PBP Alt Univ: Clone Wars: Misc

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

The "in medias res" start was good.

I had trouble near the end trying to sort out who was being threatened by what and where, and agree that a link to a map might have been useful. No need to put individual markers on the map, just use it for descriptive/orientation purposes. "My character moves closer to the band playing on the stage in the north end of the cantina" and "I shoot at the Imp scum coming at us through the alley to the west" kind of thing.

Possibly one thing that caused difficulties was the sheer number of foes involved, plus so many generic NPCs. Will the future battles be similarly large-scale from our point of view? AnomalousAuther did great in his description and handling of that many units, but I must admit to some trepidation at the thought of dealing with so many minions, vehicles, and weapon types myself. (Not sure if that's more due to being a system noob, a PbFP noob, or really just feeling slightly overwhelmed.)

Almost everyone was able to post their turns (barring technical difficulties). Where there were lapses/slow-downs, the GM usually managed to step in and have the character take a logical action. Hopefully we'll have all men* on deck for the next battle. (* = men/women/other noun of choice)

Should we have a maximum waiting time for someone to take their turn before going on to the next persion in the initiative order? Has everyone chosen to follow all three threads (Misc, OOC, IC) or whatever one does on this board to keep track of new posts in threads of interest?

The description of the turns was pretty good. I would suggest more use of spoilers to hide the actual dice rolls in the IC thread - particularly in the case of multiple attacks and actions/manoeuvres. I was experimenting in the IC thread with various formats and found that one the most comfortable to read. (Which is why I went back and re-formatted my earlier posts.)

It appears that it's not possible to post non-spoiler text after the spoilered text itself. Are there any solutions to that?

Overall, I'd call it a thumbs up experience. :)

Everyone except @Demon4x4 gets 5 xp this week, spend or save you can limited rebuild too if you want.

Great!

I'll put up my 5 Force-dice Consular version of Mireska here for your review (minus the personalised lightsabre and armour for the moment; they get transferred once the new build is okayed). While both the Jedi version and the Consular version will probably end up with much the same trees after many more skill points, it really made far more narrative sense that she focused on Consular at the start instead of Jedi (which will come later, as the Clone Wars march on).

Of the talents that she actually used on Geonosis, she no longer has Jump Up (at least not until she gets access to the Knight tree at some point in the distant future). Force powers: I dropped Suppress (will probably pick it up again later), improved Heal, and picked up the Microscopic upgrade to Farsight. Her skills became a bit more academic (Medicine is now rank 4, Lore is now rank 3), and since Ataru is no longer her thing her Agility dropped to 3 while her Willpower and Presence rose to 3.

Still not a combat monster, and in fact still terrible-in-the-not-very-competent-sense at combat in general. :)

Short version:

http://www.mediafire.com/file/pu6wk3ro2iw5q0w/Mireska_Tanohdi_%28Consular%29.pdf/file

Long version (entire trees plus minions):

http://www.mediafire.com/file/evtur2rrh5bxzq0/Mireska_Tanohdi_%28Consular%29_%28long_version%29.pdf/file

Once it's okayed, I'll update the character sheet links on the first OOC page.

Edited by Bellona
Updated with links
19 hours ago, EliasWindrider said:

What went well?

what didn't?

What could we do differently in the future to improve?

What went well?

The set up and start, jumping right into the action. Participation and posting went well, allowing for the technical difficulties. The posts were entertaining and interesting to read. Over all the feeling of being overwhelmed and over run was good; I definitely had the feeling that things could go badly very quick. Very appropriate. Having Jango Fett start focusing on us was a nice surprise.

What didn't?

It became difficult to keep track of the minion groups and where we were in relation to them. I suspect that is largely a product of PBP and the number of groups involved.; and think that familiarity with the game and posting styles will help some there. There was definitely a little learning curve for me with the dice roller.

Overall I am very happy how things went and think any rough edges will smooth out quickly.

8 hours ago, Bellona said:

The "in medias res" start was good.

I had trouble near the end trying to sort out who was being threatened by what and where, and agree that a link to a map might have been useful. No need to put individual markers on the map, just use it for descriptive/orientation purposes. "My character moves closer to the band playing on the stage in the north end of the cantina" and "I shoot at the Imp scum coming at us through the alley to the west" kind of thing.

Possibly one thing that caused difficulties was the sheer number of foes involved, plus so many generic NPCs. Will the future battles be similarly large-scale from our point of view? AnomalousAuther did great in his description and handling of that many units, but I must admit to some trepidation at the thought of dealing with so many minions, vehicles, and weapon types myself. (Not sure if that's more due to being a system noob, a PbFP noob, or really just feeling slightly overwhelmed.)

Almost everyone was able to post their turns (barring technical difficulties). Where there were lapses/slow-downs, the GM usually managed to step in and have the character take a logical action. Hopefully we'll have all men* on deck for the next battle. (* = men/women/other noun of choice)

Should we have a maximum waiting time for someone to take their turn before going on to the next persion in the initiative order? Has everyone chosen to follow all three threads (Misc, OOC, IC) or whatever one does on this board to keep track of new posts in threads of interest?

The description of the turns was pretty good. I would suggest more use of spoilers to hide the actual dice rolls in the IC thread - particularly in the case of multiple attacks and actions/manoeuvres. I was experimenting in the IC thread with various formats and found that one the most comfortable to read. (Which is why I went back and re-formatted my earlier posts.)

It appears that it's not possible to post non-spoiler text after the spoilered text itself. Are there any solutions to that?

Overall, I'd call it a thumbs up experience. :)

Future battles will be similarly large from your perspective, except that the group of PCs will usually be the only jedi on planet and there will be many many many more clones on the "immediate" battlefield. What I did on genosis was only "spawn" the npc droids and npc allies that were relevant to PCs out of "background" hoards that started paying attention to PCs because of PC actions (e.g. killing a bunch of droids near them, being in the center of the arena). Basically the number of background droids and clones will be usually be 10,000+, but you won't *need* to pay attention to that many unless you want to.

I do recommend PCs getting ebb flow and 4 ranged defense and 3+ ranks of reflect to make surviving easier, also 2 jedi knight using guardian of the republic on each other become much more survivable. Of course your squads are meat shields too but each hit you direct to the squad will kill 1 of your 6 also directing a hit to your squad which you can completely stop with reflect keeps anyone from targetting your squad for the rest of the round so if you had 7 or 8 ranks of reflect your squad and therefore you could become invulnerable against personal scale weapons.

Edited by EliasWindrider
7 hours ago, Bellona said:

Great!

I'll put up my 5 Force-dice Consular version of Mireska here for your review (minus the personalised lightsabre and armour for the moment; they get transferred once the new build is okayed). While both the Jedi version and the Consular version will probably end up with much the same trees after many more skill points, it really made far more narrative sense that she focused on Consular at the start instead of Jedi (which will come later, as the Clone Wars march on).

Of the talents that she actually used on Geonosis, she no longer has Jump Up (at least not until she gets access to the Knight tree at some point in the distant future). Force powers: I dropped Suppress (will probably pick it up again later), improved Heal, and picked up the Microscopic upgrade to Farsight. Her skills became a bit more academic (Medicine is now rank 4, Lore is now rank 3), and since Ataru is no longer her thing her Agility dropped to 3 while her Willpower and Presence rose to 3.

Still not a combat monster, and in fact still terrible-in-the-not-very-competent-sense at combat in general. :)

Short version:

http://www.mediafire.com/file/pu6wk3ro2iw5q0w/Mireska_Tanohdi_%28Consular%29.pdf/file

Long version (entire trees plus minions):

http://www.mediafire.com/file/evtur2rrh5bxzq0/Mireska_Tanohdi_%28Consular%29_%28long_version%29.pdf/file

Once it's okayed, I'll update the character sheet links on the first OOC page.

Did you buy natural doctor from healer (25 xp) or doctor (20 xp)?

Also you may want to consider getting brawl as one of your well rounded skills... pressure point is absolutely devastating (kryptonite) against high soak organics... granted that you'll largely be fighting droids who it wouldn't apply against but if you wanted to try capturing jango or a nexu especially if you have enhance brawl or deadly accuracy or ...

But I don't have a problem with your build.

The Natural Doctor cost 20 (from the Doctor tree) ... I bounced back and forth, always going for the cheaper option whenever the same non-ranked talent appeared on different trees.

Getting the Brawl upgrade to the Enhance power is on my list of things to get, so the Pressure Point talent sounds like a good complement (again, when I have the xp). Maybe Mireska can practice a bit with the Combat Master, and later some clones, before she unlocks those abilities.

I decided just now to ditch the Heal power's second Strength upgrade in favour of another Range upgrade, so as to reduce the "rabbit on steroids and speed" imitation that Mireska was doing on Geonosis. :)

Hmmm, I could change one Well Rounded skill ... maybe from Computers to Brawl. There are probably others in the group who are better at using computers.

E.T.A.: Updated links posted on OOC first page. (I messed around with the files, so the previous links were invalid. In future I will avoid doing that.)

Edited by Bellona
11 hours ago, EliasWindrider said:

I do recommend PCs getting ebb flow and 4 ranged defense and 3+ ranks of reflect to make surviving easier, also 2 jedi knight using guardian of the republic on each other become much more survivable. Of course your squads are meat shields too but each hit you direct to the squad will kill 1 of your 6 also directing a hit to your squad which you can completely stop with reflect keeps anyone from targetting your squad for the rest of the round so if you had 7 or 8 ranks of reflect your squad and therefore you could become invulnerable against personal scale weapons.

Argh! I am now seized by the thought that Mireska should start in the Jedi career after all, just so that she could ultimately get Peerless Interception. The actual build would look like the current Consular one, except that there now would be one rank in Lightsabre and only one Range upgrade (not two) for the Heal power. I'll stew over this for a day before deciding ...

On 8/26/2019 at 8:25 AM, Bellona said:

The "in medias res" start was good.

I had trouble near the end trying to sort out who was being threatened by what and where, and agree that a link to a map might have been useful. No need to put individual markers on the map, just use it for descriptive/orientation purposes. "My character moves closer to the band playing on the stage in the north end of the cantina" and "I shoot at the Imp scum coming at us through the alley to the west" kind of thing.

Possibly one thing that caused difficulties was the sheer number of foes involved, plus so many generic NPCs. Will the future battles be similarly large-scale from our point of view? AnomalousAuther did great in his description and handling of that many units, but I must admit to some trepidation at the thought of dealing with so many minions, vehicles, and weapon types myself. (Not sure if that's more due to being a system noob, a PbFP noob, or really just feeling slightly overwhelmed.)

Almost everyone was able to post their turns (barring technical difficulties). Where there were lapses/slow-downs, the GM usually managed to step in and have the character take a logical action. Hopefully we'll have all men* on deck for the next battle. (* = men/women/other noun of choice)

Should we have a maximum waiting time for someone to take their turn before going on to the next persion in the initiative order? Has everyone chosen to follow all three threads (Misc, OOC, IC) or whatever one does on this board to keep track of new posts in threads of interest?

The description of the turns was pretty good. I would suggest more use of spoilers to hide the actual dice rolls in the IC thread - particularly in the case of multiple attacks and actions/manoeuvres. I was experimenting in the IC thread with various formats and found that one the most comfortable to read. (Which is why I went back and re-formatted my earlier posts.)

It appears that it's not possible to post non-spoiler text after the spoilered text itself. Are there any solutions to that?

Overall, I'd call it a thumbs up experience. :)

Oh, my brain got sprained lol. I’m glad it seemed otherwise.

Who besides @Bellona wants a limited respec of their character? If so I'd like to see updated builds by Sunday, and everyone, including @Demon4x4 gets the 5 xp for the week ending this coming Sunday (call it an end of battle bonus, also because we have a short hiatus until the next battle because I need to do a little research (and have a sick kid who needs my time)

7 hours ago, EliasWindrider said:

Who besides @Bellona wants a limited respec of their character? If so I'd like to see updated builds by Sunday, and everyone, including @Demon4x4 gets the 5 xp for the week ending this coming Sunday (call it an end of battle bonus, also because we have a short hiatus until the next battle because I need to do a little research (and have a sick kid who needs my time)

Ugh, I'm useless. WE had a couple people quit, so I've been swamped at work... but should be able to catch up soon, I hope. Thank you for your patience.

19 hours ago, EliasWindrider said:

Who besides @Bellona wants a limited respec of their character? If so I'd like to see updated builds by Sunday, and everyone, including @Demon4x4 gets the 5 xp for the week ending this coming Sunday (call it an end of battle bonus, also because we have a short hiatus until the next battle because I need to do a little research (and have a sick kid who needs my time)

I a fiddling with a rebuild, and have considered using the short path to power option you mentioned from Collapse Pg17, but haven't found a way to integrate it into Oggdude's. Have you found a way to do that?

2 hours ago, vandarl said:

I a fiddling with a rebuild, and have considered using the short path to power option you mentioned from Collapse Pg17, but haven't found a way to integrate it into Oggdude's. Have you found a way to do that?

Gm grants , I think that you'll have to grant yourself fr 2, because it wont stack with the fr from career if I remember correctly

Edited by EliasWindrider

What are the usual methods of reaching Ranged/Melee Defence 4/4?

Armour is a given, but I don't think that Mireska can get more than the 2/2 that she currently has. Unless there are some other nifty armour attachments which add more RD/MD?

Guarded Stance as a manoeuvre works for MD, but adds a set-back to one's combat checks.

I know that some specialization trees offer bottom-level bonuses to either RD or MD, but they tend not to be Force-user trees.

Defensive Training ranked talent helps with MD if one has a Lightsabre, Melee, or Brawl weapon ready (adds the talent rank as a Defensive quality to the weapon).

Does anything add a Deflection quality to such a weapon? ... Aside from the Lorrdian gemstone (FaD) lightsabre crystal?

Defensive Stance ranked talent adds to MD; it costs a manoeuvre and some Strain.

Side Step ranked talent adds to RD; it costs a manoeuvre and some Strain.

Other protective talents include:

Dodge ranked talent helps against a specific attack, but by upgrading its difficulty; it costs some Strain.

Centre of Being ranked talent while using a lightsabre helps to reduce the foe's ability to score a critical with melee attacks (Supreme CoB also helps against ranged attacks).

Parry and Reflect ranked talents we all know about by now; they both cost some Strain.

Peerless Interception signature ability for Jedi reduces damage taken when using Parry/Reflect; it costs one or more Destiny Points.

Edited by Bellona
2 hours ago, Bellona said:

What are the usual methods of reaching Ranged/Melee Defence 4/4?

Armour is a given, but I don't think that Mireska can get more than the 2/2 that she currently has. Unless there are some other nifty armour attachments which add more RD/MD?

Guarded Stance as a manoeuvre works for MD, but adds a set-back to one's combat checks.

I know that some specialization trees offer bottom-level bonuses to either RD or MD, but they tend not to be Force-user trees.

Defensive Training ranked talent helps with MD if one has a Lightsabre, Melee, or Brawl weapon ready (adds the talent rank as a Defensive quality to the weapon).

Does anything add a Deflection quality to such a weapon? ... Aside from the Lorrdian gemstone (FaD) lightsabre crystal?

Defensive Stance ranked talent adds to MD; it costs a manoeuvre and some Strain.

Side Step ranked talent adds to RD; it costs a manoeuvre and some Strain.

Other protective talents include:

Dodge ranked talent helps against a specific attack, but by upgrading its difficulty; it costs some Strain.

Centre of Being ranked talent while using a lightsabre helps to reduce the foe's ability to score a critical with melee attacks (Supreme CoB also helps against ranged attacks).

Parry and Reflect ranked talents we all know about by now; they both cost some Strain.

Peerless Interception signature ability for Jedi reduces damage taken when using Parry/Reflect; it costs one or more Destiny Points.

There is the energy buckler in keeping the peace (can get defensive and deflection out of it)

The easiest way involves the portable plasma shield from I think collapse, 2 hp attachment that Grant's defensive out of the box can be modified twice more for defensive and can be modified 3 times for deflection.

On 8/23/2019 at 7:49 PM, EliasWindrider said:

If you want the DC-15a you can have them for the battle of christophsis. Phase 2 armor prototype run can happen maybe 5 battles in. Gear upgrades in general will have to be figured out.

It's not so much a question of "want" as it is my understanding that the CTs were issued first the DC-15, then later the DC-15a instead. There's a drop in range (Long to Medium) and damage (10 to 9), but they get Autofire, which I assume is an upgrade (plus they lose the Cumbersome 3 quality as the encumbrance drops from 6 to 3).

11 hours ago, Bellona said:

It's not so much a question of "want" as it is my understanding that the CTs were issued first the DC-15, then later the DC-15a instead. There's a drop in range (Long to Medium) and damage (10 to 9), but they get Autofire, which I assume is an upgrade (plus they lose the Cumbersome 3 quality as the encumbrance drops from 6 to 3).

Autofire is a huge upgrade for a minion group of 6.

13 hours ago, EliasWindrider said:

There is the energy buckler in keeping the peace (can get defensive and deflection out of it)

The easiest way involves the portable plasma shield from I think collapse, 2 hp attachment that Grant's defensive out of the box can be modified twice more for defensive and can be modified 3 times for deflection.

Those look interesting. I'll have to wait until the next time Temple issues its regular stipend (or or however Jedi get credits - since they don't normally loot every corpse that hits the floor).

Hey everybody, @Von3679 is joining the game. Everyone who participated in the battle of genosis gets 1000 "credits" (keep in mind that they are not necessarily literal credits it could be requisitioned gear).

@MrTInce @RandiQuade @vandarl roll 1d10 for morality and post here.

Edited by EliasWindrider

Here you go, one Morality roll.

Conflict : 1d10 5

I will have the reworked character sheet up for your review this evening.

I probably won't be able to look at char sheets tonight might be able to look at them tomorrow morning.

On 7/18/2019 at 3:27 PM, EliasWindrider said:

Ogg dude doesn't handle armor inserts correctly, the set defense appears to be getting applied after the increase defense mod. What I did was copied concealing robes in ogg dude data editor to "conceal ing robes for armor inserts" set its soak and defense to 1, encumbrance to 3, hard points to 1, removed the special identity concealing feature of the copy. Then copied armor inserts and removed from the copy set soak and set defense base mods. Then after reopening the character generator bought the concealing robes for armor inserts and added my modified copy of armor inserts in it to get to the RAW effect.

@Von3679 . This way be relevant

On 7/12/2019 at 2:58 PM, EliasWindrider said:

Clone minion stats from page 138 of RotS.

Br3, Ag3, int2, cun2, wil3, pre1

Soak 5, wt 5, def 0/0

Group skills athletics, brawl, discipline, ranged heavy, vigilance

Abilities: clone inhibitor chip (so long as the proper chain of command is observed, upgrade the ability of leadership checks targeting a clone trooper once.)

Equipment

DC 15 blaster rifle (ranged heavy, damage 10, critical 3, range long, pierce 1, stun setting

2 frag grenades (ranged light, damage 8, critical 4, range short, blast 6, limited ammo 1),

phase 1 clone trooper armor (+2 soak),

utility belt

Extra reload

@Von3679 this is almost certainly relevant

On 7/14/2019 at 5:34 PM, EliasWindrider said:

Gear that you may be interested in

Heavy robes, 0 soak, 1 defense, 150 credits, 1 enc, 0 hp, rarity 2.

Jedi reconnaissance armor 1 soak, 1 defense, 4000 credits, 2 enc, 2 hp, rarity 8, they add a boost to stealth checks (pretty good actually).

Bio-support dispenser (armor mod) 1 hp, 4000 credits. Base, if you take any wounds during an encounter it heals 1 wound when you heal strain at the end of the encounter. Also the first time in an encounter that your wounds exceed half your threshold it automatically applies a stimpack. Mods 1 heal 1 additional wound at the end of the encounter. That's really quite useful and I overlooked it before.

Physiological enhancement system (armor mod), 2 hp, 3000 (clones)/10,000 (others) credits. Base whenever you involuntarily suffer strain reduction it by 1 to a minimum of 1. The wearer adds boost to all athletics, coordination, resilience checks. Mods: 1 skill athletics mod, 1 skill coordination mod, 1 skill resilience mod.

There's a 0 hp mod to lightsabers to turn them into a grenade (20 damage, breach 1, vicious 4, everything within short range, the lightsaber is destroyed but crystals survive).

Christophsis crystal 2 hp, 11,000 credits. Base: 7 damage, crit 3, breach 1, sund. Mods: 1 breach +1, 1 knockdown, 3 damage +1, 2 decrease critical rating by 1 (to min of 1)

Thontiin crystal, 2 hp, 9000 credits. Bade 6 damage, crit 2, breach 1, sunder, 1 per encounter wielder may ignore the effect of 1 EASY critical injury (you still have the injury). Mods: 3 damage+1, 1 decrease critical rating by 1 (to a min of 1)

Zophis crystal (from separatists controlled planet zoph, powerful with serious drawbacks, a soresu defender might like it though) 2 hp, 11000 credits. Base: 8 damage, crit 2, breach 2, vicious 1, and when you Sunder something it's damaged one extra step. But 3 threat or 1 despair the weapon shuts down until the end of the wielders next turn. Mod options: 2 damage +1 mods. Comment putting 2 of these in a cyclic crystal array would eliminate the problem for most users.

@Von3679 this may be relevant

Ok, thanks. Can i make my char on swsheets?