Alternative Critical rules

By Hurlanc, in WFRP House Rules

hi guys

my players and I dislike the wound cards (we came back to pen-and-paper wounds tracking) and the way critical are chosen (GM draw a card).

So i came to this alternative system. It adds a roll to attack resolution but hey we do enjoy rolling dice :

when dealing a critical, roll a purple die.

<blank>: Weak hit +1W

<bane> : gaining minor advantage on foe
"instant" effects on stress, fatigue, posture, initiative, recharge tokens, ACE, morale

<challenge> : gaining major advantage on foe (ongoing, fixed duration or dependant effects)
conditions on foe (blinded, cowed, staggered, exposed, and so on)
conditions on self (energised ..)
disarmed
prone

<chaos star> : major wounds (until healed, may be permanent/lethal)
limb damage
bleeding (+1w/round)

The dice dictates the "severity" GM choose how it applies in the combat,

***

if damage dealt > half remaining wounds, gain 1 rank on critical dice
<blank> becomes <bane> ... <chaos star> becomes KO'd (or dead)

if critical soaked, lose 1 rank on critical dice.
<chaos star> becomes <challenge> ... <blank> nullified

***

all critical effects ("vicious" weapons) are easily converted :

"Draw 3 critical and choose whatever you like" >> "roll 3 critical dice and choose whatever you like"

*******************

I still have to rule if double <bane> inflicts twice the <bane> result or just once.

Your thought ?

I suppose it works, but I really love the rules for wounds. I'm not opposed to tracking normal wounds pen and paper style, but the critical wounds on the back are a much for me and my group.

For me to give any useful feedback, I'd like to know what your goal is in changing the rules covering criticals.

When GM-ing i try to describe what happens and after in terms of game mechanics, and i feel like critical wounds are way too much abstract and un-cinematic.

a few samples :
- Hideous Injury : the severity rating of every critical wound affecting you increases by 1
- Flesh wound : the severity rating of this critical wound is equal to the number of flash wounds affecting you
- Minor Trauma : add <b> to fellowship tests

When dealing critical damage, i need to describe what happens, and i want critical to be way more combat-oriented ( inflicting <b> to fellowship tests to the orcish leader, really ?)

Also i want to reduce card usage.

Of course, the critical description is eventually up to the GM, and may frustate some players, but it's ok with my group.

My opinion Hurlanc is that as long as they fit you and your players gaming experience they are perfect.

For me, more rolls imply slower game and I personally wouldn't do it. We stick to the card system, only drawing wounds from the deck when they are critical and writing down on the character sheet the ones which are normal.

Enjoy