Vengeful

By Saldre, in Game Mechanics

Damned if you do, damned if you don't.

I know that weapon quality was mostly suggested by the forumites, but I don't think people considered the implications of it.

Rolling a 10 was supposed to be just that, a nice boost that caused you to cheer around the table when the emperor smiled upon your particular dice roll.

Now, I am not sure why the emperor would smile more on a Sniper riffle than something else, and furthermore, I am not sure why the Emperor seems to prefer mono weapons.

Not blessed weapons or anything- no, mono weapons.

Mono-weapons which, when held by mooks, suddenly become dull, no different from regular weapon. It was bad enough that, for some reason, mooks got 3 AP instead of four.

I find that when a "mook" is labelled as such, it kills immersion considerably.

This doesn't changed the fact that the "mook" WONT die if the players rolls heavy damage [on non-vengeful weapons, at least, and even then... ]

The whole point of the game becomes rolling as many dice as possible to get as many furies as possible to one shot mooks.

A much more elegant way of putting this would be to have rules for "massive damage"- twice or three times a person [without fate point's perhaps?]'s TB would kill it. Or have vengeful instead inflict another wound, with the +5/+10 from the previous round INSTANTLY, this allows the sniper to One shot most people with high enough damage rolls.

PC & NPC.

A fury SHOULD be a cool, rarish event- not something that you farm, and certainly not something that we base an entire system on. Back in the day, it took a FAITH TALENT to get a fury to activate on 9-10...

Edited by Saldre

Did you miss:

"Page 282, Novice: Replace the Spectacular Demise with
“Novice characters are instantly killed or incapacitated
upon receiving a critical wound or damage greater than
twice their defence value.”"

From the update?

But yes, adding that and Vengeful does seem kind of overkill.

Woahed I completely missed it.

Completely.

Man do I feel... slightly stupid now :P

BUT

I do defend the point that Furies should NOT be farmed: rolling the 10 is what made it special, not the 7-8-9.

Why would monoing a sword make it likelier to attract the attention of the Emperor?

I don't know if Righteous Fury is actually supposed to be the PC channeling the might of the God Emperor, I think it's just a colorful name for critical hit (because Criticals are already a thing and naming them critical hits would be confusing.)

I agree that mono needs more love though to make them effective in the hands of mooks. A point or two of pen, maybe?

Or maybe just ruling that mono-weapons are so sharp they inflict RF even in the hands of NPCs.

Edited by khimaera

The Righteous Fury rule does actually state the acolyte is feeling the Emperor's spirit upon them, guiding their weapon. But I doubt many people take notice of that.

I think it's always said that, from 1.0 to now, but I always felt it was more for flavor-text purposes than anything. I'm not sure if I want to go down this rabbit hole, but if a RF is the God-Emperor filling you with his power every time, why do Heretical NPCs with Fate Points receive the benefit of RF?

Edited by khimaera

I realized on my way to the bus that is a non-issue that can easily be resolved at home- I usually give NPCs and Villains the Zealous hatred rules, instead of Righteous Fury [Causing to do a non-stackable 1d5 Critical damage].

I appreciate FFG listening and fixing up the mook death clause, and though I am not 100% agreed with the new "banality" of righteous fury, I can easily resolve this without needing their help.