Rank Jumping
Beginning characters in Dark Heresy are assumed to begin their duty with the Inquisition at Rank 1 (400XP) for their career. However, some individuals progress faster then others due to certain special circumstances, be it family, wealth, connections or just simple luck of being at the right place at the right time. When these circumstances arise an Acolyte can circumvent the normal rules regarding rank and spent XP and progress on to the next Rank as an Elite Advance. This advance costs 200XP and from then on the Acolyte is treated as if he was of the next Rank for purposes of Skills and Talents available for Character Advancement. Any Skill or Talent for the Rank the Acolyte jumped is still available but as Elite Advances, costing additional 50XPs. All Prerequisites for Skills and Talents must still be met as normal. In other words, the Rank the Acolyte has Jumped to is treated as an Alternate Career Rank as presented on page 52 of The Inquisitor’s Handbook.
There is no limit to the number of Ranks a character can jump, provided the GM approves of the jumps taken. Rank Jumping follows all other rules for Elite Advances as presented on page 43 of Dark Heresy and page 53 of The Inquisitor’s Handbook.