The "in medias res" start was good.
I had trouble near the end trying to sort out who was being threatened by what and where, and agree that a link to a map might have been useful. No need to put individual markers on the map, just use it for descriptive/orientation purposes. "My character moves closer to the band playing on the stage in the north end of the cantina" and "I shoot at the Imp scum coming at us through the alley to the west" kind of thing.
Possibly one thing that caused difficulties was the sheer number of foes involved, plus so many generic NPCs. Will the future battles be similarly large-scale from our point of view? AnomalousAuther did great in his description and handling of that many units, but I must admit to some trepidation at the thought of dealing with so many minions, vehicles, and weapon types myself. (Not sure if that's more due to being a system noob, a PbFP noob, or really just feeling slightly overwhelmed.)
Almost everyone was able to post their turns (barring technical difficulties). Where there were lapses/slow-downs, the GM usually managed to step in and have the character take a logical action. Hopefully we'll have all men* on deck for the next battle. (* = men/women/other noun of choice)
Should we have a maximum waiting time for someone to take their turn before going on to the next persion in the initiative order? Has everyone chosen to follow all three threads (Misc, OOC, IC) or whatever one does on this board to keep track of new posts in threads of interest?
The description of the turns was pretty good. I would suggest more use of spoilers to hide the actual dice rolls in the IC thread - particularly in the case of multiple attacks and actions/manoeuvres. I was experimenting in the IC thread with various formats and found that one the most comfortable to read. (Which is why I went back and re-formatted my earlier posts.)
It appears that it's not possible to post non-spoiler text after the spoilered text itself. Are there any solutions to that?
Overall, I'd call it a thumbs up experience.