WFRP House Rules

  1. Making your own house rule sheet
    3
    replies
    Gallows
  2. No more "socketing" and we also dumped party sheets
    13
    replies
    Emirikol
  3. Inventing new fun action cards
    1
    replies
    boehm2
  4. Apprenticeship of High Magic (moved)
    0
    replies
    Yepesnopes
  5. Armor/Defense/Soak
    13
    replies
    Matchstickman
  6. Taking it back to Percentile
    10
    replies
    crimsonsun
  7. Ditching Universal Dice Effect Accounting (2boons/2banes)
    3
    replies
    valvorik
  8. Taking it back to Percentile
    2
    replies
    Phantomdoodler
  9. Non combat skill Token system
    9
    replies
    Romus
  10. 3 Dragon Ante
    7
    replies
    JasonRR
  11. Resources instead of money
    11
    replies
    boehm2
  12. Less NPC action cards but the same flavor
    6
    replies
    willmanx
  13. Ranged career
    2
    replies
    Brottok
  14. new POISON rules Contest
    2
    replies
    Romus
  15. Price of buying a hovel, house or mansion(suggested from owa
    2
    replies
    Gallows
  16. Specialization of specific spells
    4
    replies
    Gallows
  17. Pay as you go
    10
    replies
    valvorik
  18. Got a little carried away...
    8
    replies
    doc_cthulhu
  19. Feedback on non socketing talents needed
    2
    replies
    Eradico Pravus
  20. My incredible shrinking house rulebook
    4
    replies
    Emirikol
  21. Errata Table of Contents (preliminary)
    1
    replies
    GaiusIII
  22. Alternative Critical rules
    3
    replies
    Yepesnopes
  23. Speeding up the game
    3
    replies
    Daedalum