Galaxy-Class Troop Transport

By Justinian, in Rogue Trader House Rules


Here's my take on the old Galaxy-class Troop Transport:

GALAXY-CLASS TROOP TRANSPORT

The Galaxy-class transport has been in use since the days of
the Great Crusade, ferrying billion of Imperial soldiers through
the stars. Well armed and armored for a transport, the Galaxy
is a rugged, well built ship and is well known through out Battle-
fleet Calixis as a dependable ship. Although Battlefleet Calixis
possesses few of these ships (they stopped building them
thousands of years ago), they are kept busy carrying soldiers
and supplies to and from the Margin Crusade.

The Galaxy-class in an invaluable addition to any Trader-Millitant's
fleet. With it's Bombardment Cannon and large number of troops,
the Galaxy is fully capable of waging wars of conquest completely
on it's own, and the last thing many an Imperial foe has seen is a
Galaxy ship sliding into orbit overhead.

Dimensions:5.0km long, 0.8 abeam at fins approx.
Mass: 13 megatonnes approx.
Crew: 40,000 crew, approx., 100,000 troops
Accel: 2.9 gravities max sustainable acceleration.
Speed:5 Manoevvrability:-10
Detection+10 Hull Integrity:50
Armor:15 Turret Rating:1
Hull Space:50 Ship Points:20
Weapons Capacity: 1 Prow, 1 Port, 1 Starboard, 1 Ventral
Troop Transport: This vessel was designed for transporting troops
and no amount of retrofitting can fully change this. This hull comes
pre-equipped with two Barracks Components. The hull's space has
already been reduced to account for this, however, when the ship is
constructed it must be able to provide 4 power to these components.
Naval Auxillery: This ship may use both Transport and Light Cruiser
Components.

Essential Components: Jovian Pattern Class-3 Drive 60/12/0
Strelov 1 Warp Engine 10/10/0, Gellar Field 1/0/0
Mrk-1.r Life Sustainer 3/2/0, Voidsmen Quarters 1/3/0
Mark-100 Augur Array 3/0/0, Combat Bridge 2/1/0
Single Void Shield Array 5/1/0
25/29/0

Supplemental Components
2 Barracks 4/8/4, Munitorum 2/3/2
Drop Pod Launch Bay 1/3/2
2 Thunderstrike Macrobatteries (Port&Starboard) 4/4/2
Bombardment Cannon (Prow) 5/5/3
Jovian-Pattern Escort Bay (Ventral) 1/4/1
Medicae Deck 2/1/1
17/27/14

Please review and respond!

Here's the second version Galaxy-class Troop Transport:

GALAXY-CLASS TROOP TRANSPORT

The Galaxy-class transport has been in use since the days of
the Great Crusade, ferrying billion of Imperial soldiers through
the stars. Well armed and armored for a transport, the Galaxy
is a rugged, well built ship and is well known through out Battle-
fleet Calixis as a dependable ship. Although Battlefleet Calixis
possesses few of these ships (they stopped building them
thousands of years ago), they are kept busy carrying soldiers
and supplies to and from the Margin Crusade.

The Galaxy-class in an invaluable addition to any Trader-Millitant's
fleet. With it's Bombardment Cannon and large number of troops,
the Galaxy is fully capable of waging wars of conquest completely
on it's own, and the last thing many an Imperial foe has seen is a
Galaxy ship sliding into orbit overhead.

Dimensions:5.0km long, 0.8 abeam at fins approx.
Mass: 13 megatonnes approx.
Crew: 40,000 crew, approx., 100,000 troops
Accel: 2.9 gravities max sustainable acceleration.
Speed:5 Manoevvrability:-10
Detection+10 Hull Integrity:50
Armor:15 Turret Rating:1
Hull Space:54 Ship Points:20
Weapons Capacity: 1 Prow, 1 Port, 1 Starboard, 1 Ventral
Troop Transport: This vessel was designed for transporting troops
and no amount of retrofitting can fully change this. This hull comes
pre-equipped with two Barracks Components. The hull's space has
already been reduced to account for this, however, when the ship is
constructed it must be able to provide 4 power to these components.
Naval Auxillery: This ship may use both Transport and Light Cruiser
Components.

Essential Components: Jovian Pattern Class-3 Drive 60/12/0
Strelov 1 Warp Engine 10/10/0, Gellar Field 1/0/0
Mrk-1.r Life Sustainer 3/2/0, Voidsmen Quarters 1/3/0
BG-15 Assult Scanner 5/0/0, Invasion Bridge 4/3/0
Single Void Shield Array 5/1/0
29/31/0

Supplemental Components
2 Barracks 4/8/4, Munitorum 2/3/2
Drop Pod Launch Bay 1/3/2
2 Thunderstrike Macrobatteries (Port&Starboard) 4/4/2
Bombardment Cannon (Prow) 5/5/3
Jovian-Pattern Escort Bay (Ventral) 1/4/1
Medicae Deck 2/1/1
17/27/14

Thanks for the feedback Rackal12!!

This ship has too much space for something that already boasts two integrated Barracks, and the SP cost is way too low compared to the Transports offered in the rules. Compare this thing to the Carrack (BFK) and you'll see what I mean. The Invasion Bridge is a "Cruiser only" Component, so even with Naval Aux allowing Light Cruiser Components, it's a no-go.

HappyDaze said:


This ship has too much space for something that already boasts two integrated Barracks, and the SP cost is way too low compared to the Transports offered in the rules. Compare this thing to the Carrack (BFK) and you'll see what I mean. The Invasion Bridge is a "Cruiser only" Component, so even with Naval Aux allowing Light Cruiser Components, it's a no-go.

The space is just about right considering this ship is the size of a cruiser (see comparison below). If anything, it probably has too little. You might be right about the SP factor. Might need to raise the megatonnage as well. And the Invasion Bridge will be the easiest thing to fix. That will be a change for ver.1.3 which I'll post later.

Dictator: 5.1Km long, 0.8Km abeam 75 space

Lunar: 5Km long, 0.8Km abeam 75 space

Galaxy:5Km long, 0.8Km abeam 58 space (counting double barracks)

Thanks for the feedback HappyDaze.

Here's version 1.3 (hopefully the final version)


GALAXY-CLASS TROOP TRANSPORT

The Galaxy-class transport has been in use since the days of
the Great Crusade, ferrying billion of Imperial soldiers through
the stars. Well armed and armored for a transport, the Galaxy
is a rugged, well built ship and is well known through out Battle-
fleet Calixis as a dependable ship. Although Battlefleet Calixis
possesses few of these ships (they stopped building them
thousands of years ago), they are currently kept busy carrying soldiers
and supplies to and from the Margin Crusade.

The Galaxy-class in an invaluable addition to any Trader-Millitant's
fleet. With it's Bombardment Cannon and large number of troops,
the Galaxy is fully capable of waging wars of conquest completely
on it's own, and the last thing many an Imperial foe has seen is a
Galaxy ship sliding into orbit overhead.

Notable Ships: The Grand General Heracles has carried soldiers into
battle for over 2,000 years and bears many proud scars of past
victories. Currently carrying the 13th Genswick Armored Regiment
and the elite 2nd Genswick Rifles, the Heracles is currently under contract
to Calligos Winterscale and was last seen departing Port Wander for
Winterscale's Realm.

Dimensions:5.0km long, 0.9 abeam at fins approx.
Mass: 18 megatonnes approx.
Crew: 40,000 crew, approx., 100,000 troops
Accel: 2.9 gravities max sustainable acceleration.
Speed:5 Manoevvrability:-10
Detection+10 Hull Integrity:50
Armor:15 Turret Rating:1
Hull Space:54 Ship Points:25
Weapons Capacity: 1 Prow, 1 Port, 1 Starboard, 1 Ventral
Troop Transport: This vessel was designed for transporting troops
and no amount of retrofitting can fully change this. This hull comes
pre-equipped with two Barracks Components. The hull's space has
already been reduced to account for this, however, when the ship is
constructed it must be able to provide 4 power to these components.
Naval Auxillery: This ship may use both Transport and Cruiser
Components.

Essential Components: Jovian Pattern Class-3 Drive 60/12/0
Strelov 1 Warp Engine 10/10/0, Gellar Field 1/0/0
Mrk-1.r Life Sustainer 3/2/0, Voidsmen Quarters 1/3/0
BG-15 Assult Scanner 5/0/0, Invasion Bridge 4/3/0
Single Void Shield Array 5/1/0
29/31/0

Supplemental Components
2 Barracks 4/8/4, Munitorum 2/3/2
Drop Pod Launch Bay 1/3/2
2 Thunderstrike Macrobatteries (Port&Starboard) 4/4/2
Bombardment Cannon (Prow) 5/5/3
Jovian-Pattern Escort Bay (Ventral) 1/4/1
Medicae Deck 2/1/1
17/27/14

Notes: This ship is devastating for those players who want to

embark on military objectives.

Thanks for the feedback HappyDaze and Rackal12
The next ship I'm going to be doing is the Ironclad cruiser, as well

as re-writing the Ironmonger Tender.

If you're going to allow it to use Transport and Cruiser Components, then I'd suggest following the same rules as the Star Galleon. This means that if a Transport and Cruiser version of the same Component is available, you must select the Cruiser version. This does mean that you'll need to revise some of those Component stats (Drive, Warp Drive, Life Sustainer, Crew Quarters, etc.). Also change Ventral mount to Keel. I'd suggest hard-lock the hangar bay into the Keel to keep people from mounting other weapons there.

This vessel should still cost about as much as a Conquest-class Star Galleon (52 SP).

HappyDaze said:

If you're going to allow it to use Transport and Cruiser Components, then I'd suggest following the same rules as the Star Galleon. This means that if a Transport and Cruiser version of the same Component is available, you must select the Cruiser version. This does mean that you'll need to revise some of those Component stats (Drive, Warp Drive, Life Sustainer, Crew Quarters, etc.). Also change Ventral mount to Keel. I'd suggest hard-lock the hangar bay into the Keel to keep people from mounting other weapons there.

This vessel should still cost about as much as a Conquest-class Star Galleon (52 SP).

No, I don't think I'll be using the Star Galleon rules. They just don't fit. But the SP cost can be raised.

Version 1.4 (Final Version. I mean it this time)

GALAXY-CLASS TROOP TRANSPORT

The Galaxy-class transport has been in use since the days of
the Great Crusade, ferrying billion of Imperial soldiers through
the stars. Well armed and armored for a transport, the Galaxy
is a rugged, well built ship and is well known through out Battle-
fleet Calixis as a dependable ship. Although Battlefleet Calixis
possesses few of these ships (they stopped building them
thousands of years ago), they are currently kept busy carrying soldiers
and supplies to and from the Margin Crusade.

The Galaxy-class in an invaluable addition to any Trader-Millitant's
fleet. With it's Bombardment Cannon and large number of troops,
the Galaxy is fully capable of waging wars of conquest completely
on it's own, and the last thing many an Imperial foe has seen is a
Galaxy ship sliding into orbit overhead.

Notable Ships: The Grand General Heracles has carried soldiers into
battle for over 2,000 years and bears many proud scars of past
victories. Currently carrying the 13th Genswick Armored Regiment
and the elite 2nd Genswick Rifles, the Heracles is currently under contract
to Calligos Winterscale and was last seen departing Port Wander for
Winterscale's Realm.

Dimensions:5.0km long, 0.9 abeam at fins approx.
Mass: 18 megatonnes approx.
Crew: 40,000 crew, approx., 100,000 troops
Accel: 2.9 gravities max sustainable acceleration.
Speed:5 Manoevvrability:-10
Detection+10 Hull Integrity:50
Armor:15 Turret Rating:1
Hull Space:54 Ship Points:50
Weapons Capacity: 1 Prow, 1 Port, 1 Starboard, 1 Ventral
Troop Transport: This vessel was designed for transporting troops
and no amount of retrofitting can fully change this. This hull comes
pre-equipped with two Barracks Components. The hull's space has
already been reduced to account for this, however, when the ship is
constructed it must be able to provide 4 power to these components.
Naval Auxillery: This ship may use both Transport and Cruiser
Components.

Essential Components: Jovian Pattern Class-3 Drive 60/12/0
Strelov 1 Warp Engine 10/10/0, Gellar Field 1/0/0
Mrk-1.r Life Sustainer 3/2/0, Voidsmen Quarters 1/3/0
BG-15 Assult Scanner 5/0/0, Invasion Bridge 4/3/0
Single Void Shield Array 5/1/0
29/31/0

Supplemental Components
2 Barracks 4/8/4, Munitorum 2/3/2
Drop Pod Launch Bay 1/3/2
2 Thunderstrike Macrobatteries (Port&Starboard) 4/4/2
Bombardment Cannon (Prow) 5/5/3
Jovian-Pattern Escort Bay (Ventral) 1/4/1
Medicae Deck 2/1/1
19/20/14

Notes: This ship gives gives an additional 275 Achievment Points when

working towards a Military Objective.

What I meant about the Star Galleon was to use its guidelines for Components. For example, your vessel is a hybrid of Cruiser and Transport. Where applicable, it would thus use Cruiser-sized Components, but could also use Transport-only Components. I was suggesting you recheck the stats for the Components you selected (for example, the Jovian-pattern Class 3 Drive is a Light Cruiser only Component, and many of the other Components selected the smaller and less power consumptive versions that are meant for much smaller vessels).

Naval Auxillery:

AUXILLIARY (just nitpicking^^)

I would say happy daze is right with this rule from the star-galleon. The Ship is to big to have just the life-support systems (or other components) of a transport.

I am coming into thisa bit late but I would like to submit the idea of the Mass Conveyer and just using a transport life support.

I think its not a bad idea, but in my games I use a normal transport to transport troops because they are smaller and so can land on a planets surface, with a ship this huge you would need a huge fleet of small transports, huge like in thousands of assault boats...

or just use a Mass-Conveyor with hard point cargo switched with barracks, and that way it could transport even more troops and could be more usefull...

ohh and just one more thing, a barrack can hold up to 1-10k soldiers as I know, so transporting 100k of them would need like 10 barracks or not?

I've always ruled that a barracks component includes room for limited training (gyms, firing ranges, armouries, etc) as well as the means for reasonably rapid deployment (i.e. landing craft).

You could use universe class mass conveyor with its cargo capacity of up to 500,000 to ship troops, but would lack the means to rapidly deploy them. I've knocked up a mass conveyor as a troop ship with a large number of barracks (i think it was about 6) so the ship hold 530,000 troops, 30,000 of which can be deployed rapidly to form beach heads, etc). Also converted a main cargo hold into a landing bay filled only with aeronautica to support ground missions.

I'd picture the Imperial navy having a few Galaxy class vessels, smaller than the universe class but with similar passenger capacity, used just for troops with many barracks component integral to the ship. I'd picture it as totally unarmed or at the most with a landing bay for aeronautica.

I seen in one of the RT books a picture about a transport landing with thousands of troops marching out from it, I think the "transport goes down to the surface and deploys all troops at ones" is the best solution, so I would use a normal transport instead something that couldnt get up again from a planet, like a cruiser sized super transport...

the big ship can bring huge amounts but lacks the means to transport down the troops...

and anyways, a bit cruiser like ship is a very clear target for a defence force, but a smaller transport can be shielded by bigger ships more easily...

A few things, first they never said how many troops can fit in a barracks so it can be whatever you want. Based on the size available on cruiser sized ships and what else fits in 4 space, 25k per barracks component is very reasonable. Smaller ships would carry less of course.

Next do not worry about the mass of the ship, I did some calculations using iron as the base metal... and well grand cruisers at 40mil tons have... well... very thin hulls... and paper (I mean it) thin internal walls and structural supports. It is best not to think about it at all, just put "lots" for its mass and be done with it.

This is a pretty nice hybrid ship which could actually be viable as a player ship. so the 50 points seems about right. Though you should probably put in the hybrid rules from the galleon or go with the light cruiser bit, and enforce taking the larger components.

Khensu said:

I seen in one of the RT books a picture about a transport landing with thousands of troops marching out from it, I think the "transport goes down to the surface and deploys all troops at ones" is the best solution, so I would use a normal transport instead something that couldnt get up again from a planet, like a cruiser sized super transport...

the big ship can bring huge amounts but lacks the means to transport down the troops...

The ship carries a drop pod assult bay for rapid assults and has an escort bay that is fully capable of carrying landing craft...

llsoth said:

A few things, first they never said how many troops can fit in a barracks so it can be whatever you want. Based on the size available on cruiser sized ships and what else fits in 4 space, 25k per barracks component is very reasonable. Smaller ships would carry less of course.

Next do not worry about the mass of the ship, I did some calculations using iron as the base metal... and well grand cruisers at 40mil tons have... well... very thin hulls... and paper (I mean it) thin internal walls and structural supports. It is best not to think about it at all, just put "lots" for its mass and be done with it.

This is a pretty nice hybrid ship which could actually be viable as a player ship. so the 50 points seems about right. Though you should probably put in the hybrid rules from the galleon or go with the light cruiser bit, and enforce taking the larger components.

I thought I made it clear that the 2 Barracks (the heart of the ship) were integral to the ship and could not be removed or modified... should I re-write those to make them less ambiguous?

Justinian said:

I thought I made it clear that the 2 Barracks (the heart of the ship) were integral to the ship and could not be removed or modified... should I re-write those to make them less ambiguous?

It was clear to me. Or anyway the way I read it was 2 integral barracks plus 2 more supplemental ones for a total of 4. I was agreeing with you that 100k troops in a 4 barracks set up on a cruiser sized ship was reasonable. That part of my comment was directed to some other comments that were made. I apologize for not making that clear.

Ah, I see. I thought I wrote it wrong. Thank you for the reviews BTW.

Justinian said:

The ship carries a drop pod assult bay for rapid assults and has an escort bay that is fully capable of carrying landing craft...

Drop pod full drop = 200 soldiers because 20/pod and there are 10 pods.

And the escort bay has 1 strength that can have 8 assault boats who can bring down 40 ppl / boat every 30 minutes, so bringing down a huge army is no good, could take weeks to deploy a smaller army

Assault boats are boarding vessels, NOT dropships. You would deploy an army with modified halo barges.

Errant said:

Assault boats are boarding vessels, NOT dropships. You would deploy an army with modified halo barges.

true, but still, its a good comparision, as of how many can one ship bring down, maybe if it has 0 armor it can bring down 2* more but still, a small number

anyways I think we are going away from the original topic here ^^

the ship is to big or to small in my opinion, it should be a a normal transport class with hard point barracks

Well you guys all forget that this is just a transport. Transports don't tend to fly around with a hundred thousand troops without escorts and such. So, the obvious solution to me would be to have a smaller transport accompany the Galaxy with some of the additional supplies and personnel needed, drop that off first, fly up and load up with as much as half of the Galaxy's complement of soldiers before returning planetside. That would take under a day I would think, to fully disembark the army.