Gregorius21778 said:
Hi!
Talking "Effect of extra succes & house rule"
I made up something similiar in notion, but different in effect:
"If the damage dice shows a number that is equal or lower then (level of success x2), then use (level of success x2) instead of the dice role"
This is for 1d10+x weapons. If the weapon uses w5, it is "level of success" instead of " "x2". It the damage has more then one dice, the rule is applied to the lowest dice.
I do not simply "add" levels of success since it raises the max. damage output of char & I do not where his could unbalance somethint somewhere really hard.
This way, it is puts a "skilled" fighter a little more into the higher end of the damage output scale, instead of changing the max. damage.
The rule isn“t "fine tuned" (especially when comes to weapons with more dice/ d5 weapons) but more about "staying simple".
I see how that could work, but IMO requires a bit more calculation than my own rule. Also, I don't mind a slightly higher damage output in this game, as with default damage in too hard to damage a typical guardsman with a normal weapon. During playtesting however I capped the damage at 3 because Otherwise it would be better than Righteous Fury, and would make aim actions and sighting aids too good. Not to mention that unarmed attacks suddenly became very deadly.
As I've asked before in this thread, is it unbalanced? And no one has managed to find anything of the sort. If you find it unbalances certain talents or weapons, let me know. The only gripe I can think of is that daemonic toughness becomes less tough, but then again it was a fairly bad mechanic already as a really tough feral guardsman with heavy carapace armor is equally resistant to damage, and alot more to primitive weapons.
To counter it I could always give daemons etc. +3 natural armor, or rule that creatures without a discernable anatomy (can't remember the name of that trait) are immune to precision (finesse) damage. Hmm, just got the house rule a new name
I can't see how shooting daemonic creatures in the eye etc. wouldn't help (double negative), so precision damage should apply.