CC - Hyperspace Retreat and Squadrons.

By Wilko215, in Star Wars: Armada Rules Questions

Can squadrons Hyperspace Retreat? Or just ships?

If I retreat all of my ships, do my remaining squadrons count as destroyed?

This is coming up surprisingly often.

In short:
The advice we got from Michael Gernes of FFG, was:

Squadrons are counted as destroyed only for the purposes of calculating Victory.

They do not get Scarred.

I'm assuming that if you get tabled any squadrons surviving the round are scarred.

That would be a determination in reversal of the precedence of Hyperspace Retreat.

Because what's the difference, mechanically speaking, from being *Tabled* because all of your Ships were Destroyed on Turn 4... or from being *Tabled* because all of your Ships entered Hyperspace assault and count as destroyed for the purposes of the game?

In short, there is none.

Squadrons are only *destroyed* and Scarred if you are able to actually kill them by the end of the Turn in which the game Ends.

Edited by Drasnighta
I said Assault instead of Retreat.

So, here's the thing...

There is no rule that says your squadrons are destroyed at the end of the round when all of your ships are destroyed. I know, I looked for it when this question first popped up, because I thought this was an easy answer. But it doesn't exist.

The relevant rules are, in fact:

If all ships in a fleet are destroyed, ignoring squadrons, the game immediately ends. The player with one or more ships remaining in the play area is the winner.



Each tournament round ends in one of the following ways:


• One Player Defeated: At the end of a game round, all of one player’s ships are destroyed. The player with at least one ship remaining earns a win and the opposing player receives a loss.



If a player destroys all of his or her opponent’s ships, the opponent’s fleet is worth 400 fleet points for the purposes of calculating score, even if the total ship, squadron, and upgrade cards are worth fewer fleet points.



So, they're not even treated as destroyed for the purpose of scoring; you just get a flat win and 400 points if all the ships are destroyed.

ha I just jumped in here to post that same thing!

I've been playing it as:

- A Defeated squadron is only scarred /destroyed if it was attacked in some form or another that resulted in it's destruction. (To stop those who would play the loophole: "If a squadron leaves the playing field, treat it as if it was defeated from an attack but no enemy ship or squadron can claim it for veterancy")

- If all ships are destroyed, any remaining squadrons will become/prevent becoming scarred or destroyed based on if the fighter carries a hyperdrive (according to lore). We base lore on the X-Wing/TIE Fighter sim games from the 90's, meaning TIE Fighters, Bombers, and Interceptors would become scarred/destroyed (no hyperdrive) while just about everyone else would "escape". If a squadron is in the AOE of an Interdictor, they become scarred/destroyed.

Edited since I realized I may have worded it wrong.

Edited by Gunner070
7 minutes ago, Gunner070 said:

I've been playing it as:

- A squadron is only scarred if it was attacked in some form or another that resulted in it's destruction. (To stop those who would play the loophole: "If a squadron leaves the playing field, treat it as if it was destroyed from an attack but no enemy ship or squadron can claim it for veterancy")

So you can escape having an ace scarred by running him off the field? That's even better than hyperspace escape!

Edited by Democratus
On 1/31/2017 at 11:44 AM, Gunner070 said:

I've been playing it as:

- A Defeated squadron is only scarred /destroyed if it was attacked in some form or another that resulted in it's destruction. (To stop those who would play the loophole: "If a squadron leaves the playing field, treat it as if it was defeated from an attack but no enemy ship or squadron can claim it for veterancy")

- If all ships are destroyed, any remaining squadrons will become/prevent becoming scarred or destroyed based on if the fighter carries a hyperdrive (according to lore). We base lore on the X-Wing/TIE Fighter sim games from the 90's, meaning TIE Fighters, Bombers, and Interceptors would become scarred/destroyed (no hyperdrive) while just about everyone else would "escape". If a squadron is in the AOE of an Interdictor, they become scarred/destroyed.

Edited since I realized I may have worded it wrong.

So the question I have (I have not played the sim games) what about the Z-95? From what I can find some of them had hyperdrive (like the Interceptor) but it was not a standard feature.

14 hours ago, CDAT said:

So the question I have (I have not played the sim games) what about the Z-95? From what I can find some of them had hyperdrive (like the Interceptor) but it was not a standard feature.

We haven't needed to address that yet, no one has Z-95s in their fleet, lol. I'd have to load the game to make sure, but I'm 90% sure they did have hyperdrives in at least "TIE Fighter".

1 hour ago, Gunner070 said:

We haven't needed to address that yet, no one has Z-95s in their fleet, lol. I'd have to load the game to make sure, but I'm 90% sure they did have hyperdrives in at least "TIE Fighter".

I can't speak to TIE Fighter, but they didn't in XvT, and don't* in current canon or in Legends.

* not standard anyway, though basically every hero who flew one had one modded in... -_-