Wesk takes 11 dmg (no longer set for stun), so 6 Wounds past Soak. @Darth__Lego @EnsignActual @MrTInce
You are all free to act now.
Wesk takes 11 dmg (no longer set for stun), so 6 Wounds past Soak. @Darth__Lego @EnsignActual @MrTInce
You are all free to act now.
Shooty shoot time! I'll take a double maneuver to aim and command Argo. Argo should go for the team that threatened it and double maneuver into engaged, then stop there. Meanwhile, Wesk will aim and provide cover fire.
Cover fire for Argo! (Aim)
:
4eA+1eB+1eD+1eC+2eS
0 successes, 3 advantage
Would like to recover some strain with those 2 advantages, then pass a boost to the next person thanks to Wesk's cover fire.
Before I chose to do anything is there anything for Bonn'Uss to hack?
16 minutes ago, MrTInce said:Before I chose to do anything is there anything for Bonn'Uss to hack?
Nothing immediately comes to mind, but a few moments after the explosion, a KX series droid is visible inside the cargo shuttle, making its way forward toward the ramp. It appears it may have been caught in the edge of the blast, looking a bit worse for wear.
3 minutes ago, Edgehawk said:Nothing immediately comes to mind, but a few moments after the explosion, a KX series droid is visible inside the cargo shuttle, making its way forward toward the ramp. It appears it may have been caught in the edge of the blast, looking a bit worse for wear.
Oooo pet droid...
The ramp I went up? Hopefully Charon doesn’t have to break a droid yet. I’ll use my maneuver to enter the berthing chamber and investigate it. Do I see anything?
3 minutes ago, EnsignActual said:The ramp I went up? Hopefully Charon doesn’t have to break a droid yet. I’ll use my maneuver to enter the berthing chamber and investigate it. Do I see anything?
No, the zeta-class cargo shuttle.
This room is clear. It is a 12-man berthing unit, with 3 racks on each wall, and a dozen small lockers. @EnsignActual .
Edited by EdgehawkAre there any other doors? Or is each door in the main corridor a separate room?
6 minutes ago, EnsignActual said:Are there any other doors? Or is each door in the main corridor a separate room?
Separate rooms. There are 2 doors opening from each side of the corridor, and another at the end, so likely 5 rooms.
Can I use my action to maneuver to the next door and open it then?
22 minutes ago, EnsignActual said:Can I use my action to maneuver to the next door and open it then?
Sure. The closest door would be almost opposite, across the corridor. The room is identical, but the racks have been folded up against the bulkhead, to convert it into a furnished stateroom.
What's the difficulty of hacking this droid?
1 hour ago, MrTInce said:What's the difficulty of hacking this droid?
First, you have to run the gauntlet, to and then up the ramp, past two death troopers; and though the droid has some circuits showing, it could likely still defend itself.
Medium range at this point, so you will not be able to Engage until next round. I’ll add him into the lineup now though, as he is entering your view.
17 hours ago, Edgehawk said:Landing Pads Combat :
- Fire team 1, Adv 1, Def 1
- Fire team 2, Adv 1, Def 1
- Wesk & Argo @Darth__Lego
- Charon @EnsignActual
- Bon’Uss @MrTInce
- Sniper, Adv 1, Def 1, Cover 1
- Hugo (gm)
- KX Droid, Adv 2
22 minutes ago, Edgehawk said:First, you have to run the gauntlet, to and then up the ramp, past two death troopers; and though the droid has some circuits showing, it could likely still defend itself.
Medium range at this point, so you will not be able to Engage until next round. I’ll add him into the lineup now though, as he is entering your view.
Is there any terminals or anything like that around?
5 hours ago, MrTInce said:Is there any terminals or anything like that around?
Yes, located closer to the perimeters of the circular landing pads. Also Medium range, but away (or at a diagonal) from the combat.
Okay that's what I'll do I'll move to the terminal and put my skills more to use.
So with my turn will drop weapon as incidental and use maneuver and action to get to terminal at medium range. If possible will also get into cover.
11 minutes ago, MrTInce said:So with my turn will drop weapon as incidental and use maneuver and action to get to terminal at medium range. If possible will also get into cover.
Closing to Short range would take 2 Maneuvers, either converting your Action to a Maneuver, or suffering 2 Strain (either way it would count as 2 Maneuvers, which would be the maximum available). You could suffer the Strain for a 2nd Maneuver, and attempt to take cover behind the terminal as your Action, if you wish? It would require an Easy Athletics or Coordination check to do so.
For anyone carefully following my rolls on orokos, I mistakenly noted the sniper as firing at Wesk (it was obviously intended to be directed at Hugo again).
1 hour ago, Edgehawk said:Closing to Short range would take 2 Maneuvers, either converting your Action to a Maneuver, or suffering 2 Strain (either way it would count as 2 Maneuvers, which would be the maximum available). You could suffer the Strain for a 2nd Maneuver, and attempt to take cover behind the terminal as your Action, if you wish? It would require an Easy Athletics or Coordination check to do so.
I'll just get to it with using a maneuver. Anymore strain and Bonn'Uss will collapse.
Heya people, sorry I’ve been absent.
So a sniper has been murdering me- fun! How far away are they from me?
21 minutes ago, AtariAssasin said:Heya people, sorry I’ve been absent.
So a sniper has been murdering me- fun! How far away are they from me?
Good times, for sure. Long range, atop the zeta-class cargo shuttle on the adjacent landing pad. Hugo saw the red flash, and certainly felt it, but he has not located the sniper’s exact position yet. It is Hugo’s Vigilance, with a Boost, versus the sniper’s stealth, so your dice pool should be 2eA+2eB+1eD+2eC.
Since I’ve been “ murdering you“ in your absence, I’ll let you attempt this as an out of turn incidental (when I rolled for it, he failed).
If you spot him, he is Adversary 1, Defense 1, Cover 1 (so 2 Difficulty Upgrades, and 2 Setback dice).
Alright fair enough. I can through grenades pretty far with my talent so I was considering that.
Nope, he’s good at sneaking. I guess I move up to medium and throw a grenade?