Finding space Batman on Nar Shaddaa

By cvtheoman, in Game Masters

BLUF: I’m trying to find interesting obstacles for my PCs while they track down a Batman-esque ex-Jedi on Nar Shaddaa, who is intended as their future mentor/benefactor.

I’ve fleshed out this character pretty well, thanks in large part to Disciples of Harmony and the Order 66 podcast with @KRKappel. He was a newly-minted Knight on his first mission on the edge of Hutt Space at the end of the Clone Wars. Due to the stealthy nature of his mission, he was away from troopers when Order 66 came down. He used his evasion skills to hide away in the depths of Nar Shaddaa and reinvented himself.

He now runs a small business in the slums, along with some white-hat smuggling via connections to the Black Bhalir. So his day-identity is less Bruce Wayne and more Jean Valjean (when he was the mayor). By night, he uses his growing Force abilities to protect the poor, unfortunate souls who eke out a life on the Smugglers Moon.

This ex-Jedi occasionally ventures out beyond Nar Shaddaa to track down rumors of remaining Jedi knowledge and artifacts, to continue his own training and maybe, just maybe, preserve for the future.

This is how the PCs get drawn in, as he “recovers” a holocron from Dok Ondar that the PCs left with him on Batuu. The party tracked him from Black Spire Outpost to Takodana, where they pick up more clues from Maz Kanata (after earning her trust). Maz points the group to Nar Shaddaa, with a clue or two.

This is where you all come in. I’d love to brainstorm what clues they get from Maz, what challenges they have on Nar Shaddaa, and how they might gain the trust of this ex-Jedi.

The PCs are not “good guys” per se, but they tend toward the light-gray of Edge of the Empire. Two of six PCs are Force-sensitive, but the whole group can gain smuggling jobs from him.

Any thoughts, suggestions, off-the-wall craziness? What say you?

Edited by cvtheoman
typo

I could really use some help figuring out clues for the PCs to find this guy. Right now, Maz points them to the right part of slum-town, but how they ID him, and how they gain his trust, I’m having serious writers block. A little help from my GM friends?

I've been stewing on this for a while, and have been having the same problem (though, admittedly, I haven't been putting as much thought into it as I imagine you have).

Sometimes, the best option is the obvious one. They are just strolling along one day, and hear a scream. They run towards the scream (if they do) and find Person Y in an alley, next to person(s) X who've been incapacitated in some manner. Perhaps they catch a glance of your Jedi-Batman, perhaps the witness is able to give them some information "He just waved his hand and slammed them into the wall! He saved my life!" Then work it out from there.

For clues, I'm not sure. That's not really my strong suit. Maybe a gobbledygook red-herring, and while they are following up on it, the above suggestion presents itself.

Perhaps they are pointed to someone who was suspected to be an associate of the Jedi-Batman (Jedi-Robin, perhaps?). The character was captured by the corrupt authorities (in the pay of the Hutts) on trumped-up charges and is now working out of the Kessel spice mines (or take your pick of places they can be rescued from), but if the PCs can find him, he might be able to point them towards Jedi-Batman. Then you need to find a reason as to why they weren't rescued by Jedi-Batman.

Maybe turn it on its head. If he's a smuggler, maybe get the PCs to endanger his operations and sic him on them as an enemy. Once they understand who is actually opposing them, they have to find some way to convince him of their good intentions.

9 hours ago, cvtheoman said:

I could really use some help figuring out clues for the PCs to find this guy. Right now, Maz points them to the right part of slum-town, but how they ID him, and how they gain his trust, I’m having serious writers block. A little help from my GM friends?

Herte's what I would do:

They're not going to find him. He's going to find them first.

And he's going to keep a close watch on this bunch of neophite wannabe Jedi.

If they prove themselves to be worthy (helping the people, out of the goodness of their hearts rather than for pay or information, and generally proving themselves to be decent) he'll approach them himself. If they prove themselves to be morally suspect at best, they might have to find another mentor.

I'd have them spend some time on that planet, giving them a lot of red herrings, and a lot of annoying or dangerous opportunities to help the people without any kind of reward attached to it.