Dark Heresy House Rules

  1. More Stuns
    1
    replies
    Gregorius21778
  2. Using Trade to Increse Income
    5
    replies
    Gregorius21778
  3. Tau Player Race.
    2
    replies
    cyclocius
  4. Nearyn's house rules ideas #1 - Backstabbing
    2
    replies
    ItsUncertainWho
  5. Non-random stats
    4
    replies
    kjakan
  6. Critical Force: Yet anouther damage mod.
    0
    replies
    graver2
  7. Elite Carers
    1
    replies
    wulfenite
  8. Home world Package. Prayer Gang Battle Child of Lo
    2
    replies
    Wolfe2
  9. Finesse damage
    28
    replies
    Gregorius21778
  10. Variant for counting success levels
    5
    replies
    Darth Smeg
  11. Interstellar Banking
    4
    replies
    Varnias Tybalt
  12. Abstract Income
    29
    replies
    trentmorten
  13. xp bonuses
    10
    replies
    AK_Aramis
  14. Critical Hits
    10
    replies
    AK_Aramis
  15. Awarding Roleplaying XP - The Democratic Way
    5
    replies
    AK_Aramis
  16. No Righteous Fury on hits with multiple dice already?
    3
    replies
    TygerTyger
  17. Common Lore and Interaction skills
    1
    replies
    bogi_khaosa
  18. Does this Rule work?
    8
    replies
    DivinatorVictus
  19. Chain weaponary
    9
    replies
    v22TTC
  20. Kroot as a Home world origin
    22
    replies
    v22TTC
  21. Food XP (XP for bringing assistance to all at the table)
    3
    replies
    Peacekeeper_b
  22. Grenades range
    2
    replies
    Wolfe2
  23. EMP grenade?
    9
    replies
    Waste2
  24. Characterisation XP
    3
    replies
    darkstar952