Say what you want about the droid army, they're compact. Just finished the Droid Army sub-section tonight - 28 stat blocks slotted into 7 pages.
EDIT: Rude not to leave a preview:
Edited by Kualan
Say what you want about the droid army, they're compact. Just finished the Droid Army sub-section tonight - 28 stat blocks slotted into 7 pages.
EDIT: Rude not to leave a preview:
Edited by Kualan
Oh, it's beautiful.
You've got an extraneous parenthesis at the end of the stat block for the Demolition Droid. Either that or you used a ";" in stead of a "(" at the beginning of it (the part about blowing up).
Just remembered, demolition droids require partners into order to assume their bomb forms in TCW. Otherwise, you just left with half a bomb, which isn't of much use to anyone.
2 hours ago, P-47 Thunderbolt said:You've got an extraneous parenthesis at the end of the stat block for the Demolition Droid. Either that or you used a ";" in stead of a "(" at the beginning of it (the part about blowing up).
The Self Destruct part under Abilities? I can't see an extraneous parenthesis - the ; before "this instantly destroys the droid" is intentional. The opening ( starts with "as a maneuver..."
42 minutes ago, A7T said:Just remembered, demolition droids require partners into order to assume their bomb forms in TCW. Otherwise, you just left with half a bomb, which isn't of much use to anyone.
This did occur to me, but the truth is that made the ability quite clunky and convoluted and I decided to go with the KISS design principle (Keep It Simple, Stupid). That's why a single demolition droid can "only" do 25 personal-scale damage instead of bringing down an entire building.
The Separatist Alliance section will likely be finished this weekend, but I have been thinking more about the remaining sections and as part of some minor re-organisation I will be removing the "Organic Troops" sub-section I had planned for the Separatist chapter. Instead the same stat blocks will be featured under a separate "People & Planets" section (see more below).
In all, I'm thinking the final product will look something like this:
Cover & Intro
Section I: The Jedi Order
Section II: The Galactic Republic
Section III: The Separatist Alliance
Section IV: Scum And Villainy (e.g. Cad Bane, young Boba, Embo, etc)
Section V: People And Planets (this will feature a mix of named and generic NPCs from the Clone Wars era organised by planet of origin. E.g. Naboo and Gungans under 'Naboo', Mon Calamari and Quarren under 'Mon Cala', etc).
Section VI: Force Users (e.g. Nightsisters, Maul, etc)
POSSIBLY Section VII: Before The War (a miscellaneous section for other prequel-era characters from before the war. Qui-Gon Jinn, Jango Fett, maybe even Sebulba, and more) - not 100% if I will do this one.
Looks good!
PLEASE do section VII!
I would also love something to use for pre-clone wars material.
By the way (and this is more a question than a request), why does the Heavy Weapons Specialist have only 2 Agility? Since the dice pool for Gunnery is what I would expect (YYG) I didn't catch that he had a lower Agility. It wouldn't make much of a difference, but I was wondering why you would give him different characteristics than the other front-line clone soldiers because almost all of them have 332231.
22 minutes ago, Ebak said:I would also love something to use for pre-clone wars material.
I will probably end up doing the pre-CW stuff either way, but I don't know if I'll do it as part of this project or as its own mini-supplement at a later date. Might be burned out by the time I get to it!
16 minutes ago, P-47 Thunderbolt said:By the way (and this is more a question than a request), why does the Heavy Weapons Specialist have only 2 Agility? Since the dice pool for Gunnery is what I would expect (YYG) I didn't catch that he had a lower Agility. It wouldn't make much of a difference, but I was wondering why you would give him different characteristics than the other front-line clone soldiers because almost all of them have 332231.
You have excellent timing, @P-47 Thunderbolt . I was literally about to upload the latest update when you posted this - you're right, the Agility doesn't make sense. I think my logic at the time was that since he is lugging around a heavy weapon all the time he should be less agile but that doesn't really hold water (if he's disarmed, is he still Agility 2, etc). I've added it as a last minute change!
21/9/19: SECTION THREE - THE SEPARATIST ALLIANCE IS NOW COMPLETE. PDF LINKS IN THE MAIN POST.
Also includes a number of minor tweaks and updates to the previously released pages.
Thanks!
Commando Droid: Should it also have Vigilance as a group skill?
Mina Bonteri: Adventure and Encounter Ideas has a mistake where it says "remove her once and force all" where I believe it should say "once and
for
all"
Nute Gunray: Are you sure he should have 3 Willpower? He seems pretty easy to cow.
I really like how you included the lancer droid. It's one of the weirder droid models, but a fun nod to the 2003 series.
Edited by P-47 Thunderbolt33 minutes ago, P-47 Thunderbolt said:Thanks!
Commando Droid: Should it also have Vigilance as a group skill?
Mina Bonteri: Adventure and Encounter Ideas has a mistake where it says "remove her once and force all" where I believe it should say "once and for all"
Nute Gunray: Are you sure he should have 3 Willpower? He seems pretty easy to cow.I really like how you included the lancer droid. It's one of the weirder droid models, but a fun nod to the 2003 series.
Thanks for the points;
Commando Droid; They don't have Vigilance as a skill in my copy of Collapse. It would be a perfectly sensible addition, but it's not in the FFG stats.
Mina Bonteri; Thanks, corrected.
Nute Gunray; I think Gunray has a little more willpower than people give him credit for. When dealing with the Sith he's certainly a simpering lackey, but he seems a fairly ruthless, stubborn individual to practically everyone else (he was the only member of the Council who dared to speak up against Grievous in Revenge of the Sith, and proved surprisingly uncooperative when imprisoned by the Jedi in the Clone Wars).
Yeah, all things are relative. I mean look at Jar Jar, people scoffed when I showed them that he had a presence of 4 saying that he doesn't appear to be a good speaker or leader.
However...he was able to convince the senate to give Palpatine supreme power and in most things is shown to be a fairly competent representative of Naboo.
What about Rune Haako? and Daultay Dofine? San Hill Passel Argente? Shu Mai? Po Nudu? Tikkes?
6 minutes ago, Daeglan said:What about Rune Haako? and Daultay Dofine? San Hill Passel Argente? Shu Mai? Po Nudu? Tikkes?
Some of them, like Passel Argente and Shu Mai, don't really have anything that makes them unique from a gameplay mechanic standpoint - hence the generic 'Separatist Council Member' statblock. That's designed to be used for those sort of tertiary Separatists. Nute Gunray, Poggle the Lesser and Wat Tambor felt distinctive enough to have their own abilities/different skills.
For a similar example, I imagine its the same logic FFG used for just giving us a stat block for an Alliance Commander instead of individual pages for General Rieekan, General Madine, General Draven, etc. They all fill the same sort of niche.
That said, there are a few statblocks intended for the People & Planets section that use some of those characters you've named as their inspiration. The Cato Neimoidia page is going to have statblocks for both a Neimoidian Captain (like Dofine, or Mar Tuuk) and a Neimoidian Bureaucrat (like Haako, or Lott Dod). The Scipio page will have a Muun banker (that could be used for San Hill, or others like Nix Card and Mak Plain).
Preview for the next section, Scum & Villainy:
Edited by Kualan
I'd suggest stating out the Neimoidian Home Defense Legion/Gunnery Battalion for Cato Neimoidia as well, since they provide a nice argument against the whole "Neimoidians are solely bureaucrats/capital ship pilots" thing and appeared in TCW and RotS.
Edited by A7T50 minutes ago, A7T said:I'd suggest stating out the Neimoidian Home Defense Legion/Gunnery Battalion for Cato Neimoidia as well, since they provide a nice argument against the whole "Neimoidians are slowly bureaucrats/capital ship pilots" thing and appeared in TCW and RotS.
Yep, the full Cato Neimoidia list will be Neimoidian Captain (Rival), Neimoidian Bureaucrat (either Rival or Nemesis, not sure yet) and Neimoidian Soldier i.e. Gunnery Battalion (Minion).
Are you going to have Mandalorians (Death Watch, Protectors, etc.) in "People and Planets?"
You gave examples of named characters in the "Scum and Villainy" section, but are you going to include NPCs for criminal organizations like the Pikes or the Black Suns? I'm thinking shadow collective here.
23 minutes ago, P-47 Thunderbolt said:Are you going to have Mandalorians (Death Watch, Protectors, etc.) in "People and Planets?"
You gave examples of named characters in the "Scum and Villainy" section, but are you going to include NPCs for criminal organizations like the Pikes or the Black Suns? I'm thinking shadow collective here.
The Pyke Syndicate and Black Sun will be in the Scum & Villainy section. Death Watch and New Mandalorians will be in Peoples & Planets, along with their respective named characters (Pre Vizsla, Satine Kryze, etc).
Edited by KualanI expect to have the Scum & Villainy section completed before the weekend is out. I have also gone back through every page so far and touched up the artwork used for each character. Now the borders of the images will blend into the page in more "paintbrush on canvas" style similar to that in the official books, and will do so consistently across all pages. It probably wouldn't be noticeable if I didn't point it out, but it had been bugging me. Example of what I mean, before and after (EDIT: Accidentally deleted the Before image permanently):
Edited by Kualan
As promised:
29/9/19: SECTION FOUR - SCUM AND VILLAINY IS NOW COMPLETE. PDF LINKS IN THE MAIN POST.
24 pages of bounty hunters, criminals and mercenaries. As always, please point out any errors - whether it be spelling, grammar or an incorrect statblock. And feedback is always welcome.
Edited by KualanCaptain Rex (a little late, I know): He has a 2 in Intellect and 2 ranks of Knowledge (Warfare). This puts him below the generic captain. Should he have 3 ranks in Knowledge (Warfare) to compensate (bringing his pool to the same level)? He has a lot of field experience, so even if he doesn't have as a high an Intellect, I think that he should at least have the same pool.
Black Sun foot soldier: Based on the stats you give them, they are on par with Stormtroopers (slightly better in some respects). Having their Brawn at 3 makes sense, but should they have their Agility reduced to 2? The only thing I see in which they aren't better than stormtroopers is initiative. I think that their health makes sense, but I don't think that they should have 3 Agility.
Highsinger: Instead of hitting everything within Short range on a successful check, should he hit one target in Short range per Success (for flat base damage)? It would seem to be more in the vein of other similar abilities.
Greedo: In the black spire outpost comic book, Greedo is show to be proficient with a sniper rifle. I would suggest adding Ranged (Heavy) 3 to his profile. Also, did you over stat him a bit? He doesn't seem to be all that great, but you stat him on par with much more skilled bounty hunters. I would suggest lowering some of his skills to 3.
Also, if this is during the Clone Wars, Greedo was shown as much more of a hired thug, so if those are official stats, should you maybe have "Clone Wars" stats for him (with probably one less Characteristic point and skills not much greater than 2)?
Jabba and Ziro: I personally think that the Hutt Crime Lord RAW is a little overstatted, but you list Jabba at a lower level than the generic, and he seems to be the big bad, not just an up and comer or something. Also you gave Ziro Plausible Deniability 2 and Nobody's Fool 2, and yet you didn't give those to Jabba? If those are Jabba's base stats, I'm even more surprised and confused. However, if those are Jabba's base stats, should you really have given Ziro talents that Jabba doesn't have?
Sy Snootles: Seems a little over-statted, but I guess she did put one over on a Hutt (even if it was only Ziro).
Thanks!
By the way, I like your Pyke Leader stats better than the ones on your old card sets.
58 minutes ago, P-47 Thunderbolt said:Captain Rex (a little late, I know): He has a 2 in Intellect and 2 ranks of Knowledge (Warfare). This puts him below the generic captain. Should he have 3 ranks in Knowledge (Warfare) to compensate (bringing his pool to the same level)? He has a lot of field experience, so even if he doesn't have as a high an Intellect, I think that he should at least have the same pool.
Black Sun foot soldier: Based on the stats you give them, they are on par with Stormtroopers (slightly better in some respects). Having their Brawn at 3 makes sense, but should they have their Agility reduced to 2? The only thing I see in which they aren't better than stormtroopers is initiative. I think that their health makes sense, but I don't think that they should have 3 Agility.
Highsinger: Instead of hitting everything within Short range on a successful check, should he hit one target in Short range per Success (for flat base damage)? It would seem to be more in the vein of other similar abilities.
Greedo: In the black spire outpost comic book, Greedo is show to be proficient with a sniper rifle. I would suggest adding Ranged (Heavy) 3 to his profile. Also, did you over stat him a bit? He doesn't seem to be all that great, but you stat him on par with much more skilled bounty hunters. I would suggest lowering some of his skills to 3.
Also, if this is during the Clone Wars, Greedo was shown as much more of a hired thug, so if those are official stats, should you maybe have "Clone Wars" stats for him (with probably one less Characteristic point and skills not much greater than 2)?Jabba and Ziro: I personally think that the Hutt Crime Lord RAW is a little overstatted, but you list Jabba at a lower level than the generic, and he seems to be the big bad, not just an up and comer or something. Also you gave Ziro Plausible Deniability 2 and Nobody's Fool 2, and yet you didn't give those to Jabba? If those are Jabba's base stats, I'm even more surprised and confused. However, if those are Jabba's base stats, should you really have given Ziro talents that Jabba doesn't have?
Sy Snootles: Seems a little over-statted, but I guess she did put one over on a Hutt (even if it was only Ziro).
Thanks!
Thanks, to address these point-by-point:
Captain Rex: His Intellect and ranks in Warfare are as-is from his Dawn of Rebellion stats. I only buffed some of his physical stats due to being in his prime during the CW, but left his "mental" stats untouched. I did notice the difference between him and the base Clone Captain though, which struck me as odd too.
Black Sun Foot Soldier: Although they're on-par with stormtroopers to some level, they're only skilled in Ranged Light and their primary weapon does only two thirds of the damage that the stormtroopers do. That said, their twin blaster does have Linked 1 so maybe taking away a green might be better for balancing. I'll review this.
Highsinger: His ability is meant to be a Signature Ability in terms of power level. It's OP, but limited to once per session. I probably won't change the ability itself as I quite like it but I when I get the chance to playtest him I might review and consider increasing the strain cost.
Greedo: I didn't give him Ranged Heavy specifically because I didn't want him to be capable with any hard-hitting weaponry - he is a low-level Nemesis at best. I'm not sure I would say he is statted on par with the top-tier bounty hunters; his combat skills are pretty average and his high ranks are all in "sneaky Rodian" type skills like Deception, Skulduggery and Streetwise. The idea was that he should be a very slippery character who isn't going to put up much of a fight but could prove tricky to catch in a chase, or who might be a canny cheater at sabacc, etc.
Jabba and Ziro; Yeah, Jabba is as he is in Allies & Adversaries, and he does have lower Brawn than the base Hutt Crime Lord. My first reaction was the same as yours, but on second glance he actually benefits from a higher Intellect and a much higher Presence which honestly feels more right for a Hutt - the base Crime Lord has random ranks in things like Melee which just don't apply to Jabba. I suspect this is the reason he has not been given Nobody's Fool by the official stats - his base social skills are already a huge challenge in itself (for example, check out how his Coercion or Negotiation compares to the Crime Lord's). However one thing I have noticed as a result of this point is that I have left out the Hutt Crime Lord's Discipline skill (rank 5). Jabba does not have that in his stats but he definitely should IMO. Both Crime Lord and Jabba will be given Discipline 5 in the next update - Ziro will not as he is intentionally built as a "lesser" Hutt Crime Lord who benefits more from ranks in skills like Deception.
Sy Snootles: Like with Greedo, her skills are all social rather than combat so I'm not sure if she is overstatted as such. The only real things we know about her are that she's an impressive performer (high Charm) and an effective spy (high Deception/Skulduggery). The only thing I might consider is getting rid of her Perception or at least lowering it - I'll review this as well at a later point.
Edited by Kualan