Rogue Trader House Rules

  1. Homebrewed mass combat rules
    8
    replies
    TysonRoass
  2. Chalice-class Cruiser
    4
    replies
    vastrix
  3. Deamonic Cruiser: Hammer of Black Destiny
    0
    replies
    vastrix
  4. Salvage Rules
    6
    replies
    LordMunchkin
  5. For the Greater Good, a project.
    17
    replies
    vastrix
  6. Galaxy-Class Troop Transport
    21
    replies
    BangBangTequila
  7. Pet / Mount / Familiar
    8
    replies
    Khensu
  8. Expanded Star System Generation
    58
    replies
    Errant
  9. Titanic-class Dreadnought
    12
    replies
    Sebashaw
  10. modified Profit Factor system
    6
    replies
    Glowcat
  11. Reworking Firing Arcs for Light Cruisers and Cruisers
    23
    replies
    Khensu
  12. Head shots
    9
    replies
    Khensu
  13. Missile Batteries: Underwhelming, Add Some Spice
    5
    replies
    Khensu
  14. multitask servitor
    6
    replies
    Samiam_Jr
  15. New ship components
    0
    replies
    professor_kylan
  16. The Dynastic Psyker: Tell me what you think
    3
    replies
    Gribble_the_Munchkin
  17. Using Strength to affect Penatration
    3
    replies
    Plasmafest
  18. idea of redcuing PF gains as party gets higher PF
    7
    replies
    Larkin
  19. My Unofficial Rogue Trader Supplement
    6
    replies
    HeavensThunderHammer
  20. capital ship / lance improvements - Lazy edition
    2
    replies
    Kasatka
  21. New ship - Chaos Acheron Class
    3
    replies
    Vandegraffe
  22. Houserule: toughness increase adding wounds
    4
    replies
    Badlapje
  23. Full Auto and Semi Auto fire
    20
    replies
    Umbranus
  24. Additional Ships Compendium - Hawking-class
    8
    replies
    Javlynn