k, so familiarizing myself with the mechanics of the game at a high level ... I'm posting this to see if I'm reading it right.
I noticed something regarding AoR's Duty mechanic that makes it hard to cross pollinate with the other systems: it isn't fluid. (there's gross oversimplification here for the sake of being concise, so bear that in mind)
- Obligation is generated mostly by poor character choices, and fixing those mistakes reduces obligation. For example: you can voluntarily take on excess debt to gain more obligation, then pay it off to reduce it. (obvs mission failure can tack on more obligation, but it's more player choice)
- Morality is affected by player choice. That can go from dark to light to dark again. Mission failures don't affect this.
- Duty is generated by helping the rebellion and doing things your character excels at ... but it doesn't ever really decrease in rank (unless you fail or desert a mission or something like that).
So that's what I'm seeing that kinda turns me away from potentially getting that book ...
- A fringer can assist a rebel cell, but still be dealing with his debts
- A faux jedi can continue to struggle with their morality balance while helping a rebel cell
- ... but a lone rebel operative can't really help a group a smugglers while maintaining their duty rating in a meaningful way. His inclusion will eventually just draw a star destroyer on the smuggler's head. Or worse: the inclusion of a rebel soldier alongside force users in hiding can rapidly draw in Inquisitors
Then there's the non-fluid nature. It's a one-way progression without decreasing.
So...
Am I reading the situation wrong? Or is there a homebrew alternative to Duty where it's more meaningful to personal character choice (in the same way obligation and morality is)?