Star Wars: Armada Rules Questions

  1. Rudor and counter
    4
    replies
    DiabloAzul
  2. Shields to Maximum! timing
    2
    replies
    Funny Defcon
  3. Two questions on game state and player mistakes
    4
    replies
    Undeadguy
  4. Ramming/completing movement question
    10
    replies
    CaribbeanNinja
  5. G8 experimental projectors timing
    11
    replies
    Lemmiwinks86
  6. Slicer tools twice?
    8
    replies
    ShoutingMan
  7. LOS refresher
    12
    replies
    ManInTheBox
  8. Instigator question
    72
    replies
    ovinomanc3r
  9. Sato on Mc30
    8
    replies
    DiabloAzul
  10. CC - Hyperspace Retreat and Squadrons.
    10
    replies
    Ardaedhel
  11. Centerpoin in CC
    4
    replies
    FourDogsInaHorseSuit
  12. Campaign Objective vs Skilled Spacers
    1
    replies
    Green Knight
  13. 1v1 CC
    1
    replies
    Drasnighta
  14. Dual Turbolaser Turrets and Rerolls
    4
    replies
    Chalaceador
  15. Move & Attack Rule
    2
    replies
    GrandAdmiralJoshua
  16. If fighters are engaged, are they required to attack?
    2
    replies
    Fencar
  17. Some basic time questions for Commands
    4
    replies
    Ardaedhel
  18. What Happens when the Imps run out of bases?
    5
    replies
    Drasnighta
  19. Spynet vs Ion Cannons.
    4
    replies
    NightAngel47
  20. CC: Soontir Ability and Veterancy
    26
    replies
    Green Knight
  21. Snipe range
    185
    replies
    AegisGrimm
  22. Cc: Unequiped upgrades and fleet totals.
    40
    replies
    Drasnighta
  23. CC Rebel Wins?
    10
    replies
    Edsel62
  24. Jaina's Light vs Dust Fields
    6
    replies
    Lemmiwinks86
  25. CC: Upgrade Limit
    7
    replies
    homedrone