6 hours ago, CoffeeMinion said:That sounds awesome. I’ve been having terrible luck with Scyks in 2E thus far, which makes me sad, since they seem fine on paper and I liked them in 1E. My first game with them they literally evaporated before they could do anything, and my second game was an exercise in frustration trying to line up bullseyes for HLCs (which never happened) (and then they evaporated too).
Maybe it’s ion-or-nothing? I ran missiles on them in 1E but I’m still trying to wrap my head around what’s good and what isn’t in 2E.
They are very dice-dependant. I've played a lot of generic TIE Interceptors which behave similarly: 55% win rate in 12 tournament games so far. But loads of fun!
At 33pts for the Ion Scyks, they are directly comparable with Alphas: one more health vs a reposition. What made them shine in my 2 games were Palob and Seevor removing dice mods so I didn't lose a ship in the first engagement. e.g. Duchess rolled 1 hit and 3 eyes against Palob, but I'd taken her focus away. The Sabre was also at range 1 and put 3 hits through on him after using its Crack Shot because I couldn't take a 2nd focus away. That would have killed Palob before he could shoot!