Rogue Trader Rules Questions

  1. Mass Combats, Simple Method Question
    5
    replies
    MILLANDSON
  2. 2 questions: Storm and crew quality
    52
    replies
    r206
  3. Hell weapons and AP values
    7
    replies
    MILLANDSON
  4. Navigators and Held In My Gaze
    4
    replies
    zarafein
  5. Exiting the Warp?
    14
    replies
    alexkilcoyne
  6. ship construction
    8
    replies
    MILLANDSON
  7. extended actions and NPC ships
    3
    replies
    Cat that Walked by Himself
  8. 5
    replies
    Tetragon Tanebrae
  9. good quality power armour+ power
    4
    replies
    Cifer
  10. Astropath, starting psychic powers question
    2
    replies
    Nojo509
  11. Best quality servitors?
    5
    replies
    Gribble_the_Munchkin
  12. Which weapons would function in void?
    18
    replies
    AK_Aramis
  13. Missionary and Flamer
    13
    replies
    NewtonPulsifer
  14. Shipbuilding question - multiple bridges?
    4
    replies
    Gribble_the_Munchkin
  15. blessed ship token, hunting rifle, xeno pelt cloak, halberd
    5
    replies
    Brother Praetus
  16. NPC/Encounter Creation Rules?
    2
    replies
    AaronS
  17. If I gain the Wyrdling mutation, do I gain the Basic Technique?
    3
    replies
    HappyDaze
  18. Righteous Fury
    7
    replies
    Cifer
  19. power armour and unnateral strength
    3
    replies
    VronishKez
  20. Mono-Sword? Career-paths?`
    7
    replies
    Malkavianmadman
  21. Groxwhip has a range of 3m. How does that work?
    6
    replies
    Mellon
  22. Any Future Errata
    1
    replies
    MILLANDSON
  23. Increasing Wounds
    2
    replies
    Exoviper
  24. Forbidden Bounty Query
    4
    replies
    BrotherHostower
  25. Avoiding Psychic Powers
    8
    replies
    HappyDaze