Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

Okay.

Maneuver: Move in

Fire: Shooting at the minion group : 3eP+1eB+2eD+1eS 0 successes, 5 advantage
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Good grief... Well, 3 Advantage removes their cover, and I'll pass a boost to Cade.

PC #3 is up! (remember, you can pick any PCs [who haven't acted yet], it doesn't have to be whoever rolled that slot).

Kara pops her head up and shoots at the Minions that Darien missed

Okay, straight Easy shot.

: 1eA+2eP+1eD 1 success
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stun

Edited by RuusMarev

You hit one of them, but he doesn't go down. You can go ahead and post in the IC.

Now it's the turn of one of the Pyke minion groups (3 in the group).

Action: Firing at Darien: Shooting Darien : 2eP+1eD+1eS 1 success
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They hit for 7 damage, doing 1 damage past soak.

Gangster minion group

Action: shooting at the exposed Pyke goon: Shooting at the minion group : 2eP+1eD 1 success, 1 threat
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They down him.

By the way, when I say Pyke goons, I mean that they work for the Pyke Syndicate, they aren't actual Pykes.

PC #4's turn (Cade). He gets a Boost on his next check.

Cade will move in and engage a minion group of Gangsters, attacking with Bes'kad and every passive talent applicable. :D

"Leeeeeroy, Jeeeennnkinnnsss!!!"

Average difficulty, Maneuver to engage.

By the way, if you list a talent once, and then put the number of ranks you have in that talent beside it, it's much easier to consistently tell how many of which talents you have.

16 minutes ago, P-47 Thunderbolt said:

By the way, if you list a talent once, and then put the number of ranks you have in that talent beside it, it's much easier to consistently tell how many of which talents you have.

ok, I'll clean that up real quick!

Ok, should be all set!

: 1eA+2eP+2eD+1eB 2 successes, 2 advantage
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You can trigger a crit with the 2 Advantage and kill two of them (one through straight damage and one with the crit). Which group were you targeting?

You can go ahead and post in the IC now.

The remaining member of the group will go:

Maneuver: RRRUUUUNNNNNN!!!!!

Maneuver: RRRUUUUNNNNNN!!!!!

Past Falmok and out the back door.

The next group (Pyke goons) goes:

Action: Shoot at Cade: Shooting at Cade : 2eP+1eD+1eS 2 successes
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Dealing one damage past soak.

By the way, on the SWsheets page for the characters, you can keep track of wounds by clicking the +/- signs next to "Wounds" and "Strain" those will add/subtract your current wounds, it won't affect your WT.

Remaining gangster group:

Maneuver: rotate cover

Action: shoot at Cade: Shooting at Cade : 2eP+1eD+1eS 0 successes, 1 advantage
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Adding a Boost to the next allied check.

The head gangster:

Maneuver: run behind bar

Action: Coercion: Coercion : 2eP+1eA+2eB+2eD+1eC 4 successes, 1 advantage
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He has successfully cowed you, to a certain extent.

How do you want to react? Since he's got her dead to rights, unless circumstances change or he garners threat on a Vigilance reaction, he'll get a free shot at Simple difficulty.

Cade is going for straight intimidation, hoping the fact hes splattered in blood, and "not all there" will draw the fire from the leader

Then please make a Hard Coercion check, but with 2 Setback and 1 Boost.

: 1eA+2eP+3eD+2eS+1eB 2 failures, 1 advantage
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crud crud crud

What do you want for the 1 Advantage?

Dang it. I forgot about Intimidating... would it be too late to call a do over? lol

(if not, is 'pass a boost to ally' available so they have a better chance at an attack?)

Intimidating only Downgrades so it wouldn't do anything because there weren't any Challenge dice. Yes, you may pass on a Boost.

ok