We could climb the cables? Cut the counter weight and go flying up to the top? Open the doors and hope we survive? Maybe we can try and get it running?
We havent tried to mechanics our way back up yet so that'd be my vote, followed by climbing out the top.
Rise Against the Reach OOC
Well we are outside the elevator currently, and the imps are inside.
10 hours ago, EnsignActual said:Well if it is our only way out, we need to open the doors, so may I attempt to force the doors open?
10 hours ago, Darth__Lego said:Wait, is it really our only way out? Couldn't we go the opposite way or something? Not trying to be a boring bantha podoo but I don't think facing the Imp PC's will end well..
9 hours ago, EnsignActual said:I mean the only option I could see, since it says it is the only way up, (We are on sub level 2) is that we use vents to get out. Alternatively we can have our tech try to shut off the power to the lift. If it a repulsion lift it will just freefall to the lower levels.
Hard Athletics or Mechanics to prise the lift doors open.
Hard Perception to find vents or other suitable alternate route, though this could take a few minutes.
Lift is repulsortech, but for a Destiny flip, there could be a cable failsafe also installed (which might be creatively utilized if the repulsor were sabotaged).
9 hours ago, AtariAssasin said:We could climb the cables? Cut the counter weight and go flying up to the top? Open the doors and hope we survive? Maybe we can try and get it running?
We havent tried to mechanics our way back up yet so that'd be my vote, followed by climbing out the top.
1 minute ago, Edgehawk said:Lift is repulsortech, but for a Destiny flip, there could be a cable failsafe also installed (which might be creatively utilized if the repulsor were sabotaged).
Where exactly do I find the vent, in the ceiling, wall, or floor? and what silhouette would you say the vent cover is? Because I want to try and force pull the vent away from where ever it is.
The second sublevel consists of a single large circular space, with the lift in the center. Distance from the lift shaft to the perimeter wall is about 20’. Apart from a refresher, it is an open floor plan, mostly filled with computer stations and listening consoles. While the ventilation shafts leading from this level are small and impassable, the power requirements are immense. A little searching finds a relatively large conduit tube that, though filled with cables, could be carefully navigated (keeping a few things in mind):
- It would count as Difficult Terrain, taking longer to negotiate.
- No way to turn around inside, that you can see.
- Cables are insulated, but weapons discharge would be a bad idea.
- Disabling power would make it safer, temporarily, but there is likely a backup that cannot be accessed from here.
Also, just take a Strain for the remaining Threat. It’s my go to, for resolving 1 Threat, unless something minor and thematic presents itself (which typically still results in suffering a Strain).
@EnsignActual The conduit can be accessed in a section of wall, and is within reach, but you may force pull the cover off if you wish.
Edited by Edgehawk
Attempting to Force pull the vent cover
:
1eF
1 Light Side
Yippee that force point is enough to activate the move power, so I can pull the cover off with the force.
I’m just having trouble visualizing the situation, sorry... the imps are fighting people below us right? So we are by the elevator shaft but the elevator itself is down a floor where they are fighting the rebels?
1 minute ago, AtariAssasin said:I’m just having trouble visualizing the situation, sorry... the imps are fighting people below us right? So we are by the elevator shaft but the elevator itself is down a floor where they are fighting the rebels?
The Imps are in the lift, which has just arrived at your level. An explosive charge blew a hole in the bottom of the lift when it arrived, and the lift door is currently closed. Rebels are firing into the breach in the lift, from openings in the level below.
Am I okay to attempt something else or do others want to go first?
How many floors are beneath us?
2 minutes ago, MrTInce said:Am I okay to attempt something else or do others want to go first?
How many floors are beneath us?
You may attempt something else, but the clock is running, and the Inquisitor is at the door. As of now, you are entering structured time, as far as Actions and Maneuvers go.
5 minutes ago, MrTInce said:How many floors are beneath us?
The rebel listening station consists of six sublevels, that you are aware of, so there are four levels beneath you.
As electrifying the elevator didn't work I'll try and drop it down. What kind of check do you want for that?
Okay so... We're in a tough spot here. I'm thinking we could maybe sabotage the lift to fall down one level and we then climb the cable up`, but not sure that's possible with a lightsaber melting through the lift doors. Wesk and Argo could easily crawl into the ducts as they both have the Swift talent, but they might just end up trapped there, and also the others might fall behind. Those are the two options I'm seeing so far.
Dropping the elevator one level and trying to climb the cable it is. Did we flip a destiny token for the elevator to have a fail-safe cable already or do we still have to do that?
Edited by Darth__LegoI didn’t get that set up at first, thanks.
Can we drop the elevator? Just cut the locks or whatever and drop them to the bottom level?
Don't need to drop them to the bottom level, just enough so we can access the cable line and climb it. As for cutting the locks and stuff, I'm not too sure, but that's what
Bonn'Uss is going to attempt.
Though- I'm starting to think that Wesk and Argo will need to take the ducts, since Argo can't exactly climb a cable, so I suppose we'll have to split up temporarily?
I should be able to climb, but the point of dropping them is they are farther away and less dangerous, and with any luck they die in the crash.
I do have a few grenades but not enough to kill an inquisitor... probably.
I will post in IC just wanna know what we are doing first.
Just now, AtariAssasin said:I should be able to climb, but the point of dropping them is they are farther away and less dangerous, and with any luck they die in the crash.
I do have a few grenades but not enough to kill an inquisitor... probably.
I will post in IC just wanna know what we are doing first.
Reminder that they are PC's on the other side. While yes, they are actively hunting us down as well, let's try not to aim for a PTK right away on either side, so we can all enjoy the campaign.
As for the plan, I think we'll be splitting up into the people that climb and my characters who will go into the duct when they notice it. We should all probably catch up to the narration and plan iC.
(I doubt they'd die, was mostly kidding. Otherwise I'd just use all my grenades and roll them into an enclosed space- but they are Sith and I am not sure how they feel about us.)
If we are capable of lowering them at all I would prefer they be farther away. One floor drops them right onto our allies, while the bottom floor buys us more time.
31 minutes ago, Darth__Lego said:Though- I'm starting to think that Wesk and Argo will need to take the ducts, since Argo can't exactly climb a cable, so I suppose we'll have to split up temporarily?
I just watched a short Rebels clip, showing anoobas leaping, and I’m inclined to give Argo the same leaping ability that Wesk has as a Kyuzo. This would make our lives a bit easier, in some situations like this... but not in this particular scenario, I don’t think.
1 minute ago, Edgehawk said:I just watched a short Rebels clip, showing anoobas leaping, and I’m inclined to give Argo the same leaping ability that Wesk has as a Kyuzo. This would make our lives a bit easier, in some situations like this... but not in this particular scenario, I don’t think.
I don't recall seeing Anooba in Rebels, I think you might be confusing them with Loth-wolves. The only Anooba I know have been shown in TV are those in Clone Wars' Citadel Arc and Marrok, Embo's pet. I'm down to go into the ducts with Argo and Wesk, but if it makes it easier to manage, I can narrate Wesk carrying Argo up the shaft or something. I'd just rather not get one too many GM handouts.
All I know in this situation, is that if you want to watch a mandalorian fist fight an inquisitor, we will get to that point when the door opens.
2 minutes ago, EnsignActual said:All I know in this situation, is that if you want to watch a mandalorian fist fight an inquisitor, we will get to that point when the door opens.
That would be very entertaining, not gonna lie. The aftermath not so much, though. Gotta wait for our slicer to try and knock down the elevator (which they already asked for a difficulty, not sure if you missed that @Edgehawk ) and maybe climb the line up, or just go through with the duct plan.
Hard Computers or Mechanics, with a Setback for, umm.. the Frekkin’ inquisitor cutting through right there!!
Success will drop the lift one level. Redundant failsafes will prevent it from freefalling farther.