Mandalorian-inspired campaign seed

By penpenpen, in Game Masters

I had a weird idea for a future campaign.

The Mandalorian gave me a hankering for setting the players up as a bounty hunter crew. They'd be playing relative rookies, but that's ok because they're mostly the support crew for this mysterious, tough as nails armored bounty hunter.

The rub is, their bounty hunter boss doesn't actually exist. They have a set of armor that looks the part and then while one of them wears it, the others do their damndest with teamwork and support to make "the boss" look good. Because no one notices 4-5 random weirdos pulling off a job competently, but a lone, mysterious stranger pulling it off, seemingly with little to no help? That's how you build a reputation.

Ideally, several or even all the PCs will take turns being the boss in situations that matches their skill set, but that depends on what kind of PCs I guess. Ewoks, dowutin and hutts will not be encouraged.

Unless it's an all hutt team.

"If you have a problem, if no one else can help, and if you can find them, maybe you can hire: The H-Team."

Ok, so I had two weird ideas for future campaigns.

I like this idea. As I was reading it, it reminded me of A Knight's Tale.

4 hours ago, penpenpen said:

The rub is, their bounty hunter boss doesn't actually exist. They have a set of armor that looks the part

At first, I thought this was going to go all Weekend at Bernies on us, which would be pretty awesome... but I suppose the rotating role is more plausible, and still pretty cool.

The Dread Mandalorian Roberts?

8 hours ago, penpenpen said:

I had a weird idea for a future campaign.

The Mandalorian gave me a hankering for setting the players up as a bounty hunter crew. They'd be playing relative rookies, but that's ok because they're mostly the support crew for this mysterious, tough as nails armored bounty hunter.

The rub is, their bounty hunter boss doesn't actually exist. They have a set of armor that looks the part and then while one of them wears it, the others do their damndest with teamwork and support to make "the boss" look good. Because no one notices 4-5 random weirdos pulling off a job competently, but a lone, mysterious stranger pulling it off, seemingly with little to no help? That's how you build a reputation.

Ideally, several or even all the PCs will take turns being the boss in situations that matches their skill set, but that depends on what kind of PCs I guess. Ewoks, dowutin and hutts will not be encouraged.

Unless it's an all hutt team.

"If you have a problem, if no one else can help, and if you can find them, maybe you can hire: The H-Team."

Ok, so I had two weird ideas for future campaigns.

Any interest in setting up a PbP? :)

12 hours ago, penpenpen said:

I had a weird idea for a future campaign.

The Mandalorian gave me a hankering for setting the players up as a bounty hunter crew. They'd be playing relative rookies, but that's ok because they're mostly the support crew for this mysterious, tough as nails armored bounty hunter.

The rub is, their bounty hunter boss doesn't actually exist. They have a set of armor that looks the part and then while one of them wears it, the others do their damndest with teamwork and support to make "the boss" look good. Because no one notices 4-5 random weirdos pulling off a job competently, but a lone, mysterious stranger pulling it off, seemingly with little to no help? That's how you build a reputation.

Ideally, several or even all the PCs will take turns being the boss in situations that matches their skill set, but that depends on what kind of PCs I guess. Ewoks, dowutin and hutts will not be encouraged.

Unless it's an all hutt team.

"If you have a problem, if no one else can help, and if you can find them, maybe you can hire: The H-Team."

Ok, so I had two weird ideas for future campaigns.

I ran a short-lived 7th Sea campaign set in 1st edition Castille (a Disneyfied blend of Spain, Mexico, and Zorro-era California) where the PCs were members of a cell of Los Vagos (a Zorro-esque group of insurgents fighting against the corruption of the Inquisition-controlled Vaticine church), with the Los Vagos organization having the iconic figure of El Vago, a blend of Zorro, Batman, and V of the graphic novel V for Vendetta. To help bolster the legendary status of El Vago as a mysterious figure that can be in several places at once all across (or even outside) the nation, the PCs would trade off wearing the mask and mantle of El Vago. It worked quite well for a while, until the PCs got too ambitious and wound up getting arrested by the Inquisition for treason against the crown.

It's a cool concept, and it does work well so long as none of the players gets greedy about being the one in the armor, and is willing to pass the mantle to a character whose skill set best fits the situation/job at hand. Like you said, it pretty much requires that the PCs be of a similar body type and height range; you can have some variation, but the façade is going to start cracking if this helmeted figure shows up as a towering broad-shouldered figure in one instance, but in another is a short-yet-curvy woman and in a third is a portly figure with a prominent maw.

It'd probably be worth during the session zero to discuss the idea with the group, and advise that for it to work, the majority of the group are going to need to either be humans or near-humans that don't have any wildly overt physical differences (such as head-tails or excessive body fur/hair) that aren't easy to conceal, though Zabrak horns are relatively easy to hide (or could be worked into the disguise.

14 hours ago, penpenpen said:

I had a weird idea for a future campaign.

The Mandalorian gave me a hankering for setting the players up as a bounty hunter crew. They'd be playing relative rookies, but that's ok because they're mostly the support crew for this mysterious, tough as nails armored bounty hunter.

The rub is, their bounty hunter boss doesn't actually exist. They have a set of armor that looks the part and then while one of them wears it, the others do their damndest with teamwork and support to make "the boss" look good. Because no one notices 4-5 random weirdos pulling off a job competently, but a lone, mysterious stranger pulling it off, seemingly with little to no help? That's how you build a reputation.

Ideally, several or even all the PCs will take turns being the boss in situations that matches their skill set, but that depends on what kind of PCs I guess. Ewoks, dowutin and hutts will not be encouraged.

Unless it's an all hutt team.

"If you have a problem, if no one else can help, and if you can find them, maybe you can hire: The H-Team."

Ok, so I had two weird ideas for future campaigns.

This is also very similar to one of the primary history's of the Joker: specifically the Red Hood (detailed wonderfully in The Killing Joke ).

47 minutes ago, Tramp Graphics said:

This is also very similar to one of the primary history's of the Joker: specifically the Red Hood (detailed wonderfully in The Killing Joke ).

I wonder just how many variants of the "Joker jumps into vat of chemicals" story there are?

1 minute ago, P-47 Thunderbolt said:

I wonder just how many variants of the "Joker jumps into vat of chemicals" story there are?

you'd be surprised.

8 hours ago, P-47 Thunderbolt said:

Any interest in setting up a PbP? :)

No, PbP doesn't really scratch my itch, and I'm not lacking for awesome available players to run it with, just finding the time.

I might consider the H-team, though. ;)

3 minutes ago, penpenpen said:

I might consider the H-team, though. ;)

I'd be game for that...