New RRG

By Mokoshkana, in Star Wars: Legion

4 hours ago, ClassicalMoser said:

Pretty sure that would definitely cause the immediate death of the game and Disney would no longer get any money at all. Everybody loses and I would think even Disney can see that.

Or more likely, they’re still not aware that it’s happened at all and they don’t need to be so we should really avoid discussing it on their forum...

Actually FFG specifically gives TTS as against its terms of service/IP infringing on its User Content document, so take that as what you will.

This is what I wrote 3 months ago. pretty good prediction I'd say 😀

On 8/16/2020 at 7:58 AM, SailorMeni said:

Overall, I think only clones are a bit over the top. What I wish for the balance update is to tune down clones and make bad units viable:

GAR : they should definitely keep their token sharing to maintain identity. But standby sharing really sucks out a lot of fun, so I hope it gets treated in some way. ✔️ Apart from that, clones are an elite army and should also pay the prize for that. 9 activations should be standard, 10 only with drawbacks, 11 nearly impossible

  • Phase 2: +8 Points base (with z-6 they the cost the same as z-6 p1 with clone captain, which is spot on imo ✔️ ) just 2 points but the gap between phase Is and IIs got bigger due to phase I weapon discount.
  • ARCs: +8P on unit, +4P on strike team +6 on both
  • R2: +5P, 3PO: -5P +10 on R2, no 3PO discount
  • BARC: -10 Base, -5 each weapon -15 base, -3 weapons

CIS : I think they are actually very well balanced, only one bad and one underused unit.

  • Droidekas: -20P ✔️
  • B2: -2P/Model -1 per model, -2 per heavy, -3 on extra

Empire : I also think they are pretty well balanced. The only thing I don't like is the dominance of Shoretrooper+Mortars. I'd like to see more regular Stormtroopers. But both units are well priced, the problem is that 2 Storms + Heavy are more expensive than Shores+Mortar. Not sure how to tackle that ...

  • Both Vaders: -10 -15, even better
  • Fett: -10P -15, even better
  • Scout Troopers: -10P base -12, even better
  • Dewbacks: -10P base, -5P / weapon -15/-5, even better

Rebels : overall they are pretty decent, but they are the faction with the most crap units. The problem is that they are not bad by points but by design. Unless you make them ridiculously cheap, you can't make them viable by points adjustments only ...

  • Han Solo: -20P ✔️ , give him long shot 1 and steady
  • R2: +5P, 3PO: -5P +10 on R2, no 3PO discount
  • Fleet Troopers: -1P/Model ✔️
  • Mark II: range 4 extra hitpoint, better than nothing
  • Rebel Commandos: -8P -10, even better
  • Wookies: -5P/model, give them spur -2/Model, -4 for the heavy, scale, Duelist
  • Pathfinders: -2P/model -2,5/ model, heavies get extra hitpoint, even better
  • 1.4 FD: -10P -4 discount on upgrades though
  • Air Speeder: give it barrage, give the harpoon pierce -10 points, free harpoon, surge -> crit, almost free wedge
  • Landspeeder: redo the whole light transport keyword, it is crap. Why not letting units shoot out? When inside you can do all actions, only one and no free actions if double moved ✔️ . That opens a lot of fun options and also helps the imperial tank. no auto-wounds, can be shot though, 15 points and weapons discount

That said, I don't think, they will implement that many changes. The more changes they make the harder it gets for casual players to keep up ...

almost everything there, most things pretty close and much much more! So I'm very happy. That rips the meta wide open ... until we figure out the top picks for the new balance.

What I'm most excited for:

  • Clones got a hard hit but also some buffs. Now I'm excited to play them without feeling cheap
    • standby sharing and turn 0 tokens were the biggest issues.
    • phase 1s and phase 2s are now in decent relation. phase 2s are still better but phase 1s have better options which can now keep up with phase 2 pricing
  • CIS lead by a tank!
  • Empire: Motivated Dewbacks got now 55 points cheeper! (1x vader, 2 Dewbacks with weapons)
  • New Transport rules have huuuuge potential
  • Figuring out new Rebels, they got the most complex changes
    • Shannanigans with dirt cheap Landspeeder
    • Special Forces setup, soooo many changes
    • Not minimized Corps an option again

What might be still an issue:

  • Empire
    • maybe not enough buff to keep up with the rest on high competitive level
    • shores+heavy+mortar still cheaper than 2x stormtrooper+ heavy
  • Rebels
    • Han probably still not very good
    • Fleets/Wookies still range 2
    • sniper team possibly still best special forces option
    • 1.4 FD still not viable
    • Air speeder got a big buff, probably still not competitive
Edited by SailorMeni

so what is it now? range 1 or range 1-2??

image.png.76a98b55c094d4360ddf24819a4b6235.png

2 hours ago, Derrault said:

If you can’t figure out how to look past cover with the free move, nothing will be good enough, ever.

Just don't bother with Khobai. They have hot-take opinions that they'll never concede ground on. It's not worth the effort.

Ehh... maybe stupid question:

I was 100% sure that i read somewhere that you are not allowed to transport an Ewebblaster team with the imperial tank, but i dont find it anymore in the new ref rules. am i blind, or was i blind before and it was possible in the past? i mean with the abbility of shooting out of the tank that could be intresting. Only thing i found was that station troopers cannot use embark, but eweb dont have that keyword.

Is anyone else tempted to put Han on the Landspeeder now? Just having him doing gunslinging Drive bys.

Edited by Nithorian

Overall, I'm very happy with all the changes. Most of them look on point and smart, and I can't wait to try them. Context: I own all 4 armies, so not like I'm biased to one side.
This is the joy with a bit of sadness, because now we know that (at least somewhat) different team will be handling the game. Yes, this huge update was a long overdue, but it delivered. I really hope AMG will keep the general direction of the product and will keep the precise balance between refreshing the meta and staying true to the identity of the game.

Also, my 2 T-47s be like:

1 hour ago, .art. said:

Ehh... maybe stupid question:

I was 100% sure that i read somewhere that you are not allowed to transport an Ewebblaster team with the imperial tank, but i dont find it anymore in the new ref rules. am i blind, or was i blind before and it was possible in the past? i mean with the abbility of shooting out of the tank that could be intresting. Only thing i found was that station troopers cannot use embark, but eweb dont have that keyword.

Nah you always could. You might be thinking of the Rebel Landspeeder which is a single mini and small base only.

New Keywords: Bolster (hand out a surge token), contingency (swap in a command card you had put aside) and direct (weaker entourage; issue an order to a specified unit type)

My guess is:

Contingency: Lando ( I would bet on this as in Star Wars Rebellion contingency is Lando‘s speciality mission)

Direct: Kallus (maybe with Stormtroopers, they need some attention)

Bolster: Both new generic commanders for Republic and Seps.

Edited by KaLeu
49 minutes ago, KaLeu said:

New Keywords: Bolster (hand out a surge token), contingency (swap in a command card you had put aside) and direct (weaker entourage; issue an order to a specified unit type)

My guess is:

Contingency: Lando ( I would bet on this as in Star Wars Rebellion contingency is Lando‘s speciality mission)

Direct: Kallus (maybe with Stormtroopers, they need some attention)

Bolster: Both new generic commanders for Republic and Seps.

i reckon the new commanders could get direct as well as bolster, B1's and maybe Phase 1's or Phase 2's or maybe both but probably not

14 minutes ago, 5particus said:

i reckon the new commanders could get direct as well as bolster, B1's and maybe Phase 1's or Phase 2's or maybe both but probably not

The old generics are now 45 points and my guess is the new ones are not more expensive. Bolster seems to be comparable to spotter and take cover, so I wouldn‘t expect something too fancy with the new guys.

27 minutes ago, 5particus said:

i reckon the new commanders could get direct as well as bolster, B1's and maybe Phase 1's or Phase 2's or maybe both but probably not

i think giving direct b1 to a 55 point commander would not be balanced. that would fit in a more expensive commander.

1 hour ago, KaLeu said:

New Keywords: Bolster (hand out a surge token)

I think the t series might have ai:bolster or he might not have ai: at all.

35 minutes ago, KaLeu said:

The old generics are now 45 points and my guess is the new ones are not more expensive. Bolster seems to be comparable to spotter and take cover, so I wouldn‘t expect something too fancy with the new guys.

It has been confirmed (I think by Luke Eddy) that the new generic commanders will be 55.

23 minutes ago, Geekboy75g said:

i think giving direct b1 to a 55 point commander would not be balanced. that would fit in a more expensive commander.

The T-Series commander apparently will have garbage stats, but very strong keywords. So Direct is a possibility. How strong it is will depend a lot on what unit it can Direct (hard to imagine it wouldn't be B1s though...).

1 minute ago, Lochlan said:

The T-Series commander apparently will have garbage stats, but very strong keywords. So Direct is a possibility. How strong it is will depend a lot on what unit it can Direct (hard to imagine it wouldn't be B1s though...).

maybe b2 or destroyers so they could have more use when it comes to having orders.

13 hours ago, player5006253 said:

The Empire changes fell just a little short imo. Otherwise everything looks great.

Actually, there are no Empire changes. Apart from DT-F16 gaining a wound, nothing in Empire has actually changed, only got cheaper. The units that had problems still have the same problems, but for less points.

Chewbacca and wookiees got a new subtype : "Wookiee Trooper" which the rules just say basically behaves as the Trooper type. Is this to prep for something upcoming that affects wookiee troopers or am I missing something?

1 minute ago, costi said:

Actually, there are no Empire changes. Apart from DT-F16 gaining a wound, nothing in Empire has actually changed, only got cheaper. The units that had problems still have the same problems, but for less points.

I was hoping for a spur rework.

1 minute ago, Lukez said:

Chewbacca and wookiees got a new subtype : "Wookiee Trooper" which the rules just say basically behaves as the Trooper type. Is this to prep for something upcoming that affects wookiee troopers or am I missing something?

It is probably just to get ready for a future change, but there's nothing even rumored yet that seems like it would have any impact on.

Just now, Lukez said:

Chewbacca and wookiees got a new subtype : "Wookiee Trooper" which the rules just say basically behaves as the Trooper type. Is this to prep for something upcoming that affects wookiee troopers or am I missing something?

gar Wookie's? that have new upgrades that work on all Wookie troopers.

or some commander Wookiee that helps only wookiee troopers.

Correct me if I'm wrong, and maybe I'm missing something as I seem to be the only one to bring this up, did they remove the wound a transported unit suffers when the transporting vehicle takes damage? I read all of the relevant keywords. and even looked over the previous RRG. and they seemed to just replace that wound rule with now allowing transported units to be targeted by attacks. This is a very big change.

Am I missing something?

39 minutes ago, Geekboy75g said:

I think the t series might have ai:bolster or he might not have ai: at all.

Bell the t series tank drops ai so I think it will have that.

Does anyone remember what was said about the new generic comander? Was it that they share a "new ability" or "new abilities"?

Bolster is a given for two factions with no surge on basic units.

I want to see direct but it's a stronger uq uplink and the same price as uq uplink stapled to the unit. Going to be abused it cis. Mildly helpful in clones.

Is it worth more than 10 points? Is so I dont think it will be on the generic comanders.

1 minute ago, Thraug said:

Correct me if I'm wrong, and maybe I'm missing something as I seem to be the only one to bring this up, did they remove the wound a transported unit suffers when the transporting vehicle takes damage? I read all of the relevant keywords. and even looked over the previous RRG. and they seemed to just replace that wound rule with now allowing transported units to be targeted by attacks. This is a very big change.

Am I missing something?

thats interesting, that seems like a large boost to armies with the Tank or the landspeeder and a model that needs a quick taxi ride to the front lines, namely Vader

3 minutes ago, 5particus said:

thats interesting, that seems like a large boost to armies with the Tank or the landspeeder and a model that needs a quick taxi ride to the front lines, namely Vader

I like the idea of k2-so or chewie in the landspeeder. but iden on the tank could be good.