Dear fellow brothers in arms, dear developers,
Asking for it or not, here are my 18 Cents on this chapter:
1.) Placing of Sanctioned Trait within AAT is odd. Only Psykers have a use for it and Psykers from other Backgrounds lack it (even as they shouldnt, e.g. because they serve sanctioned in the ImperialGuard). Also the free Psyniscience in AAT does not fit to non-Psykers (the skill doesnt allow them to have it above rank 1)
--> Sanctioning should be an option in the Psyker package and should have either additional costs or a negative flavour like in DH1. Psyniscience as Skill in AAT should be optionally exchangeable with Resistance (Psy)
2.) I really miss the Mechanicus implants Package fluffwhise. It would be really nice to include it, best would be if it even had a benefit of some kind (without it, I somehow dont have the right feeling of being a real techpriest)
--> it could be Adeptus mechanicus only (otherwhise aquired via Heretek) and allow for 50% more cybernetics than normally allowed. This also would take this tough limit from techpriests a little.
It could be a part of the Adeptus Mechanicus background (remove subterfuge or Mechandrite use in return). At least return the Potentia Coil somehow...
3.) Homeworlds did feel a little more special in DH1
--> it would be great to add an additional benefit and a flaw to each to make it more special
4.) Missing the schola progenium (possibly as backgound ?)
5.) Missing the Mind cleansed (possibly as Elite Package ?)
6.) Adding the Imperial Navy as Background would be great
7.) Adding the Officio Assassinorum as Background would be great
8.) Adding the Adeptus Astartes as Background would be great (NOT for Space marines, but for servants/support staff)
9.) Untouchables dont really feel Untouchable anymore
--> make it possible for them to become real nulls in a certain area, completely disrupting psychic powers. Eisemhorn didnt chose them for no reason...
10.) Some names of roles feels a little strange.
Especially I dont like Chirurgeon (sound too specific), Sage & Hierophant (sound way too high rank, especially after Ascension also coimed this terms)
--> I would prefer Cleric, Medic & Adept/Scribe
11.) The sage has one more "100" costing skills than the others - is this intended ?
--> take away medicae from his strenghts to differ him more from the chirurgeon
12.) Why has the Sage a benefit for agility ? I didnt think of them so agile
--> exchange it for Willpower, as they often have to study disciplined and resist corruption from dark books
13.) Highborn, Feral Worlder & Forge Worlder feel a little weaker regarding their special bonus ability
14.) The Desperade special bonus ability seems a little strong
15.) Looking at the chirurgeons special bonus ability, First Aid should be based on Int instead of Ag, and I think the general use of First Aid needs to ne limited in some way, for it can easily be abused (maybe you should only be able to use it once in an hour per acolyte)
16.) I am not a fan of the Fate-Point-Auto-Success Abilities. They dont have mich flair to me and seem a little colourless
17.) I would love to have an additional step, where the imitial Ordo of service is chosen, giving an additional benefit
--> for the beginning Ordo Xenos, Hereticus, Malleus and maybe 1-2 minor ones (Sicarius ?)
18.) Rank 1 Skills should have a higher penalty than -10
--> -15 would be more appropriate, as the character never really got any experience so far
Your comments and additions are very welcome