Call for suggestions: What are you having fun with that we should try??

By Blail Blerg, in X-Wing

7 hours ago, Blail Blerg said:

much appreciated to you and @wurms for your contributions.

I will have to give it a shot.

Any thoughts on ATP vs Optics?

I will take your advice to first try 5 40pt SFs first.

What does mid and end game look like in this list? (Assume a very tough opponent) Do you think the loss of the back arc from Hask is a big deal? The added die seems to be worth it...

ATP might be good, but I don't know how I'd build a list of a lot of ATP SFs if it wasn't 6 Zetas. Just haven't put a tonne of thought into it, given the Pandemic. 4 + Malarus almost feels like it might not be enough.

For as to midgame, keep getting shots. 1-straight focus for rear guns once past someone is usually great and you should certainly do it some, but also be willing to S-Loop before you drift too far away, so you'll be able to get back into the fight faster. It's easy to get lost in space with range-3 rear attacks, and sometimes can be better to just flip and start coming back in.

I mean, it is also a bit of a 1000 papercuts list. That's why Crack Shot >>>>> Fanatical on Optics SFs, to try to front-load damage and maintain a numbers advantage. If you get down to, say, 2 SF vs a 3-agility ace, it can be tough to push damage. That's the trade-off for getting lots of early/mid shots with strong mods. If Hask is worth it (and again, he's worth testing!), the big thing he offers is extra finishing power on wounded ships.

So, what have you all got?

What worked what didn't?

===

Lists with 1 LAAT?

Lists with 3 LAATs?

What's the difference between an ETA2 and a Delta?

What have we got for our Vwings?

1 hour ago, Blail Blerg said:

What have we got for our Vwings?

Better options for v-19s and N1's in all lists?

7 hours ago, Blail Blerg said:

So, what have you all got?

What worked what didn't?

===

Lists with 1 LAAT?

Lists with 3 LAATs?

What's the difference between an ETA2 and a Delta?

I tried in fly casual a list the other day: delta-7 Obi with CLT and sense, eta-2 Anakin with stealth device, predator and brilliant evasion, a generic LAAT and a 25 pt torrent.

I really like how sense and the eta-2 ability work together, but better to keep sense on another ship since the eta needs its force. The main difference with the delta is that you have to think more where you want to end and it also sucks to finish your maneuver and not have the bullseye, since you don't get 2 actions. Anakin's ability is also better on delta-7 Obi than on himself (more red maneuvers).

The LAAT rerolls really helped Anakin given the lack of white lock, and I think maybe predator was a bit of an overkill. Outmaneuver or daredevil would have been nice.

On 10/5/2020 at 12:23 AM, underling said:

I ran the following at a small tournament yesterday, and had enough fun with it that I'll probably try to run it at a larger event in the near future.

Alpha Squadron Pilot - 31

Alpha Squadron Pilot - 31

Alpha Squadron Pilot - 31

Alpha Squadron Pilot - 31

Alpha Squadron Pilot - 31

Academy Pilot - 22

Academy Pilot - 22

Total: 199

Ran the following variant of the above yesterday:

Saber Squadron Ace - 35

Saber Squadron Ace - 35

Saber Squadron Ace - 35

Alpha Squadron Pilot - 31

Alpha Squadron Pilot - 31

Alpha Squadron Pilot - 31

Total: 198

4 hours ago, underling said:

Ran the following variant of the above yesterday:

How did it go?

Have been testing this list out since the points release for V Wings. If you can drop the ion bombs with fuses in the right spots, the 3 bombers can become extremely tanky with Goji, dedicated and Klick.

Shadow Squadron Escort (29)
Dedicated (1)
Delayed Fuses (1)
Alpha-3B "Besh" (2)
Ion Bombs (3)

Ship total: 36 Half Points: 18 Threshold: 2

"Klick" (32)
R3 Astromech (3)
Delayed Fuses (1)
Alpha-3B "Besh" (2)
Ion Bombs (3)

Ship total: 41 Half Points: 21 Threshold: 2

"Goji" (29)
Ion Cannon Turret (5)
Concussion Bombs (4)
Delayed Fuses (1)

Ship total: 39 Half Points: 20 Threshold: 4

Shadow Squadron Veteran (31)
Dedicated (1)
Ion Cannon Turret (5)
Concussion Bombs (4)
Synchronized Console (1)

Ship total: 42 Half Points: 21 Threshold: 4

Shadow Squadron Veteran (31)
Dedicated (1)
Ion Cannon Turret (5)
Concussion Bombs (4)
Synchronized Console (1)

Ship total: 42 Half Points: 21 Threshold: 4


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z431X210WW236W337W317Y433XW4W236W337W317Y363X138WWWW355W236Y360X210W138WWWW355W211Y360X210W138WWWW355W211&sn=Unnamed Squadron&obs=

On 4/1/2019 at 12:27 AM, DarthSempai said:

Imperial : Double decimator!
CIS : Triple sith infiltrator!

and my favorite weird janky build to try and see if it has merit :
FO : The alpha strike galore! (Quickdraw + swarm tactic + targeting synchronizer, 3 x Omega Squaddie with swarm tactics and missile. Sample list here : https://raithos.github.io/?f=First Order&d=v6!s=200!243:132,177,,182,113,:;285:132,,,98,,108:;285:132,,,98,,108:;285:132,,,101,,108:&sn=Unnamed Squadron&obs= )

I have a double decimator list I’d love to play. Oicunn has always been one of my favorites, and he’s made to slam into swarms with RAC handing out multiple crits. Probably get taken down pretty quick, but it’d be fun to see how many ships they could take off the board. A good old brute force made to tear into swarms. Aces would be interesting to see if they can stay out of arc.

Also have a 3 Jedi (2-ETA and 1 Delta) that looks like fun. Just trying to fly around fast and stay out of arcs. All have hard right boosts and different ways to modify the small amount of dice they have and prevent dice from being used. Probably die quick but I love to see ships fly fast.

19 hours ago, Blail Blerg said:

What's the difference between an ETA2 and a Delta?

On paper, ETA have all the tools (pre-dial movement, talent + force, cannons, purple T-Rolls), but less raw stats (whether 7B, or consistent CLT which have an extra health), and Deltas can double reposition at engagement (ETA only have a single normal action).

//

Personally, I'm keen to give 4x 7B generics a shot, just because I think it looks enjoyable. 4 Force X-Wings.

3x 7B Jedi Knights with Heightened Perception and a 44 point ship would also work... Kind of too many points for a V-19 Oddball; Padme would be an interesting thing to test out, but Broadside with ICT and R4 would be a nice piece for a bit of control along with some variable-initiative punch. I see HP as being more for the 2nd round, to put a kill on something before it can attack.

Warthog + 3 Jedi Knights is 201 points. Probably for the best. Hound fits, but there's kind of nothing to add for gunners or crew that seems worth...

5 hours ago, Cuz05 said:

How did it go?

There were only four of us, so it was an extremely low count player pool.

I finished 2-1, with my loss coming on points (something like 66-ish to 25-ish) to a four Naboo build (Ric, Padme, Anakin and Dinee, all with regen).It came down to the last die roll, and one of my Alphas blanked on a defense roll.

Both wins were 200 to 50-ish. One was against a Jango/swarmlet five ship list, and the other was against a Fenn/Han/Teroch list.

I didn't get the final standings, but I don't believe anyone was 3-0.

This is definitely a list I'd play again. The list choice was between the six interceptors, or five Sabers and Night Beast.

I finally decided on the six interceptors because, well, because six interceptors. How often do you get to do that? :D

5 hours ago, underling said:

There were only four of us, so it was an extremely low count player pool.

I finished 2-1, with my loss coming on points (something like 66-ish to 25-ish) to a four Naboo build (Ric, Padme, Anakin and Dinee, all with regen).It came down to the last die roll, and one of my Alphas blanked on a defense roll.

Both wins were 200 to 50-ish. One was against a Jango/swarmlet five ship list, and the other was against a Fenn/Han/Teroch list.

I didn't get the final standings, but I don't believe anyone was 3-0.

This is definitely a list I'd play again. The list choice was between the six interceptors, or five Sabers and Night Beast.

I finally decided on the six interceptors because, well, because six interceptors. How often do you get to do that? :D

Hmm. What about a lot of ints and Sloan? Or soontir and ints?

6 hours ago, Blail Blerg said:

Hmm. What about a lot of ints and Sloan? Or soontir and ints?

It was a hyperspace event, so no shenanigans.

5 hours ago, underling said:

It was a hyperspace event, so no shenanigans.

oh. meh.

Not sure what the competition was like. Vs 4 Naboos, sounds like jan.

But Jango 5 swarm and Fenn and Teroch? that sounds really competitive.

Edited by Blail Blerg
2 hours ago, Blail Blerg said:

oh. meh.

Not sure what the competition was like. Vs 4 Naboos, sounds like jan.

But Jango 5 swarm and Fenn and Teroch? that sounds really competitive.

I was really curious how these guys would do against the higher initiative pilots.

There are enough of them that usually you're getting shots on the target you want to shoot at.

1 hour ago, underling said:

I was really curious how these guys would do against the higher initiative pilots.

There are enough of them that usually you're getting shots on the target you want to shoot at.

how did it go?

Sounds like a good fight for my double arc lists, like 3 HMPs.

Alright. So I'm primarily looking for CIS and Republic lists. Stuff that is fun to fly while also being Tier2(strong).

For fun, these are the ships I have. I would love lists that have just 1 of the new ships. But if you want the extra challenge, please try to make lists for the numbers I have. (Assume I have plenty of older ships)

Repub:
3 Eta
3 LAAT
4 V

CIS:
3 Trifighters
1 FS
3 HMPs
(4 Nantex)

FO:
1 Xi

It's Extended only now but I'm starting to wonder is Merle and 4 Rookie T-70s is legitimately good. Certainly a blast to fly. Merle attracts a lot of attention even when he doesn't do much. So when your opponent focuses on him they are trying to kill a 3 agility target and if they do, congratulations, here's 32 points and now deal with 4 full health T-70s. I thought Rookies were borderline too good at 42 points but needed some sort of special sauce to push them over. Merle might be it.

Not sure what to do with the four free points from the update. Intimidation seems obvious but it's putting even more eggs in Merle's basket and he's usually target 1 already. BB astromechs might be the ticket. The switch to the Extended deep end has me concerned though.

6 hours ago, Blail Blerg said:

Has anybody tried v-wings? How do they compare to torrents in a list like 2 jedi aces + 2 torrents/v-wings? Do they look strictly better? It just seems on paper that for only 2 points more you're getting a way more versatile ship that also isn't a crit magnet. Should I2 torrents drop to 24 points or v-wings go up a bit? I think the points difference is too small.

Edited by xanatos135

Meanwhile the generic N1s keep very overpriced for what they do. I totally would chose a generic v-wing, A-wing or similar before them.

6 hours ago, xanatos135 said:

Has anybody tried v-wings? How do they compare to torrents in a list like 2 jedi aces + 2 torrents/v-wings? Do they look strictly better? It just seems on paper that for only 2 points more you're getting a way more versatile ship that also isn't a crit magnet. Should I2 torrents drop to 24 points or v-wings go up a bit? I think the points difference is too small.

I feel like torrents are only good in the sinker and other spam lists. Yes it’s pretty nice if they get any blocking done but zzz. Apart from that a very lackluster and boring ship.

I don’t get to play these days but this seems fun. Each of the 5 ships has cool tricks, and each ship is surprisingly durable. The 1 pt BB Astromech makes the T-70s more fun. You can dodge and weave, and converge their firing arcs surprisingly quickly.

Zizi is always fun, and the 2 point thread tracers seem super useful here. Replace Zizi’s 2-dice attack with a 3-die thread tracers shot that removes the defender’s range bonus, and set up double modded 3-due attacks from the T-70s. Plus Zizi is always focusing anyway, so why not?

Hondo doesn’t have any specific synergy here, but there will be opportunities where it’s a brilliant option. I imagine Rose focuses most rounds, but you can hilariously mess someone up or save yourself with Hondo. You could replace Rose/Hondo with Finn, but I’ll take Rose’s rerolls and Holdo’s shenanigans any day.

(41) Zizi Tlo [RZ-2 A-wing]
(2) XX-23 S-Thread Tracers
Points: 43

(25) Rose Tico [Resistance Transport Pod]
(6) Hondo Ohnaka
Points: 31

(41) Blue Squadron Rookie [T-70 X-wing]
(1) BB Astromech
(0) Integrated S-foils
Points: 42

(41) Blue Squadron Rookie [T-70 X-wing]
(1) BB Astromech
(0) Integrated S-foils
Points: 42

(41) Blue Squadron Rookie [T-70 X-wing]
(1) BB Astromech
(0) Integrated S-foils
Points: 42

Total points: 200

4 hours ago, Old Sarge said:

I don’t get to play these days but this seems fun. Each of the 5 ships has cool tricks, and each ship is surprisingly durable. The 1 pt BB Astromech makes the T-70s more fun. You can dodge and weave, and converge their firing arcs surprisingly quickly.

Zizi is always fun, and the 2 point thread tracers seem super useful here. Replace Zizi’s 2-dice attack with a 3-die thread tracers shot that removes the defender’s range bonus, and set up double modded 3-due attacks from the T-70s. Plus Zizi is always focusing anyway, so why not?

Hondo doesn’t have any specific synergy here, but there will be opportunities where it’s a brilliant option. I imagine Rose focuses most rounds, but you can hilariously mess someone up or save yourself with Hondo. You could replace Rose/Hondo with Finn, but I’ll take Rose’s rerolls and Holdo’s shenanigans any day.

(41) Zizi Tlo [RZ-2 A-wing]
(2) XX-23 S-Thread Tracers
Points: 43

(25) Rose Tico [Resistance Transport Pod]
(6) Hondo Ohnaka
Points: 31

(41) Blue Squadron Rookie [T-70 X-wing]
(1) BB Astromech
(0) Integrated S-foils
Points: 42

(41) Blue Squadron Rookie [T-70 X-wing]
(1) BB Astromech
(0) Integrated S-foils
Points: 42

(41) Blue Squadron Rookie [T-70 X-wing]
(1) BB Astromech
(0) Integrated S-foils
Points: 42

Total points: 200

.... the T70 is 41 points???? Holy moly.

The T65 is... 38 points??? This is some next world level.

(The Bwing needs to be next. 38 or 39 points)

====

I really like your addition of BBs for 1 point. I bet that will be quite fun.

Hondo imo does not need worth 6 points.

Zizi with tracers sounds great.

This is like a semi-chunky list. I like it. Could you push up the Rookies to I3 for Hondo?

Edited by Blail Blerg

Se

23 minutes ago, Blail Blerg said:

.... the T70 is 41 points???? Holy moly.

The T65 is... 38 points??? This is some next world level.

(The Bwing needs to be next. 38 or 39 points)

====

I really like your addition of BBs for 1 point. I bet that will be quite fun.

Hondo imo does not need worth 6 points.

Zizi with tracers sounds great.

This is like a semi-chunky list. I like it. Could you push up the Rookies to I3 for Hondo?

How on earth can the T-70 be the same cost than the ARC? They just don't die 😣

Edited by xanatos135
12 minutes ago, xanatos135 said:

Se

How on earth can the T-70 be the same cost than the ARC? They just don't die 😣

Neither do.

Also T70s are 41 points now. CHEAPER than arcs.

(I'm pretty excited for that)