Deathwatch Rules Questions

  1. Various questions
    11
    replies
    BrotherElijah
  2. Servo-Arm & Exceptional Weapon Bonuses
    1
    replies
    Jargal
  3. First Time Player
    1
    replies
    Jargal
  4. Can Tyranids parry?
    6
    replies
    Jargal
  5. Storm bolter ammo usage
    1
    replies
    Jargal
  6. Tau Gun drone movement
    1
    replies
    Jargal
  7. Question about the use of psyniscience and engagements
    0
    replies
    VladVonFluff
  8. Thunder hammer drama
    24
    replies
    Azernath
  9. Psychic Powers: Avenger vs. Smite
    1
    replies
    Jargal
  10. Generating NPC stats?
    2
    replies
    ThenDoctor
  11. How is time kept in WH40K?
    1
    replies
    Jargal
  12. Ogryn as a Space Marine candidate?
    4
    replies
    pendrake71
  13. Where can I find rules for teleportation?
    3
    replies
    Jargal
  14. Psychic ability : Compel
    1
    replies
    Jargal
  15. Assassin Strike -vs- Counter Attack
    3
    replies
    PhilOfCalth
  16. techmarines and AM common gear?
    2
    replies
    Jernulv
  17. Mark of the xenos [French]?
    2
    replies
    Geekdesrevice
  18. 100 on perils of the warp
    5
    replies
    Jargal
  19. Armor question
    5
    replies
    RecklessPrudence
  20. Achilus assault ogryns
    2
    replies
    Professor Tanhauser
  21. Logos Implant (Techmarine)
    4
    replies
    PhilOfCalth
  22. There are Forum Archives on FFG (Where these will likely go)
    0
    replies
    ThenDoctor
  23. Psychic abilities
    2
    replies
    Battle Sister
  24. Artificer Armour and Power Armour Histories.
    2
    replies
    Alank2
  25. Space Marines and Irradiated Weapons (Tome of Decay)
    7
    replies
    Professor Tanhauser