A little while ago my group were discussing resurrecting some old inquisitor characters as DH characters. A relatively daunting task perhaps, but thought itd be good to give them a little back dtory on their way up the ladder as it were. The problem arises when one of our group wanted to play his old Kroot, Koopa. He was part of a very han Solo/Chewie duo with rogue trader character. And so, with fond memories brimming in my heart I sat down to construct them as a home world.
I hope they're kind of balanced, though i'm not hugely concerned. And remember, its a hell of a disadvantage playing what essentially amounts a silent character...
World Of Origin: KROOT Career Paths: Scum, Assassin, Guardsman
Kroot gain the skill, Speak Language: Kroot. However they lose the ability to speak any other languages (including Low Gothic). However they may still learn Ciphers etc, making communication possible.
Masters of the Hunt: Kroot characters start with the skills Silent Move and Concealment, and the Talent Heightened Senses (Smell). Kroot characters also start with the skills Acrobatics and Shadowing at basic.
Wilderness Savvy: Kroot characters start with Navigation (Surface), Tracking and Survival at basic.
Primitive: Kroot characters receive a -10 to all Tech-Use tests. They also receive a -10 Fellowship when dealing with any characters (NPCs or PCs) who do not have the Speak Language: Kroot skill.
Xenos Physiology: Kroot are obviously Xenos and not tolerated by large proportions of the Imperial population. They are also obviously Xenos and no amount of disguise or clothing will make them appear otherwise! They also feed on carrion (dead flesh) only. Whilst making food cheap, it can also have odd effects due to a Kroots strange mutability.
Kroot characters gain the Carouse skill, the Natural Weapons Trait and the Major Obsession (Flesh). Also note, as an odd quirk of their physiology a Kroot character will gain Corruption points equal to the first digit of the Corruption points of any prey it eats. Eg If a Kroot eats a character with 37 Corruption points, it will receive 3 Corruption points.
Starting Statistics:
Weaponskill: 25 +2d10
Ballistic Skill: 15 +2D10
Strength: 25 +2D10
Toughness: 20 +2D10
Agility: 25 +2d10
Intelligence: 15 +2D10
Perception: 20 +2D10
Willpower: 20 +2D10
Fellowship: 10+ 2D10
Wounds: 8+ D5
Fate: D10
1-4 5-8 9-10
1 1 2
Name Class Range ROF DMG Pen Clip RLD T Special Wt Cost AVB
Kroot Basic 80m S/-/- D10+4 0 15 2Full E Recharge 8kg 100 Rare
Rifle Unreliable
Class Range Damage T Pen Special
Melee - D10+1 R 0 Primitive, Balanced
Thoughts?