When determining initiative for adversaries most don’t come with a value for the “cool” skill so you’d just roll the green die the’d start with in presence correct? Same would be true for someone without a value in vigilance, they would just roll the starting pool for willpower?
Simple rule question on initiative
Correct. In both cases, it'd be an unskilled roll, just as it would be for a PC who lacked any ranks in Cool and/or Vigilance.
So for Street Thugs (Presence 1 I think), you'd just roll the one green die if they needed to roll Cool for initiative.
If you had a persuasive adversary (Presence 4) that didn't have ranks in Cool, then you'd roll four green dice for initiative.
Thanks morning fire for the confirmation.