[UPDATE 15/12/19] Heroes On Both Sides - An unofficial Clone Wars supplement feat. 300+ NPCs, new playable species and more!

By Kualan, in Star Wars: Edge of the Empire RPG

I'd suggest doing an ARF trooper as well, since they do more than just ride AT-RTs. On their own, they're faster, stealthier, and have better survival skills than the average clone. Plus, they were fairly prominent in TCW. Along those lines, I'd also suggest doing jet troopers and maybe clone medics.

1 hour ago, A7T said:

I'd suggest doing an ARF trooper as well, since they do more than just ride AT-RTs. On their own, they're faster, stealthier, and have better survival skills than the average clone. Plus, they were fairly prominent in TCW. Along those lines, I'd also suggest doing jet troopers and maybe clone medics.

Hmm, good point about the ARFs - my initial thought was that their stats would not be distinct enough from regular drivers to justify the extra page space, but giving them ranks in Stealth and Survival (along with a rank in Expert Tracker perhaps and some equipment tweaks) would distinguish them enough.

I already have a Clone Medical Officer but I will think on whether there is a way/justification for a separate "Combat Medic" stat block that is distinctive enough - this is the one I think would be hardest to justify when the Medical Officer already exists but I will try a few ideas.

Jet troopers - maybe, but they seem to just be regular troopers using the flying rules at first glance.

One variant I did consider adding would be Ordnance Specialist (Bomb Squad) but as any more clones will require a new page at the moment I would need at least three (probably four since these would be Minions or Rivals without long text) variants to fill out a new page. With ARFs and Bomb Squad this brings me to two, but I'm not sure about Combat Medic and Jet Trooper at the moment.

Edited by Kualan
2 hours ago, A7T said:

I'd suggest doing an ARF trooper as well, since they do more than just ride AT-RTs. On their own, they're faster, stealthier, and have better survival skills than the average clone. Plus, they were fairly prominent in TCW. Along those lines, I'd also suggest doing jet troopers and maybe clone medics.

Further to the above, I have added a page for ARFs, Combat Medic, Jet Trooper and Ordnance Specialist (Bomb Squad). The completionist in me couldn't resist adding in more clone variants.

After consulting Wookieepedia I feel reasonably confident in saying there should be a statblock that covers pretty much every clone role we see in canon (excluding Legends' examples like Clone Assassins).

One thing I think you probably got, but want to remind you about just in case, is that ARF troopers should have Piloting (Planetary) because they did drive AT-RTs. When you earlier described them as "clone drivers" I assumed that you were statting "AT-RT drivers" and counting them as ARFs.

1 hour ago, P-47 Thunderbolt said:

One thing I think you probably got, but want to remind you about just in case, is that ARF troopers should have Piloting (Planetary) because they did drive AT-RTs. When you earlier described them as "clone drivers" I assumed that you were statting "AT-RT drivers" and counting them as ARFs.

Well the good news is you can check them out for yourself on the front page!

15/9/19: SECTION TWO - THE GALACTIC REPUBLIC IS NOW COMPLETE. PDF LINKS IN THE MAIN POST.

This update consists of 33 pages with over 50 new stat blocks. As always feedback is appreciated - both for the balancing of the stats themselves, and even minor things like spelling/grammar mistakes.

Edited by Kualan

Yippee!! Clone Troopers!

Rex: Commanding Presence should add 2 S to his Cool and Leadership pools. Because he has the accessories most often seen on ARC trooper armor, should he have 1 defense? The kama and pauldron are made from blast-dampening material and that, I think, is what gives the ARCs 1 Defense.

Minions: Very minor quibble, but since their skills vary based on the number of people in the group, should you really have the dice pool displayed?

Clone Gunnery Crew: Umm... You didn't give them Gunnery?

Clone Commando: I really like the Squad Role thing, sorry I didn't notice it earlier, that solves my question about adding Gunnery to their skills.

Heavy Weapons Expert: Jek, the HWE from ep1S1 of the Clone Wars, had 2 DC-17 pistols. Should you add at least 1 to the HWE profile?

Clone Medic: Kix had a DC-15a carbine, and I think it makes more sense for a medic to have a carbine as it is lighter and smaller and allows them to carry more gear, as well as being easier to grab up and fire compared to a rifle.

Commander Cody: Commanding Presence should add 2 S to his Cool and Leadership pools. Should he have one extra rank in Knowledge (Warfare)?

M5-BZ: He should have a dice pool of GG for his arc welder (melee).

Nice! I also really like the nod to the Devil Dogs from In Service to the Republic . That was one of my first (and favorite) Star Wars comic books!

1 hour ago, P-47 Thunderbolt said:

Yippee!! Clone Troopers!

Rex: Commanding Presence should add 2 S to his Cool and Leadership pools. Because he has the accessories most often seen on ARC trooper armor, should he have 1 defense? The kama and pauldron are made from blast-dampening material and that, I think, is what gives the ARCs 1 Defense.

Minions: Very minor quibble, but since their skills vary based on the number of people in the group, should you really have the dice pool displayed?

Clone Gunnery Crew: Umm... You didn't give them Gunnery?

Clone Commando: I really like the Squad Role thing, sorry I didn't notice it earlier, that solves my question about adding Gunnery to their skills.

Heavy Weapons Expert: Jek, the HWE from ep1S1 of the Clone Wars, had 2 DC-17 pistols. Should you add at least 1 to the HWE profile?

Clone Medic: Kix had a DC-15a carbine, and I think it makes more sense for a medic to have a carbine as it is lighter and smaller and allows them to carry more gear, as well as being easier to grab up and fire compared to a rifle.

Commander Cody: Commanding Presence should add 2 S to his Cool and Leadership pools. Should he have one extra rank in Knowledge (Warfare)?

M5-BZ: He should have a dice pool of GG for his arc welder (melee).

Nice! I also really like the nod to the Devil Dogs from In Service to the Republic . That was one of my first (and favorite) Star Wars comic books!

Thanks as always for such quick feedback @P-47 Thunderbolt . I'll address those point-by-point:

Commanding Presence for Rex/Cody; oversight on my part, they should have the 'reduce Setback' icons in their dicepools. This will be updated. Regarding Rex's armor, I originally did exactly that and gave him the stats for ARC armor but revised this when I saw the official Clone Captain stats didn't do the same even though their build is clearly modeled after Rex - I decided to give him Adversary 2 to compensate instead.

Minions: The dicepool is always for a single minion, but having the symbols still (for me at least) provides an easy visual aid for quickly adding Yellows on to the respective skils (since minions only add Yellows to the skills they are proficient in when extra minions are in the group).

Clone Gunnery Crew: No excuse for this one - what an oversight!! They should of course have Gunnery instead of Ranged (Heavy). Will be updated.

Heavy Weapons Expert: For balance purposes, I'm going to leave them without a DC-17. When we look at other examples (Hevy, Hardcase, etc) I think Jek is the exception rather than the rule for that.

Clone Combat Medic: This should be a carbine, absolutely. Will be updated.

Cody: He originally has Warfare 4, but I scaled it back when I reasoned that he would have the same level of tactical/strategic knowledge as any other Clone Commander (which has Warfare 3 in that stat block) but where he truly stands out is his Leadership. So instead he has YYYY in Leadership compared to the normal Commander's YYYG.

M5-BZ: Good catch! Will be updated.

EDIT: Above corrections are now in the live files on the front page.

Edited by Kualan

One thing I noticed was under Even Piell's stat block it mentions the 'Tenacious' talent. I don't recall this? What book is it from?

37 minutes ago, Ebak said:

One thing I noticed was under Even Piell's stat block it mentions the 'Tenacious' talent. I don't recall this? What book is it from?

It appears in my Oggdude's GM tools which I use to draft most of these stat blocks - but having looked into it following your question it doesn't seem to actually be from any official source.

I suspect it is either a) a leftover from one of the betas or more likely b) a custom talent that someone unintentionally saved into one of the datasets I've installed into the tool.

I've checked the L Master List spreadsheet which I believe is up to date and it doesn't appear there, so it doesn't appear to be official. I'll remove that from his stat block.

If you're curious, the text description reads "Upgrade the number of advantages needed to score a critical hit against the target a number of times equal to his ranks in Tenacious. Also, reduce a Critical Injury result he suffers by 10 per rank of Tenacious" so it comes across as a souped-up version of Durable. Now that I think about it, that should have stood out as odd since by FFG's guidelines this should read "Increase the number of...." and not "Upgrade the number of..." since 'upgrade' is only used when swapping out dice.

I think I'll just give him some ranks in Durable instead.

Edited by Kualan

Lanniks have the species ability "Indomitable" which removes 2 Setback caused by Critical Injuries, fear, or the Disoriented condition from all checks, so you might want to add that as well.

15 minutes ago, P-47 Thunderbolt said:

Lanniks have the species ability "Indomitable" which removes 2 Setback caused by Critical Injuries, fear, or the Disoriented condition from all checks, so you might want to add that as well.

Do we know which of the two versions of Lannik is the "correct" one? I believe one of them says they get 1 setback removed and the other says it is 2. Google only provides me with people asking the same question but I cannot find if we ever received an answer from the devs.

I'll certainly add it to him once we know.

EDIT: Found an old post that pointed me to an Order 66 podcast episode where they clarified the 2 setback version is correct. Piell will have this in the next update.

Edited by Kualan

If you're pulling data from Legends as well, shouldn't Oppo Rancisis also have a fairly high Brawl?

4 hours ago, Jareth Valar said:

If you're pulling data from Legends as well, shouldn't Oppo Rancisis also have a fairly high Brawl?

I hadn't considered that - I suppose I ought to add a 'tail attack' to his weapon profiles too.

Work on Section 3 - THE SEPARATIST ALLIANCE - will start later this week. If anyone wants to make requests/suggestions for NPCs to feature in this section go right ahead.

I have a fairly comprehensive list already - some unique characters will be merged (for example, less unique generals like Loathsom or Lok Durd will come under a single statblock called "Separatist Military Commander" whilst more characterful candidates like Osi Sobeck or Riff Tamson will get their own pages) - and I have plans for sub-sections for both the Droid Army and the organic troops of the Confederacy, similar to the Clone Soldiers sub-section in the Republic chapter.

One request is to please stat Commando droids as both Minions and Rivals because they seem abnormally weak as Minions and it offers far less flexibility for statting them. Evidence for this would be Rex and Cody's fight with them on the landing pad during "Shinies" where commando droids shrug off center-mass hits with a DC-15a (the carbine, in legends the DC-15a is the blaster rifle, and the carbine is the DC-15s. I know, it's confusing).

I can see arguments for both though (hence Minions and Rivals).

14 minutes ago, P-47 Thunderbolt said:

One request is to please stat Commando droids as both Minions and Rivals because they seem abnormally weak as Minions and it offers far less flexibility for statting them. Evidence for this would be Rex and Cody's fight with them on the landing pad during "Shinies" where commando droids shrug off center-mass hits with a DC-15a (the carbine, in legends the DC-15a is the blaster rifle, and the carbine is the DC-15s. I know, it's confusing).

I can see arguments for both though (hence Minions and Rivals).

I can do that since I agree they tend to fluctuate from Minion-level to Rival-level depending on what story they appear in. I'll make the Rival version roughly on par with the ARF trooper in terms of power level, and call it the BX Reinforced Commando Droid or something like that. Probably give it a unique ability relating to impersonating people.

2 minutes ago, Kualan said:

I can do that since I agree they tend to fluctuate from Minion-level to Rival-level depending on what story they appear in. I'll make the Rival version roughly on par with the ARF trooper in terms of power level, and call it the BX Reinforced Commando Droid or something like that. Probably give it a unique ability relating to impersonating people.

What about making it a BX-Series Droid Commando Captain? Maybe they also have a vibrosword in addition to a blaster and lead commando droid minion groups.

9BDE2271-7BA5-43D6-BFBC-40BE436AAC72.png

More than just the captain wielded vibroswords.

12 minutes ago, P-47 Thunderbolt said:

More than just the captain wielded vibroswords.

Yeah, but it makes more sense to saddle the minion group version with blaster rifles and give the rival more tools to work with, especially if we're running with the idea that there are different commando droid durabilities for the sake of gameplay mechanics.

Edit: Oh, yeah, the CotG commandos totally have vibroswords. Maybe give the captain the smoke grenade and infrared vision from Battlefront II and give it some command abilities?

Edited by A7T

Correction needed: Sly Moore has Force Powers, but not Force Rating with which to activate said powers.

22 minutes ago, A7T said:

What about making it a BX-Series Droid Commando Captain? Maybe they also have a vibrosword in addition to a blaster and lead commando droid minion groups.

9BDE2271-7BA5-43D6-BFBC-40BE436AAC72.png

Whichever name I end up settling on, the Rival will have a Vibrosword and Melee ranks regardless.

11 minutes ago, Ebak said:

Correction needed: Sly Moore has Force Powers, but not Force Rating with which to activate said powers.

D'oh! Thanks for the catch. She should have Force Rating 2 - this will be fixed in the next update.

Edited by Kualan

Small update to the main file - further tweaks following suggestions here and on the subreddit. Oppo Rancisis, Even Piell, Jar Jar and a few more have been adjusted. Links should now link to this new version.

Also, work on the Separatist section has begun in earnest:

jdt5oqQ.jpg oB2OSQP.jpg

Edited by Kualan

So... when does the hardcover version of this book go into print? :D

2 hours ago, Demon4x4 said:

So... when does the hardcover version of this book go into print? :D

"My lord, is that...legal?"

53 minutes ago, Kualan said:

"My lord, is that...legal?"

I will make it legal.