Cold Hearted or Heartless

By dholda, in Game Mechanics

Is there someone else there thinking that Cold Hearted talent is too strong?

Right now it negates Charm skill no matter how "charming" someone is. Just one talent costing 200 XP and a requirement of 35 WP(an average value for an acolyte) and a NPC/PC with no matter how high Fellowship and Charm can go home.

Player1: I have Fel 70 and Charm 5 (+30). I spend sick number of XP on this but I can charm anyone I want

Player2: Not me. I just spend 200 XP. Bye bye charming girl/boy.

I'm trying to find another talent like this but with no luck. I think it should either increase the difficulty of the Charm test or give some boosts to the person being charmed. But "immune to all effects of Charm skill"? That's a no no to me.

Edited by dholda

It seems like a really odd choice for a talent PCs can take anyway. I don't know many GMs to use charm tests on players, it's not overly conductive to roleplay.

I think it is ok.

You can still intimdate him, negotiate with him, deceive him or shoot him.

Enough choices for me ;)

It seems like a really odd choice for a talent PCs can take anyway. I don't know many GMs to use charm tests on players, it's not overly conductive to roleplay.

It's a first talent in the Mental Fortitude tree. Hence people have to take it if they want other talents. There are talents for psykers in this tree. Moreover NPCs can have this talent as well.

When it comes to Charm on other players it depends on the group. Some like to leave it to role play. Some like to play it out. I like to mix both for my group. I met people who would like to play character with high Fel and Charm but in real life they lack both. During sessions their "master of rhetoric" characters were getting talked into things by players with characters with very low Fel but high Fel in life. If you play this as a social encounter between two players then it's more to do what character represents rather than what kind of person player is.

I think it is ok.

You can still intimdate him, negotiate with him, deceive him or shoot him.

Enough choices for me ;)

True ;-). There is a lot of options. It just seems weird to me that there is one talent which negates a skill.

I think it has developed from the rather techpriest-oriented chem-geld.

I think they didnt like the term, so they changed it into cold-hearted, but the talent itself remained.

I haven't played 2nd Edition yet, but seeing as this seems like a general discussion of a talent I figured I could chime in.

As for inter party charming of PC's it can be annoying, and boggle down the game. Really that stuff is only useful when you need the group to do something and one person is against it.

Largely it just seems like an enhancement of Chem Geld. Maybe just make it a two step talent. You need Chem Geld (or an equivalent) and then you can take Cold Hearted.

Honestly Cold Hearted would be one of those talents that if I were running a game I would make sure the PC is actually being cold hearted lest I punish him/her.

Issue there is they might not WANT to play a cold hearted character, but if they want to get onto the Mental Fortitude tree, it's a necessity.

It should rather be a side option to the tree then.

But please don't bring back chem-geld. I rather prefer my character to be "cold-hearted". I never liked the old expression and am glad for the new one.

Implants should stay implants, making them advances is just odd.

A chem-geld is not a real implant, is it ??

As far as I know it requires actual surgery of some kind, so it's not the kind of thing you're going to learn from experience.

You don't need to bring back chem geld, just make a lower version of cold hearted as the enterance to the tree, and then have cold hearted avaliable as something you can buy in said tree.

Chem geld is like chemical castration but constant from what I understand.

I agree with dholda; Cold Hearted is too potent.

It would be equivalent to having a Talent (idk, call it Embalmed?) that negated Medicae.

Negating a Skill? Slippery slope, gentlemen. Slippery slope.

Edited by Brother Orpheo

I never liked the Chem Geld talent's name :mellow: or effects :( . Charm is not only seduction. Hence gelding shouldn't "protect" you from being charmed ;) .

And as Tom Cruise mentioned if you want to go Mental Fortitude you must become Cold Hearted. I know, I know I should stop complaining, tough up and be happy it's not gelding any more ;)

A bonus to resist is always better- and in any case, the Mental Fortitude needs to be reworked as to make it less of a Psyker talent tree.