Rogue Trader Rules Questions

  1. Errata/FAQ?
    0
    replies
    kelvingreen
  2. Navigator Powers
    22
    replies
    kelvingreen
  3. Fate Points, Wounds, and other character stats
    2
    replies
    Milova
  4. Fate Points restrictions?
    3
    replies
    arvidos2
  5. Missing acquisition rules?
    9
    replies
    N0-1_H3r3
  6. Question about "Fleeing" & basic class firearms
    9
    replies
    Polaria
  7. Crew Aquisitions
    12
    replies
    vogue69
  8. Starship questions
    17
    replies
    vogue69
  9. Rogue Traders %10 bonus
    9
    replies
    Varnias Tybalt
  10. Some questions
    7
    replies
    Dalnor Surloc
  11. Arch-Militant Startking Talents
    5
    replies
    Katsue
  12. Multiple Barracks
    10
    replies
    Leopold Cygnus
  13. 20 questions
    42
    replies
    exseraph
  14. MUI Weapon Interface and Navigator Powers.
    4
    replies
    Cifer
  15. Hit and Run... what happens next?
    14
    replies
    BrotherHostower
  16. Fettered Strength Psyker Powers
    5
    replies
    graver2
  17. Why do away with the random?
    17
    replies
    Acolyte-Plath
  18. A couple of questions
    1
    replies
    Cornelius Vermuyden
  19. A Game of Riddles, anyone?
    3
    replies
    ]N[
  20. Toughness Bonus and Wounds
    20
    replies
    Acolyte-Plath
  21. Question about Detection and Manoeuvrability
    1
    replies
    St. Jimmy
  22. A few questions about psychic powers.
    3
    replies
    xenobiotica
  23. Correct me if I'm wrong...
    3
    replies
    schoon
  24. Elite Advances based on your Origin Path
    2
    replies
    HappyDaze