I had a blast with
TIE Salad
in a local Hyperspace tournament recently:
TIE Reaper -
Major Vermeil
(49)
Director Krennic (5)
Ship Total - 54
TIE Advanced x1 -
Ved Foslo
(45)
Fire Control System (2)
Ship Total - 47
TIE Striker - Countdown
(44)
Ship Total - 44
TIE/ln Figher - Seyn Marana
(30)
Marksmanship (1)
Ship Total - 31
TIE/ln Fighter - Academy Pilot (CARL!)
(23)
Ship Total - 23
Total - 199
You can put Optimized Prototype on any of your ships, but I have generally put it on Seyn to give a nice punch. It was not uncommon on the initial engagement for Seyn to be able to punch through 2 damage - one to a shield because of Optimized Prototype, one face down damage under a shield due to Seyn's ability + Marksmanship. Vermeil tends to be the biggest target as he is the highest point cost ship, but he can live pretty decently, particularly if you bring gas clouds which have great synergy with Seyn as well. Ved has FANTASTIC movement flexibility. Countdown is hard to kill unless the target of a lot of focused fire. Carl is a great blocker and frequently is ignored and can get to work with nice range one and other pot shots.
Very fun list to fly, but requires a lot of thought, particularly with 4 different dials to keep track of and the flexibility that you have with Advanced Ailerons on the Reaper and Striker. The fact that all of the ships except Carl are I4 means that they can activate and engage in any order which is fantastic for choosing abilities and target prioritization.