Game Mechanics

  1. Shock Maul
    5
    replies
    bluntpencil2001
  2. The Ongoing Debate About Injuries
    0
    replies
    Brother Orpheo
  3. Cold Hearted or Heartless
    15
    replies
    Saldre
  4. Unarmed combat (and sword RoF)
    6
    replies
    knasserII
  5. Weapon Balance
    1
    replies
    knasserII
  6. Storm
    6
    replies
    easl
  7. Which Psy Powers from DH1 do you miss most
    0
    replies
    GauntZero
  8. Adeptus Arbites Background
    17
    replies
    Vorzakk
  9. Making weapon types diverse and lore accurate
    25
    replies
    Tom Cruise
  10. The Numbers Behind Character Creation
    10
    replies
    GauntZero
  11. The mighty First Aid
    6
    replies
    GauntZero
  12. Feedback on this weeks main focus [Charaktergeneration]
    19
    replies
    Ouroboros13
  13. "Minor" Psychic Powers
    1
    replies
    GauntZero
  14. 2 Questions about AP
    2
    replies
    Pentregarth
  15. Using Abstract Distance
    23
    replies
    Simsum
  16. Suggestion: the abstract Money Table
    6
    replies
    GauntZero
  17. Feral VS Feudal VS Death Worlder
    4
    replies
    GauntZero
  18. Character Creation Issues and Improvements.
    18
    replies
    Saldre
  19. Minor issue: Inspire action has a pathetically short range
    2
    replies
    Tom Cruise
  20. +/- characteristic and limit on 45
    13
    replies
    Naviward
  21. Origin: Void-Born
    5
    replies
    GauntZero
  22. Slow mooks
    1
    replies
    GauntZero
  23. Vengeful
    6
    replies
    Saldre
  24. Chargen unnecessarily restrictive?
    3
    replies
    Ouroboros13