Damned if you do, damned if you don't.
I know that weapon quality was mostly suggested by the forumites, but I don't think people considered the implications of it.
Rolling a 10 was supposed to be just that, a nice boost that caused you to cheer around the table when the emperor smiled upon your particular dice roll.
Now, I am not sure why the emperor would smile more on a Sniper riffle than something else, and furthermore, I am not sure why the Emperor seems to prefer mono weapons.
Not blessed weapons or anything- no, mono weapons.
Mono-weapons which, when held by mooks, suddenly become dull, no different from regular weapon. It was bad enough that, for some reason, mooks got 3 AP instead of four.
I find that when a "mook" is labelled as such, it kills immersion considerably.
This doesn't changed the fact that the "mook" WONT die if the players rolls heavy damage [on non-vengeful weapons, at least, and even then... ]
The whole point of the game becomes rolling as many dice as possible to get as many furies as possible to one shot mooks.
A much more elegant way of putting this would be to have rules for "massive damage"- twice or three times a person [without fate point's perhaps?]'s TB would kill it.
Or have vengeful instead inflict another wound, with the +5/+10 from the previous round INSTANTLY, this allows the sniper to One shot most people with high enough damage rolls.
PC & NPC.
A fury SHOULD be a cool, rarish event- not something that you farm, and certainly not something that we base an entire system on. Back in the day, it took a FAITH TALENT to get a fury to activate on 9-10...
Edited by Saldre