Game Masters

  1. Time Jumps in a Campaign-
    14
    replies
    Ahrimon
  2. What do GMs want for Adventures?
    5
    replies
    Pollux85
  3. Searching for Edge of the Empire Oneshot Adventures
    2
    replies
    Fl1nt
  4. AOR GMs: How do YOUR rebel players acquire new gear?
    14
    replies
    damnkid3
  5. Revenge plot story ideas for a merc crew
    9
    replies
    RLogue177
  6. Mandalorian-inspired campaign seed
    10
    replies
    P-47 Thunderbolt
  7. Cybernetics Question
    7
    replies
    KungFuFerret
  8. Anyone's Party NOT flying a YT-1300?
    89
    replies
    Ecaza
  9. What does Vader DO?
    0
    replies
    Vondy
  10. Planet profiles
    8
    replies
    Stethemessiah
  11. Ending Squad Formation
    4
    replies
    Edgehawk
  12. Planning a one shot for beginners
    8
    replies
    BrickSteelhead
  13. Tumbleweed - Game Prep discussion
    5
    replies
    Stethemessiah
  14. Fun mines to play with
    5
    replies
    Mark Caliber
  15. Orakos still wonky
    8
    replies
    Bellona
  16. restraining bolt
    2
    replies
    Vipersfang00000
  17. Wanted: PC's Ship Identified
    9
    replies
    Mark Caliber
  18. Move - House Rules
    8
    replies
    Sincereagape
  19. Finding space Batman on Nar Shaddaa
    3
    replies
    micheldebruyn
  20. General Design ... issue ... with Duty (v Obligation/Morality)
    16
    replies
    Stan Fresh
  21. Chuck some ideas at me.
    7
    replies
    Stethemessiah
  22. Check my math? (Planetary vs Personal)
    29
    replies
    penpenpen
  23. Simple rule question on initiative
    2
    replies
    Rothana1138
  24. Quick question about minions...
    22
    replies
    Donovan Morningfire