7 hours ago, Blail Blerg said:much appreciated to you and @wurms for your contributions.
I will have to give it a shot.
Any thoughts on ATP vs Optics?
I will take your advice to first try 5 40pt SFs first.
What does mid and end game look like in this list? (Assume a very tough opponent) Do you think the loss of the back arc from Hask is a big deal? The added die seems to be worth it...
ATP might be good, but I don't know how I'd build a list of a lot of ATP SFs if it wasn't 6 Zetas. Just haven't put a tonne of thought into it, given the Pandemic. 4 + Malarus almost feels like it might not be enough.
For as to midgame, keep getting shots. 1-straight focus for rear guns once past someone is usually great and you should certainly do it some, but also be willing to S-Loop before you drift too far away, so you'll be able to get back into the fight faster. It's easy to get lost in space with range-3 rear attacks, and sometimes can be better to just flip and start coming back in.
I mean, it is also a bit of a 1000 papercuts list. That's why Crack Shot >>>>> Fanatical on Optics SFs, to try to front-load damage and maintain a numbers advantage. If you get down to, say, 2 SF vs a 3-agility ace, it can be tough to push damage. That's the trade-off for getting lots of early/mid shots with strong mods. If Hask is worth it (and again, he's worth testing!), the big thing he offers is extra finishing power on wounded ships.