Version 1.4.1 for Windows:
Astral Alchemy Scenario; we found three minor bugs in the scenario as we played through it last night. I had all add-ons selected and the version we got of the map included a few 'tentacle' tiles one being the Lobby.
1). In the scenario version that we played, the library tile and the Classroom 1 tile were both in the layout. My version of the game I received had these tokens on the opposite sides of the same tile, so we had to substitute a tile with similar spaces to lay out the map.
2). There was a dialogue option with Professor Smith when you asked him if he'd seen anything strange where he got upset with you and you had to make a test of some sort and enter in your number of successes. The skill symbol was missing from the test. We used influence because we were in a dialogue, but are not sure if that's correct as the symbol was missing.
3). We only had one turn in which Professor Smith (now a cultist as we only got 2 successes on the test in (2) above which I'm assuming affects the result of what happens to Smith) actually was on the board. During that turn, when there were horror checks, clicking on the cultist in the enemy tab would NOT pull up a horror test dialogue. Before this test, we had done a horror test against a Mi-go in the same turn, if that matters and we had already given Delphinia the Sample in a previous turn (but no other ingredients for the concoction).
Potentially relevant information: 3 players, using Marie/Diana/Finn.
I hope that helps. Let me know if there's any other info that we might need.
typos