7 minutes ago, Undeadguy said:I'm gunna say they do count towards your fleet total. Sure, you can take it off, but you still have the points invested in it. Like Dras said, how can you prove you still have the upgrade if you don't record it anywhere? And what's to stop someone from doing gamey meta ****?
"Oh, my opponent is running his dual MC80s with Ackbar. Better swap my Spinal for my XI7s on all my ships so I can choose to defend him.
Not only that but it's another way of balancing the game so one side doesn't run away with the game.
If you could not equip stuff and have it not count towards your limit a player who has got to 500 points could fairly easily tailor his list to specifically counter other lists.
For example: you could purchase all the Fleet Command upgrades and then decide which one you want to equip on a round by round basis. You can still do this if you wanted to but ALL the upgrades would count towards your 500 point limit whether equipped or not and I'm not sure it'd be really worth it.
Another example: I have one GR-75 with Comms Net; I'm thinking it may not be that useful now and am thinking of getting Repair Net for it instead. I'm only at 495pts so I could do this and just leave Comms Net unequipped.
If I really needed those extra 2 points I'd have to get the GR-75 killed whilst using Comms Net and then purchase another GR-75 with Repair Net. Not ideal but a lot of the CC rules are for balancing purposes rather than 'making sense' or being 'realisitic'.