Dark Heresy House Rules

  1. Advantage / Disadvantage PLAY STYLE
    3
    replies
    eltom13
  2. New Fear rules inspired by the rules from Beta
    0
    replies
    Commediante
  3. New Item: Evervow
    3
    replies
    InquisitorAlexel
  4. Event Horizon Scenario/Map?
    3
    replies
    Alekzanter
  5. Fear rules from the cancelled beta
    10
    replies
    Keffisch
  6. Estimated Value of Unnaturals and other traits
    10
    replies
    Crow Eye
  7. Should characters have an additional Aptitude?
    6
    replies
    cps
  8. Vehcle Stats
    1
    replies
    TicToc556
  9. Advanced Dark Heresy 2.0 is now published
    19
    replies
    LeGurmuX
  10. [Provided] Examples of "Poor Quality" Armor
    2
    replies
    Gregorius21778
  11. Some Trial Rules
    5
    replies
    Cogniczar
  12. [Dark Heresy 2E] Surrealistik's Armoury Revisions/Additions (PEACH)
    6
    replies
    Surrealistik
  13. Look Not Upon the Wytch
    74
    replies
    TorogTarkdacil812
  14. a batch of Homerules
    9
    replies
    SmutsMuts
  15. Celestian and Seraphim in 2nd Edition
    12
    replies
    TorogTarkdacil812
  16. Gelt-Based Resource System
    9
    replies
    MijRai
  17. Stay Shots and You...
    1
    replies
    InquisitorAlexel
  18. House Weapons.
    5
    replies
    CommissarWilliams
  19. Las Weapons and You...
    23
    replies
    GauntZero
  20. Beta Version Damage Rework
    0
    replies
    bluntpencil2001
  21. My Aptitude system tweaks (re: Leadership, world/background aptitudes)
    10
    replies
    GauntZero
  22. Random Game Materials Thread
    15
    replies
    Cogniczar
  23. Armor Break
    30
    replies
    QuirkyAI
  24. Static Damage to Speed Up Combat
    4
    replies
    Popdart
  25. Using Modiphius's 2D20 system for Dark Heresy
    16
    replies
    N0-1_H3r3