a immediate attack;
Cower: While defending while adjacent to a friendly figure may reroll one defence die;
After last night's episode of Rebels, I felt like giving these guys a shot. In the old EU they were just known as Knobby White Spiders, there was even a WOTC mini for it, which has the same base size as a Nexu for reference.
Krykna
Mercenary
Creature
Cost: 8
+3 Block | Reach | ~Weaken | ~+1 Damage
Thick Webbing : --> Choose an adjacent hostile figure. That figure becomes stunned, and has +1 Evade until no longer stunned.
Weak Spot: When defending, if you roll a 1BLOCK or 1EVADE, apply -3BLOCK to your results.
Non-Sentient: You cannot interract
Health: 6
Speed: 4
Defense: B
Attack: MELEE RY
Cost: 10
+3 Block | Reach | ~Weaken | ~+2 Damage
Thick Webbing: --> Choose an adjacent hostile figure. That figure becomes stunned, and has +1 Evade until no longer stunned.
Weak Spot: When defending, if you roll a 1EVADE, apply -3BLOCK to your results.
Non-Sentient: You cannot interract
Health: 8
Speed: 4
Defense: B
Attack: MELEE RY
First Order Heavy Stormtrooper(Regular)
Cost: 8/2
Group: 3
Health: 5
Speed: 4
Attack: Red;Blue;
~ +1 Damage;+1 Pierce;
~ +1 Damage;+1 Accuracy;
+1 Accuracy
Defence: 2 Black;
Squad Training: While adjacent to another friendly TROOPER may reroll one Attack die;
Defensive Squad Training: While adjacent to another friendly TROOPER may reroll one Defense die;
First Order Heavy Stormtrooper(ELITE)
Cost: 9/2
Group: 3
Health: 7
Speed: 5
Attack: Red;Blue;
+1 Damage;+1 Pierce;
~+2 Damage;
~ +1 Damage;+1 Accuracy;
+1 Accuracy
Defence: 2 Black;
Squad Training: While adjacent to another friendly TROOPER may reroll one Attack die;
Defensive Squad Training: While adjacent to another friendly TROOPER may reroll one Defense die;
Last Stand: When you are defeated choose 2 characters in your group they become focused;
In anticipation of the season 2 finale of Rebels , I've decided to do up "Old Master" Maul.
Maul
Mercenary
Force User
Leader
Cost: 13 points
+ 2 Evade | ~Pierce 3 | ~Weaken
Brutality --> Perform 2 attacks. Each attack must have a different target.
Force Push --> Choose an enemy small figure within 3 spaces. Roll one blue die. The enemy suffers damage equal to the damage results. You may push this figure spaces up to the range results.
Fury: If you have suffered at least 4 damage, add a yellow die to your attack pool.
Health: 9
Speed: 5
Defense: BW
Attack: RR
I'm sure my interpretation of old man Maul will change after next week.
Rex
Rebel
Trooper
Leader
Cost: 8
+Block | ~Focus | ~+3 Acc. | ~Pierce 1
--> Dual Wield: Perform two attacks. Each of these attacks has - 2 ~.
Commanding: Friendly Troopers within 3 spaces may reroll a die when attacking.
Health: 9
Speed: 4
Defense: B
Attack: GG
It's been a while since I've done a custom character. I'm bored and the X-Wing boards are a mess right now so I figured I'd slap together another character or two.
R5-D4
Mercenary
Droid
Cost: 1
Scomplink --> If you are adjacent to a terminal, your player draws one command card.
Service --> You, or an adjacent friendly Droid or Vehicle recovers 1 damage.
Bad Motivator : At the start of your activation, roll a white die. On a BLANK or DODGE result, you become stunned and bleeding .
Non Combatant
Health: 5
Speed: 3
Defense: W
Attack: n/a
Command Card:
R-D4
Play this when Bad Motivator triggers. All adjacent figures also become stunned and bleeding.
And in honor of one of my favorite silly stories, I present, Skippy the Jedi Droid :
Skippy
Rebel
Droid
Force User
Cost: 3
Scomplink --> If you are adjacent to a terminal, your player draws one command card.
Mind Trick --> Choose an enemy figure in line of sight within 3 spaces. You may move that figure up to 3 spaces.
Foresight : When defending you may reroll one die.
Non Combatant
Health: 6
Speed: 3
Defense: W
Attack: n/a
Command Card:
Skippy
At the start of your activation, you may destroy yourself to ready another friendly deployment card.
Edited by RogueLieutenant
•"Starkiller"
Secret Apprentice
Force User-Brawler-Hunter
+Block, ~:+2 damage, ~:Stun
->Saber Throw: Perform a ranged attack using a blue, red, and yellow die.
->->Lightning Storm: Choose up to 3 figures within 2 spaces. Roll a number of green dice equal to 4 minus the number of targets. The chosen figures suffer damage equal to the damage results and becomes stunned. Then, you become weakened.
Health 10
Speed 5
Attack RGY
Defense BW
13 points?
•"Starkiller"
Secret Apprentice
Force User-Brawler-Hunter
+Block, ~:+2 damage, ~:Stun
->Saber Throw: Perform a ranged attack using a blue, red, and yellow die.
->->Lightning Storm: Choose up to 3 figures within 2 spaces. Roll a number of green dice equal to 4 minus the number of targets. The chosen figures suffer damage equal to the damage results and becomes stunned. Then, you become weakened.
Health 10
Speed 5
Attack RGY
Defense BW
13 points?
•"Starkiller"
Secret Apprentice
Force User-Brawler-Hunter
+Block, ~:+2 damage, ~:Stun
->Saber Throw: Perform a ranged attack using a blue, red, and yellow die.
->->Lightning Storm: Choose up to 3 figures within 2 spaces. Roll a number of green dice equal to 4 minus the number of targets. The chosen figures suffer damage equal to the damage results and becomes stunned. Then, you become weakened.
Health 10
Speed 5
Attack RGY
Defense BW
13 points?
Yeah, I need to completely rework that. Just made Starkiller like my favorite build: shock the everloving **** out of everything.
Imperial Engineer
Empire
Trooper
Cost 5
~+1 Damage | ~Stun
-->-->Tune Up: Choose an adjacent friendly vehicle or droid, that figure either recovers 2 damage or removes one harmful condition, then becomes focused.
Flechette Gun: When you are attacking, if you are adjacent to the target the target receives 1 strain.
Health: 5
Speed: 4
Defense: B
Attack: Ranged: RY
Cost 7
~+1 Damage | ~Stun | ~Pierce 1
-->-->Tune Up: Choose an adjacent friendly vehicle or droid, that figure either recovers 3 damage or removes one harmful condition, then becomes focused.
Flechette Gun : When you are attacking, if you are adjacent to the target the target receives 1 strain.
Health:7
Speed: 4
Defense: B
Attack: Ranged: RY
•"Starkiller"
Secret Apprentice
Force User-Brawler-Hunter
+Block, ~:+2 damage, ~:Stun
->Saber Throw: Perform a ranged attack using a blue, red, and yellow die.
->->Lightning Storm: Choose up to 3 figures within 2 spaces. Roll a number of green dice equal to 4 minus the number of targets. The chosen figures suffer damage equal to the damage results and becomes stunned. Then, you become weakened.
Health 10
Speed 5
Attack RGY
Defense BW
13 points?
I can't like the use of Michael Scott enough. I so loathe Starkiller.
I'm sure these guys have been done before, so how do my interpretations compare?
(unique) Imperial Commandos
trooper spy
Cost:11
reinforcements:2
Reinforcement cost:6
+ block ~ +1 damage ~ pierce 2 ~stun
Personal shields - While defending, you may add 1 block or evade. (Limit once per round)
Stealth - While attacking, if the target is four or more spaces away, you gain ~ + 1 accuracy, hide
Squad training
HP 7 MP 4 D white A GGY
Due to a number of responses in my Imperial Assault Poll , I've decided to brew up everyone's favorite gungan. :P
Jar Jar Binks
Leader (he was a bombad general after all)
6 Points
+ Evade | Weaken
Absent Minded: You may not become focused.
--> Unorthodox Tactics: Choose an adjacent hostile figure. That figure's owner must choose one card from his hand at random, and shuffle it back into his command deck.
Lucky: When defending, treat a blank result as a dodge result.
Cower: When defending, if you are adjacent to a friendly figure, you may reroll one die.
Health: 4
Speed:6
Defense: W
Attack: Melee Y
Edited by RogueLieutenant