hi guys
my players and I dislike the wound cards (we came back to pen-and-paper wounds tracking) and the way critical are chosen (GM draw a card).
So i came to this alternative system. It adds a roll to attack resolution but hey we do enjoy rolling dice :
when dealing a critical, roll a purple die.
<blank>: Weak hit +1W
<bane> : gaining minor advantage on foe
"instant" effects on stress, fatigue, posture, initiative, recharge tokens, ACE, morale
<challenge> : gaining major advantage on foe (ongoing, fixed duration or dependant effects)
conditions on foe (blinded, cowed, staggered, exposed, and so on)
conditions on self (energised ..)
disarmed
prone
<chaos star> : major wounds (until healed, may be permanent/lethal)
limb damage
bleeding (+1w/round)
The dice dictates the "severity" GM choose how it applies in the combat,
***
if damage dealt > half remaining wounds, gain 1 rank on critical dice
<blank> becomes <bane> ... <chaos star> becomes KO'd (or dead)
if critical soaked, lose 1 rank on critical dice.
<chaos star> becomes <challenge> ... <blank> nullified
***
all critical effects ("vicious" weapons) are easily converted :
"Draw 3 critical and choose whatever you like" >> "roll 3 critical dice and choose whatever you like"
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I still have to rule if double <bane> inflicts twice the <bane> result or just once.
Your thought ?