I had a weird idea for a future campaign.
The Mandalorian gave me a hankering for setting the players up as a bounty hunter crew. They'd be playing relative rookies, but that's ok because they're mostly the support crew for this mysterious, tough as nails armored bounty hunter.
The rub is, their bounty hunter boss doesn't actually exist. They have a set of armor that looks the part and then while one of them wears it, the others do their damndest with teamwork and support to make "the boss" look good. Because no one notices 4-5 random weirdos pulling off a job competently, but a lone, mysterious stranger pulling it off, seemingly with little to no help? That's how you build a reputation.
Ideally, several or even all the PCs will take turns being the boss in situations that matches their skill set, but that depends on what kind of PCs I guess. Ewoks, dowutin and hutts will not be encouraged.
Unless it's an all hutt team.
"If you have a problem, if no one else can help, and if you can find them, maybe you can hire: The H-Team."
Ok, so I had two weird ideas for future campaigns.