In a few days I m going to post a few badly needed house rules I started to use several monthes ago.
After a 22 years RPG career I ffinally feel free to improve a game (at least from my point of view).
While I was translating from italian the abovementioned rules I realized that the sole ugly/silly rule I didn t manage to change was the POISON one.
I never tried to modify it because I had no related ideas.
Following the rules a creature with POISON ability every time it inflict a critical wound adds also a number of fatigue point = to the severity level of the critical wound card.
This rule is simply silly because obviously you don t need to have a plucked out eye or a severed hand before feeling the effect of venom.
So I ask every Player or Storyteller to suggest a new rule for managing poisonous encounter.