Armor Break

By Comic Collector Shop, in Dark Heresy House Rules

Glad I could help, gentlemen. Go forth and multiply.

*BLAM* No Slaanesh Worship.

Aaaaaaaawww! Not even a little? :D

Not even the tip.

Tip of the what? (I see what you did there :D )

Of the entire cult.

Boss: "What're you doing?"

Me: "....Uhh.... Just as planned?"

Glad I could help, gentlemen. Go forth and multiply.

*BLAM* No Slaanesh Worship.

Aaaaaaaawww! Not even a little? :D

Not even the tip.

Tip of the what? (I see what you did there :D )

Of the entire cult.

Boss: "What're you doing?"

Me: "....Uhh.... Just as planned?"

So this thread is now officially NSFW?

Glad I could help, gentlemen. Go forth and multiply.

*BLAM* No Slaanesh Worship.

Aaaaaaaawww! Not even a little? :D

Not even the tip.

Tip of the what? (I see what you did there :D )

Of the entire cult.

Boss: "What're you doing?"

Me: "....Uhh.... Just as planned?"

So this thread is now officially NSFW?

More like NSFR.

Not Safe for Retail. Haha

Armor Attrition; how I do it...

Upkeep Test is require if/when (after the battle) your character actually took damage (i.e. after total soak value = Toughness + Armor Rating + Misc.)

Then I tie that to its quality grade; Best, Good, Common, Poor (i.e. four stages)

If the upkeep test fails then said article is reduced by one level of Quality (good becomes common, common becomes poor, poor becomes destroyed)

It is in this way - the player has the option to get repairs or not + it makes the whole Quality mechanic a more robust offering.

I apply the same to weapons - only when the character takes Critical Wounds - so if you took a Crit - after the battle make an Upkeep Test for the weapons your were actively wielding. (if splitting hairs - think about explosions, melta / plasma blasts, falling, fire, whatever damage can be thought of as splash-like effect or or otherwise if someone opts to Parry an Melee attack with say a Rifle (not the manufacturer's intended purpose - this was a mantra in the Air Force in regards to the equipment we used)...

Heck I know that in RL even swords and axes break if/when you Parry with em (Sword parrying for certain shaped blades is fictional FYI - doesn't mean you cant do it - but doing so ruins the weapon)...

Anyways that's how I handle the whole game play of "repairing" and the why behind it (again risk vs reward)...

For me its about presenting new opportunities for adventure and setting interactions - i.e. getting down and dirty

Edited by MorbidDon

The way I do it is a little more abstract. Anything that beats the armor rating (even if it gets stopped afterward by toughness) breaches the armour. A breach won't immediately reduce armor rating, unless it's a huge, explosive hit. Even then, you have to get hit where the armor is breached, which is a pretty precise call shot. With that in mind I pretty much play it by ear. If someone's armour is breached enough times, I start reducing its armour rating. I keep track of this throughout the game, and during protracted missions without opportunity for repairs, armor can be worn down throughout multiple encounters. I don't have a concrete mechanic for this... I just do what makes sense in the moment. A few rifle shots to the chest isn't going to compromise most armours, but 10 breaching hits from a heavy Bolter? That puts some pretty big holes in you armour, even if it didn't do actual damage.

I was considering having armor be damaged (I.e. removing 1 AP from an armor location) when the armor is hit by something that has high enough penetration to ignore the armor. Let's say you have some armor that has AP 2, and you are hit with a weapon that has a penetration of 2 or higher. Where the attack hits goes through the armor like butter and damages it as a side effect. This makes armor still useful against lighter weapons, and will remain useful against more powerful weapons, but overexposure to high penetration attacks will not be a good thing.

As a bonus, the weapons with high penetration will be able to maintain an advantage over enemies that have little armor.

Just a thought though. Don't know how well it would work.