PBP Alt Univ: Clone Wars: Misc

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

12 minutes ago, Bellona said:

Actually, looking at the entry for the Mark III Modular Backpack (SS p. 46), it looks as though the extra pouches are not meant - rules-wise - to be treated as mods to an attachment. I guess that OggDude simply decided to treat them as such for ease of use within the program.

Now for the Armour Insert mods on "Mireska's Jedi Healer uniform" ...

Defence +1 mod: http://orokos.com/roll/745774 (1 success, 3 threats) ... I'm not that familiar with Mechanics results in this kind of situation. Maybe it took much longer time than expected? Mireska suffered a lot of Strain afterwards? It will take three separate combat encounters before the mod actually works, because something is a bit out of place? She'll have three specific "armour malfunctions" in the future?

Soak +1: http://orokos.com/roll/745776 (2 successes, 2 threats)

And that's as far as I'll risk it. Technically two successful mods, and 300 credits poorer.

Maybe I'll find a professional armourer to do the last one for me (or fix any errors from the first two)?

ETA:

OggDude's program only charged 200 credits total for that little exercise. Have I misunderstood how the mod cost is calculated?

On the other hand, the Defence +1 mod didn't work in the program, so I'll have to tinker a bit more.

The defense is because the set defense base mod of the armor inserts is being applied in the wrong order, removing it from a copy of the armor inserts in the data editor will fix it

And success with the Armour Insert mess! *does a victory lap*

So I'll just get one remaining piece of gear (weapon maintenance kit from SS), and I'll end up with 435 credits of liquidity (plus 9,600 set aside for the Lorrdian and 1,500 technically "used" for an as-of-yet uninstalled CCA). I will be most displeased with HO if he tries to take more than 9,600 credits for that Lorrdian!

Getting some of these details sorted out and hammered through OggDude's program has been somewhat of a pain, but at least the character sheet is done now.

Sorry to bother with another continuity question ....

Slavery in the Republic: is it completely illegal but criminals break the law (and are prosecuted - if caught and tried by honest Judiciary/Jedi), or do "cultural allowances" exist legally for places like Ryloth? If cultural allowances, does it only "cover" Ryloth itself (and any associated moons/planets)? And if just Ryloth, that might explain why twi'lek slaves are mostly found outside the Republic in Hutt Space, plus possibly the Ryloth senator's residence/place of work if he/she doesn't mind rubbing the Republic's collective nose in it (that pesky business of how diplomatic immunity and territoriality works - like how an embassy's chancellery and its ambassador's residence are technically "foreign soil").

The reason for this sudden question is partly due to the backstory of Vandarl's character, Tinari Wen. I want to avoid an unfortunate collision between two different objective understandings of the Republic's stance on slavery.

Hmm, the dice laugh at me today. no successes on both rolls to add soak and defense on the armor inserts. Ah well, I can always buy another insert and clothing to try again some time in the future.:)

http://orokos.com/roll/745793

http://orokos.com/roll/745792

The amulet went a bit better.

http://orokos.com/roll/745634

Character sheet updated to correct for rolls.

Edited by vandarl
1 hour ago, Bellona said:

And success with the Armour Insert mess! *does a victory lap*

So I'll just get one remaining piece of gear (weapon maintenance kit from SS), and I'll end up with 435 credits of liquidity (plus 9,600 set aside for the Lorrdian and 1,500 technically "used" for an as-of-yet uninstalled CCA). I will be most displeased with HO if he tries to take more than 9,600 credits for that Lorrdian!

Getting some of these details sorted out and hammered through OggDude's program has been somewhat of a pain, but at least the character sheet is done now.

Do you really expect HO to not try to get more than 9600 credits for a lorrdian????? 😝

58 minutes ago, Bellona said:

Sorry to bother with another continuity question ....

Slavery in the Republic: is it completely illegal but criminals break the law (and are prosecuted - if caught and tried by honest Judiciary/Jedi), or do "cultural allowances" exist legally for places like Ryloth? If cultural allowances, does it only "cover" Ryloth itself (and any associated moons/planets)? And if just Ryloth, that might explain why twi'lek slaves are mostly found outside the Republic in Hutt Space, plus possibly the Ryloth senator's residence/place of work if he/she doesn't mind rubbing the Republic's collective nose in it (that pesky business of how diplomatic immunity and territoriality works - like how an embassy's chancellery and its ambassador's residence are technically "foreign soil").

The reason for this sudden question is partly due to the backstory of Vandarl's character, Tinari Wen. I want to avoid an unfortunate collision between two different objective understandings of the Republic's stance on slavery.

There are cultural allowances, embassies are foreign soil, there are probably something like 2 dozen star systems in the republic with those allowances. There's also probably indentured servitude which is nominally distinguished from slavery. But capturing free sentients and making them slaves is rigorously prosecuted most places

29 minutes ago, vandarl said:

Hmm, the dice laugh at me today. no successes on both rolls to add soak and defense on the armor inserts. Ah well, I can always buy another insert and clothing to try again some time in the future.:)

http://orokos.com/roll/745793

http://orokos.com/roll/745792

The amulet went a bit better.

http://orokos.com/roll/745634

Character sheet updated to correct for rolls.

Only successful mods increase the difficulty, so dropping the last purple off of the defense roll means it succeeded

16 minutes ago, EliasWindrider said:

Do you really expect HO to not try to get more than 9600 credits for a lorrdian????? 😝

There are cultural allowances, embassies are foreign soil, there are probably something like 2 dozen star systems in the republic with those allowances. There's also probably indentured servitude which is nominally distinguished from slavery. But capturing free sentients and making them slaves is rigorously prosecuted most places

Thanks for the slavery clarification. The names of those two dozen star systems have probably been memorised by Mireska by this point, so a head's up if one of them becomes relevant would be appreciated.

I assume that transporting slaves from slaver enclave system A to slaver enclave system B across open Republic space is against the law, unless the ship is registered as a diplomatic vessel with BoSS?

As for HO, no, it wouldn't surprise me at all. That just means that I/we have to get creative and/or negotiate him into the floor. :)

(Mireska probably wouldn't mind doing a favour for him, so long as it doesn't go against her principles. Hopefully HO's smart/perceptive enough to see that.)

16 minutes ago, Bellona said:

Thanks for the slavery clarification. The names of those two dozen star systems have probably been memorised by Mireska by this point, so a head's up if one of them becomes relevant would be appreciated.

I assume that transporting slaves from slaver enclave system A to slaver enclave system B across open Republic space is against the law, unless the ship is registered as a diplomatic vessel with BoSS?

As for HO, no, it wouldn't surprise me at all. That just means that I/we have to get creative and/or negotiate him into the floor. :)

(Mireska probably wouldn't mind doing a favour for him, so long as it doesn't go against her principles. Hopefully HO's smart/perceptive enough to see that.)

Correct

I'll be off-line soon (need an early start tomorrow). Do we figure on starting sometime on Tuesday, or another day/evening?

1 hour ago, Bellona said:

I'll be off-line soon (need an early start tomorrow). Do we figure on starting sometime on Tuesday, or another day/evening?

Waiting on @Demon4x4 and @RandiQuade to post character sheets (links to swsheets or links to oggdude pdfs), also all PCs please edit the first page OOC thread posts to include side stories etc.

13 hours ago, EliasWindrider said:

Waiting on @Demon4x4 and @RandiQuade to post character sheets (links to swsheets or links to oggdude pdfs), also all PCs please edit the first page OOC thread posts to include side stories etc.

Apologies, it might be a bit for me. My laptop (that had OggDude's on it) went down this weekend when I was about halfway through my write-up. I dropped it at a repair place last night, but I don't have a timeline yet. I'll attempt to throw it back together during my off time at work.

15 hours ago, EliasWindrider said:

PCs please edit the first page OOC thread posts to include side stories etc.

Is this to mirror what we've put on SWSheets?

56 minutes ago, MrTInce said:

Is this to mirror what we've put on SWSheets?

Yes, but I also expect it to evolve (going forward) to incorporate/note the ic progress you've made on it, not quite a log but it could be. The first page of the ooc thread says everything "important" about the PCs.

So a constantly updating "my personal story so far"?

We include both background and side-story, latest developments at the bottom?

Edited by Bellona
8 hours ago, Bellona said:

So a constantly updating "my personal story so far"?

We include both background and side-story, latest developments at the bottom?

Correct, it seems we think similarly, or that you are unusually able to understand my method of communication despite the limitations of the electronic medium

Link to sheet added (changed species to Tognath, crafted sabre, not much else different).
I'll get the rest very soon...

11 hours ago, Demon4x4 said:

Link to sheet added (changed species to Tognath, crafted sabre, not much else different).
I'll get the rest very soon...

You don't seem to have an ability to decrease the difficulty of modding your crystal, which means you get 3 mods to the crystal before you have to roll against a rpppp difficulty. You've used 4 +1 damage mods. The christophsis crystal maybe a better fit for you, (base damage 7, 3 +1 damage mods) if you want to lose your saber and recreate it as a zero credit GM handwave between sessions? Also sense emotions talent occurs in both niman disciple and knight. Not sure which you bought it in but you may be able to save 5 xp by buying it in knight instead of niman-disciple. Could you also list the gear that comes with the Jedi utility belt? Jedi multitool, A99 aquata breather, comlink, glowrod, emergency medpack, and food capsules (substitute 1 field ration). Don't click carry for those items may need to click show but I don't think so.

Edited by EliasWindrider
10 hours ago, EliasWindrider said:

You don't seem to have an ability to decrease the difficulty of modding your crystal, which means you get 3 mods to the crystal before you have to roll against a rpppp difficulty. You've used 4 +1 damage mods. The christophsis crystal maybe a better fit for you, (base damage 7, 3 +1 damage mods) if you want to lose your saber and recreate it as a zero credit GM handwave between sessions? Also sense emotions talent occurs in both niman disciple and knight. Not sure which you bought it in but you may be able to save 5 xp by buying it in knight instead of niman-disciple. Could you also list the gear that comes with the Jedi utility belt? Jedi multitool, A99 aquata breather, comlink, glowrod, emergency medpack, and food capsules (substitute 1 field ration). Don't click carry for those items may need to click show but I don't think so.

Eeek, sorry about that! I must have had it in my head that Gearhead did that while I was looking at that bit. No need for hand-waving, I've removed one of those mods.
Added the equipment included in the Utility belt.
Also, thanks for the tip of the Sense Emotion talent, I was able to squeeze in another rank of Grit. :)

@RandiQuade

Please check out this draft version to see if I got the details right. (If we do it this way, you'll have to put up with UK spelling. :) )

http://www.mediafire.com/file/loa5lql1noyduea/Randi_%28draft_version%29.pdf/file

All that's missing is the Morality, Motivation(s), physical description, and Background (as in Beginnings, Attitude Towards the Force, and Reason for Adventure). For ease of addressing you, please let me know which is the character's name and which is the player's name (you can use your forum handle for that if you want to do so, like I did for Mireska's sheet).

Since there was no mention of crafting, I just put in a basic (Ilum crystal) lightsabre with the attachments that you mentioned.

The 10 xp from the Morality 50 option don't seem to have been spent.

And there's another 10 xp unspent from the 900 xp awarded "later" by our GM (from the 2x 5 xp shaved off the costs of the basic Foresee and Move powers, due to having been trained by a Temple mentor).

You also need to sort out the character's backstory and side-story stuff, but that should preferably be in a separate document which can be updated as the campaign develops. You can see various examples in the OOC thread. (Vandarl's character story is actually written in the post.)

E.T.A. Also, two talents from the Sage spececialization (Consular career) each require the choice of a skill - Smooth Talker (one of Charm, Coercion, Negotiation, Deception) and Knowledge Specialization (one Knowledge skill).

Edited by Bellona
2 hours ago, Bellona said:

@RandiQuade

Please check out this draft version to see if I got the details right. (If we do it this way, you'll have to put up with UK spelling. :) )

http://www.mediafire.com/file/loa5lql1noyduea/Randi_%28draft_version%29.pdf/file

All that's missing is the Morality, Motivation(s), physical description, and Background (as in Beginnings, Attitude Towards the Force, and Reason for Adventure). For ease of addressing you, please let me know which is the character's name and which is the player's name (you can use your forum handle for that if you want to do so, like I did for Mireska's sheet).

Since there was no mention of crafting, I just put in a basic (Ilum crystal) lightsabre with the attachments that you mentioned.

The 10 xp from the Morality 50 option don't seem to have been spent.

And there's another 10 xp unspent from the 900 xp awarded "later" by our GM (from the 2x 5 xp shaved off the costs of the basic Foresee and Move powers, due to having been trained by a Temple mentor).

You also need to sort out the character's backstory and side-story stuff, but that should preferably be in a separate document which can be updated as the campaign develops. You can see various examples in the OOC thread. (Vandarl's character story is actually written in the post.)

How did you get a strain threshold of 27?, could have started with a 5 willpower which is maybe 15 or 16 with another 6 grit is 21 or 22... where are the other 5 or 6 strain coming from?

4 of the Strain comes from the Biofeedback System armour attachment. The Iktotchi start with 12+ starting Willpower (which is 5 in this case). There are 6 ranks of Grit. That makes 27.

(I know, I thought that there must have been a mistake too when I first saw the stats, but OggDude's program agrees with the math.)

8 hours ago, Bellona said:

4 of the Strain comes from the Biofeedback System armour attachment. The Iktotchi start with 12+ starting Willpower (which is 5 in this case). There are 6 ranks of Grit. That makes 27.

(I know, I thought that there must have been a mistake too when I first saw the stats, but OggDude's program agrees with the math.)

Ok, what book is the biofeedback regulator in?

Now we need a side story write up.

Edited by EliasWindrider

I finally figured out what was interfering with OggDudes printing to PDF for me, couple of legacy files and another program were taking control. Anyway, here is the PDF link.

https://www.mediafire.com/file/rvh49icq6ilrm36/Tinari_Wen-900xp.pdf /file

Edited by vandarl
6 hours ago, vandarl said:

I finally figured out what was interfering with OggDudes printing to PDF for me, couple of legacy files and another program were taking control. Anyway, here is the PDF link.

http://www.mediafire.com/file/5qqjc8oe5x41a27/TinariWen-900xp.pdf/file

You entered the knight tree incorrectly in the left column there is no connection from the top to second from top rows (grit to parry connection shouldn't be there).

2 hours ago, EliasWindrider said:

You entered the knight tree incorrectly in the left column there is no connection from the top to second from top rows (grit to parry connection shouldn't be there).

Corrected and link updated. Lucky for me there were connecting links from the side so no XP problems.