2 success 2 advantage for initiative.
I'll use the advantage to give Kr'owk a boost on his first check.
2 success 2 advantage for initiative.
I'll use the advantage to give Kr'owk a boost on his first check.
Decent amount to digest. We’re going to wait for @Tramp Graphics and @LaGouache to roll initiative before starting the encounter.
Acolytes are all rivals. Three groups of two for initiate purposes
1. Two acolytes at pylon 2
2. Two acolytes outside
3. Two acolytes inside.
Vig
:
3#1eA+1eP
1 success
2 successes, 1 advantage
0 successes
so far...
1. Krowk
2. Acolyte 2
3. Fitz
4. Taquib
5. Navi
6. Acolyte 1
7. Acolyte 3
@Bellona yes so far Fitz, Navi and krowk are in the speeder with kurokage and Wes tbD
hira and Corr are on the ship
@MrTInce sure you can have a boost. You also have a setback to next action due to the disadvantage on the gunnery check. The recoil from the weapon jolts krowk back.
Hole blown open in back of Taquib apartment. “Fitzzzzzzzz!!!!!! You owe me a new place!”
Edited by SincereagapeQuick technical question - do we each use our own initiative slot (which we rolled ourselves), or do we assign them as the group deems necessary during each turn?
25 minutes ago, Bellona said:Quick technical question - do we each use our own initiative slot (which we rolled ourselves), or do we assign them as the group deems necessary during each turn?
Each person goes on their slot with the option to switch it with a specific players easiest way to handle. IE: “I want to switch my slot to Kurokage”
Edited by Sincereagape@Edgehawk - deckard make a coordination check vs one red (I’m flipping a destiny point) to help Taquib with the jump.
This is the last free action before combat starts.
@Edgehawk @MrTInce @Bellona @LaGouache @Tramp Graphics
Sorry to flood everyone. Should be last post hopefully before combat begins. I edited the original post of this OOC thread to include "Current Encounter: Initiative Order and NPC Stats" To reflect this coming combat. Those will be edited as the encounter progresses. Included is Int order, soak values, wound values, names, and def of the Dark Acolytes. All of them are Rival level.
Post In this thread for range band questions and combat check questions. Cheers. Currently Acolyte group 2 is at long from the speeder. Acolyte group 1 is at extreme, and acolyte group 3 is behind the door in taquib's apartment. when that door opens they will be medium range from the speeder.
Cheers
Edited by Sincereagape
Coordination
:
3eA+1eC
0 successes, 2 advantage
Maybe reaching for Taquib, Fitz accidentally knocks loose a fixture of some sort, that might help him get aboard?
Are we waiting for all to roll initiative before taking actions?
Edited by MrTInce16 hours ago, MrTInce said:Are we waiting for all to roll initiative before taking actions?
Yep. Waiting for @LaGouache and @Tramp Graphics to roll vigilance initiative.
@Edgehawk - Taquib will begin the encounter dangling from a broker side view mirror. And require maneuver and 2 strain to pull up.
Acolyte group 2 will be switching their initiative with group 3. You guys will have targets at medium range to give you guys something to do in the speeder.
The only personal firepower that Navi has along is Short range, so she's of no immediate use in this firefight.
@MrTInce A ny chance of Kr'owk using the mini-turret on the cultists?
In the meantime, Navi will pull Taquib up into the airspeeder. @Sincereagape If a skill check is needed for that, can Navi choose between Athletics and Coordination? (Assuming that Taquib doesn't get into the airspeeder on his own before Navi's turn.)
Edited by Bellona17 minutes ago, Bellona said:The only personal firepower that Navi has along is Short range, so she's of no immediate use in this firefight.
@MrTInce A ny chance of Kr'owk using the mini-turret on the cultists?
In the meantime, Navi will pull Taquib up into the airspeeder.
There turret is slow firing so has to recharge.
47 minutes ago, MrTInce said:There turret is slow firing so has to recharge.
@Sincereagape What is the mini-turret's Slow-Firing rating?
7 hours ago, Bellona said:The only personal firepower that Navi has along is Short range, so she's of no immediate use in this firefight.
@MrTInce A ny chance of Kr'owk using the mini-turret on the cultists?
In the meantime, Navi will pull Taquib up into the airspeeder. @Sincereagape If a skill check is needed for that, can Navi choose between Athletics and Coordination? (Assuming that Taquib doesn't get into the airspeeder on his own before Navi's turn.)
@Bellona Average Coordination or Athletics Check to pull up Taquib: Taquib will pass on his heavy blaster to Navi to use after being pulled up so she can use it next round.
@MrTInce I'll take away slow-firing on the Light Cannon. It is more light cannon than Mini-Turret. Weapon has been added to Vehicle profile under the original post of this thread. It is only able to hit one target at a time, otherwise it would be a little OP. Note, new weapon damage of 2 (20 damage on personal scale)
We'll wait until tomorrow night for Tramp and Lagouche and then begin!
Initiative
:
2eA
0 successes, 2 advantage
Sorry, had family at home all weekend and forgot to mention it here.
We’ll begin combat. @MrTInce is up first. Medium range for the acolytes in the apartment. Long range for the acolytes approaching on the street. The light cannon on the speeder. can hit up to long range.
@LaGouache - where is Wes proga? On the speeder or on the street?
Are the acolytes minions?
@MrTInce Rivals. Stats are posted in the original al post of this thread. Soak 4, wounds 12, def 1/0
Edited by SincereagapeRight, let's turn the turret on one of the group at long range. Will aim with maneuver. Adding boost from initiative roll and setback from another roll.
3 success +1 advantage for a total of 22 personal scale damage. Will pass a boost on next PC in turn order. WIll post in IC now,
@Sincereagape Does the airspeeder has an enclosed cabin (for particularly high altitude trips or for inclement weather)?
To everyone: should Navi or someone else grab the airspeeder controls and fly back to the ship? Or do we want to stand our ground?
Edited by Bellona@Bellona no enclosed cabin. Open convertible type ala Luke’s speeder. More so the speeder cad bane and his men used to infiltrate the senate building at the end of the first season of clone wars.
Acolyte 1 will be switching initiative with acolyte group 3.
@LaGouache is up.
The two acolytes are standing on the hood of the speeder after successfully performing force leap.
They will attack next round. They are currently engaged.
Ranged light attacks have average diff
ranged heavy hard difficulty
melee average diff with one setback (def from ancient sword)
sorry I botched the spoiler tag in the thread 😀
I wish that there was an "Oh noes!" reaction face for entire posts ...
Hopefully the two on the hood will have a set-back due to standing on unsteady footing on an inappropriate surface. Or maybe some sort of Coordination check each round of combat.
Edited by BellonaSorry, been offline over the weekend.
Ryuto is "dropping" down from one of the nearby rooftops overlooking the docking bay, to join the rest of the group.
Initiative (Vigilance)
:
1eA+1eP
3 successes
13 minutes ago, Tramp Graphics said:Sorry, been offline over the weekend.
Ryuto is "dropping" down from one of the nearby rooftops overlooking the docking bay, to join the rest of the group.
Initiative (Vigilance) : 1eA+1eP 3 successes
Tramp! Glad you made it. Hmmm. I guess it is Ryuto's turn to go along with Lagouche. Try and catch up with the thread. But there are enemies for you to attack. Two on the speeder with the group. 1 heading towards them on the docking bay. And 2 more acolytes at hanger 2 or pylon 2. I suggest attacking the one on the docks or the two at hanger 2.
Edit: Both @Tramp Graphics & @LaGouache are free to act whenever.
Difficulties to hit the dark acolytes:
1. Engaged will be two purples and 1 black.
2. Ranged will be base ranged distance. Both Kurokage and Wes are able to start off either on the speeder or somewhere on the street docks.
Edited by Sincereagape